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701. Its not the Radius, its the Damage - in General Discussions [original thread]
"Try winning a fight against a Caldari logi for example with only 2 shots" In this other thread you stated that non-PRO suits should stop complaining about PRO-weapons. I told you that my gallente PRO-logi sucks against explosion damage. (Note ho...
- by RKKR - at 2013.07.14 19:06:00
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702. Its not the Radius, its the Damage - in General Discussions [original thread]
I guess that the answer is a double NO. Sorry to ruin this thread Alpha 443-6732.
- by RKKR - at 2013.07.14 18:54:00
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703. An easy fix for Flaylocks! - in General Discussions [original thread]
R'adeh Hunt wrote: Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level Are you telling me to look at the stats now so you can backup your claim in...
- by RKKR - at 2013.07.14 18:49:00
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704. Its not the Radius, its the Damage - in General Discussions [original thread]
So you are not sure if someone posted in that thread that made better claims either? Is there anything of value you can bring to this forum instead of hurting my feelings (or a weak attempt at that)?
- by RKKR - at 2013.07.14 18:44:00
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705. An easy fix for Flaylocks! - in General Discussions [original thread]
R'adeh Hunt wrote: Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respec...
- by RKKR - at 2013.07.14 18:31:00
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706. Its not the Radius, its the Damage - in General Discussions [original thread]
R'adeh Hunt wrote: RKKR wrote: Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you ignore them...that already says enough...
- by RKKR - at 2013.07.14 18:23:00
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707. An easy fix for Flaylocks! - in General Discussions [original thread]
Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your fa...
- by RKKR - at 2013.07.14 18:14:00
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708. Its not the Radius, its the Damage - in General Discussions [original thread]
Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you ignore them...that already says enough...doesn't it? What's the EVE-term f...
- by RKKR - at 2013.07.14 18:09:00
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709. An easy fix for Flaylocks! - in General Discussions [original thread]
@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill some...
- by RKKR - at 2013.07.14 18:04:00
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710. Its not the Radius, its the Damage - in General Discussions [original thread]
Dear R'adeh Hunt an answer like "Not unless you face morons as opponents...." can be applied to anything. Just drop all your "research" and I will admit you're right if it makes sense. I like how stlcarlos989 seems to come up with facts unlike yo...
- by RKKR - at 2013.07.14 17:52:00
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711. An easy fix for Flaylocks! - in General Discussions [original thread]
Dale Templar wrote: RKKR wrote: Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You wer...
- by RKKR - at 2013.07.14 17:46:00
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712. An easy fix for Flaylocks! - in General Discussions [original thread]
Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock.
- by RKKR - at 2013.07.14 17:36:00
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713. An easy fix for Flaylocks! - in General Discussions [original thread]
General advise + assumptions I use an AR while spraying and praying. You need to up your "research" skills man.
- by RKKR - at 2013.07.14 17:32:00
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714. Its not the Radius, its the Damage - in General Discussions [original thread]
IN CQC the flaylock allows you to stay alive evenif you miss a few shots AND kill the enemy.
- by RKKR - at 2013.07.14 17:26:00
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715. An easy fix for Flaylocks! - in General Discussions [original thread]
Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient.
- by RKKR - at 2013.07.14 17:22:00
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716. An easy fix for Flaylocks! - in General Discussions [original thread]
R'adeh Hunt we're still waiting on your "research"...
- by RKKR - at 2013.07.14 17:16:00
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717. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
It has nothing to do with standing in the middle of the blast/close the grenade, it just does seems to do more damage to armor in the middle of the blast. Jumping or not don't seem to matter (think it did when the bug appeared in the prvious build...
- by RKKR - at 2013.07.14 13:55:00
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718. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
It's not supposed to kill you and it was already adressen by a DEV in another thread. Fun-fact: I once had 3 suicides in a game because I sometimes don't really care about my low shields as a armor-tanker. Well I guess not only the enemy was surp...
- by RKKR - at 2013.07.14 08:45:00
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719. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
I'm not sure Maken Tosch if I understand your option completely, I'm a EVE noob and I still think DUST is better off with some more thinkering and testing, but ooh well...I'm actually starting to not care anymore...seems you feel that way too? Doe...
- by RKKR - at 2013.07.13 21:51:00
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720. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
dday3six wrote: RKKR wrote: Or in other words: they should have taken their time to test a good SP-system (and the rest of the basics) before "releasing" the game. If I had to hazard a guess I'd say Dust's development reached a point that...
- by RKKR - at 2013.07.13 20:16:00
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