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501. Flux grenades - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: RECON BY FIRE wrote: Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitch...
- by RECON BY FIRE - at 2012.12.11 18:09:00
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502. 15 Objective Maps! - in General Discussions [original thread]
I was just thinking about something similar the other day. Have a 10 to 20 point map and the first team to take them all wins. With that many points it would likely come down to depleting the other teams clones first which seems fun to me. A const...
- by RECON BY FIRE - at 2012.12.11 17:40:00
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503. [Feedback] SMG - in Feedback/Requests [original thread]
Sentient Archon wrote: RECON BY FIRE wrote: In other words youre wrong and cant find a legitimate way to defend your argument? I agree the SMG could use a bit of a damage buff, and maybe nerf the muzzle flash so you can actually see any par...
- by RECON BY FIRE - at 2012.12.10 20:55:00
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504. Flux grenades - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you are within it's pulse ra...
- by RECON BY FIRE - at 2012.12.10 20:40:00
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505. [Feedback] SMG - in Feedback/Requests [original thread]
Sentient Archon wrote: Musta Tornius wrote: Surely you mean clip size doesn't matter if it is over in 5 - 10 shots. IF that's the case then ROF would indeed be the deciding factor. Nope. Its ROF * Damage. Do the math. I dont have time to...
- by RECON BY FIRE - at 2012.12.10 20:37:00
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506. [Feedback] SMG - in Feedback/Requests [original thread]
What is the damage per second though? You cant only look at damage per magazine, if you did that then the HMG is extremely OP. The SMG has a higher ROF and larger magazine so it should probably take out an AR at the proper range easily. For instan...
- by RECON BY FIRE - at 2012.12.10 16:36:00
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507. AR Bishing - in General Discussions [original thread]
Tac rifles need their ROF lowered cause of the players who arent good enough to fire fast with their fingers and have to get a modded controller to win.
- by RECON BY FIRE - at 2012.12.10 05:15:00
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508. Please keep Mass Drivers the way they are - in General Discussions [original thread]
How does everyone feel about the mass drivers damage against vehicles? Ive fired multiple rounds at basic LAVs and had barely anything happen to them. Seems like they dont do as much to vehicles as they should.
- by RECON BY FIRE - at 2012.12.09 05:56:00
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509. Help please, beginner here!!!! - in Rookie Training Grounds [original thread]
l3LOODYYY wrote: RECON BY FIRE wrote: I can only answer the first two questions. For now you should use the 4 starter fittings that are completely free to use. Theyre not great or perfect, but they work fairly well.....Hope this helps some. ...
- by RECON BY FIRE - at 2012.12.07 05:50:00
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510. Help please, beginner here!!!! - in Rookie Training Grounds [original thread]
I can only answer the first two questions. For now you should use the 4 starter fittings that are completely free to use. Theyre not great or perfect, but they work fairly well. 1. The sniper is pretty obvious in its use. If youre not an accompl...
- by RECON BY FIRE - at 2012.12.07 05:18:00
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511. request: press x to climb. - in Feedback/Requests [original thread]
What about the O button? This is already used to climb ladders, would it be an acceptable button if they were to implement this?
- by RECON BY FIRE - at 2012.12.07 04:28:00
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512. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: RECON BY FIRE wrote: Just....... no. Please dear baby Jesus....... no. why not? got a problem with seeing something new? This isnt The Twilight of Dust Saga. Or UnderDustworld. Please keep your low-budget "Scyfy" ...
- by RECON BY FIRE - at 2012.12.05 21:20:00
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513. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: That's a nice idea, and I'm all in favour, but it doesn't solve the "daily or weekly cap?" problem. It should be weekly unless there is some sort of rollover system. A daily system promotes a you must play every single day...
- by RECON BY FIRE - at 2012.12.05 20:05:00
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514. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Just....... no. Please dear baby Jesus....... no.
- by RECON BY FIRE - at 2012.12.05 19:54:00
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515. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
Icy Tiger wrote: Michael Cratar wrote: Wait, let me get this straight. You're saying the ARs are 2 hit kills *like in cod*, and you want them to take a full clip to kill *like in But Hurt 3*? LOL! This is too funny! Battlefield 3 guns kil...
- by RECON BY FIRE - at 2012.12.05 18:24:00
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516. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: Youre not looking through the point of view of a new player though. New players have no corp, no friends, no skills, no isk, they have nothing. How do they get those things? They have to play and earn SP ...
- by RECON BY FIRE - at 2012.12.04 22:16:00
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517. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: The rationale is.... ... The reward just needs to be bigger so that people feel justly rewarded while not gaining a super significant advantage. All that only applies while SP is the only significant r...
- by RECON BY FIRE - at 2012.12.04 20:50:00
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518. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: Couldnt we just make it a better version of what is already in place? Keep the 500k point cap, keep passive SP, and simply make the SP you earn after cap higher. After you reach cap make it a max of 5000 ...
- by RECON BY FIRE - at 2012.12.04 18:01:00
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519. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
Couldnt we just make it a better version of what is already in place? Keep the 500k point cap, keep passive SP, and simply make the SP you earn after cap higher. After you reach cap make it a max of 5000 SP you can earn per match, and you have to ...
- by RECON BY FIRE - at 2012.12.03 23:11:00
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520. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
How will that work with alts? It would take forever for someone to make even 2 of their 3 characters half decent.
- by RECON BY FIRE - at 2012.12.03 15:45:00
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