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41. 2x bonus is hardly faster - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: RA Drahcir wrote: they didn't want you to get SP at twice the rate, they want you to play twice as much. More opportunity to die in AUR gear. If you normally play 3 days (cap after day 3) then quit and now you're co...
- by RA Drahcir - at 2013.08.08 16:53:00
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42. 2x bonus is hardly faster - in Feedback/Requests [original thread]
they didn't want you to get SP at twice the rate, they want you to play twice as much. More opportunity to die in AUR gear.
- by RA Drahcir - at 2013.08.08 15:51:00
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43. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
CCP: "Why is everyone choosing to be logis?" Well, look at the slot outputs on proto dropsuits. Noobs will see that no stats increase with higher tier suits except for slots for modules. Heavies and Lights get 5 slots? Assaults get more, and logis...
- by RA Drahcir - at 2013.08.08 15:49:00
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44. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
It is really annoying trying to get that pinpoint onto scouts and fast mediums, especially overly CQC and strafing gunfights.... But damn does it feel good running that little dot over multiple enemies. Sometimes that K/D graph looks like I am dro...
- by RA Drahcir - at 2013.08.08 07:47:00
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45. [Request] Option to change our name... - in Feedback/Requests [original thread]
I am in favor of changing names...but I feel like it is a shot in the dark
- by RA Drahcir - at 2013.08.08 05:28:00
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46. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
make the jump worth the ~2 mill SP
- by RA Drahcir - at 2013.08.08 01:37:00
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47. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low All are referring to the Proto level.
- by RA Drahcir - at 2013.08.07 20:57:00
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48. [Request] Sentinel Dropsuit Bonus: Damage Resist? - in Feedback/Requests [original thread]
Brutus Va'Khan wrote: Talos Alomar wrote: ZDub 303 wrote: Oh... nevermind then... no idea why that bonus is there... pretty bad lol. That useless skill is a big part of the reason why I quit playing heavy. they've been getting no ne...
- by RA Drahcir - at 2013.08.07 06:21:00
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49. [Request] Sentinel Dropsuit Bonus: Damage Resist? - in Feedback/Requests [original thread]
This change needs to happen...unless they are coming out with weapons with feedback damage, this bonus is useless.
- by RA Drahcir - at 2013.08.07 06:20:00
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50. [Suggestion] Vehicle recall timer - in Feedback/Requests [original thread]
Harpyja wrote: For now, no. Until vehicles vs AV is balanced, then if you get your vehicle in such a situation to be blown up, you deserve it. But for now, most deaths by AV are unbalanced and unfair. We should be able to recall in 5 seconds at...
- by RA Drahcir - at 2013.08.07 05:19:00
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51. SP Cap - in Feedback/Requests [original thread]
I am tired of vets pushing the argument, "What? I have 18million SP, why don't you?"
- by RA Drahcir - at 2013.08.07 00:39:00
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52. SP Cap - in Feedback/Requests [original thread]
Komodo Jones wrote: RA Drahcir wrote: this universal cap idea is typically used for most MMOs, obviously once you get all of your dropsuit upgrades, protosuit, proto weapons/proficiency, you only can progress laterally. But that makes all of...
- by RA Drahcir - at 2013.08.07 00:37:00
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53. SP Cap - in Feedback/Requests [original thread]
this universal cap idea is typically used for most MMOs, obviously once you get all of your dropsuit upgrades, protosuit, proto weapons/proficiency, you only can progress laterally. But that makes all of the difference. To start with a proto scout...
- by RA Drahcir - at 2013.08.06 21:48:00
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54. SP Cap - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: No, I just think there's no reason to turn everything around that works pretty good in Eve Online. Actually even I would profit from a system like this. But there's no need at all. 3 months and you can use protogear. Also...
- by RA Drahcir - at 2013.08.06 20:22:00
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55. SP Cap - in Feedback/Requests [original thread]
Dude is just mad because he doesn't want anyone to have protosuits, modules, core upgrades, weapons and proficiencies. He wants a fresh batch of noobs to protostomp every week until his 15million SP gap turns into a 30million SP gap before the gam...
- by RA Drahcir - at 2013.08.06 19:38:00
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56. [Suggestion] A really balanced respec system - in Feedback/Requests [original thread]
Just make SP free to manipulate all the time. SP requirements are standardized so it should be relatively easy. I would like to try out different playstyles, and if they dont work, i do not want to wait 3 months to recover and change things up again.
- by RA Drahcir - at 2013.08.06 15:30:00
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57. [request] Give us a don't revive option - in Feedback/Requests [original thread]
I. HATE. NANITE. INJECTORS!!!!!
- by RA Drahcir - at 2013.08.06 15:27:00
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58. [Suggestion] Switch prices between basic and racial suits - in Feedback/Requests [original thread]
they may have bonuses but it gives incentive to spec beyond basic suits. Why get a proto special suit when I can go basic for half the SP? "for the bonus!" Well, I don't use that anyway, and basics are cheaper.
- by RA Drahcir - at 2013.08.06 15:26:00
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59. [Suggestion] New heavies coming in 1.4! (tell me what you think) - in Feedback/Requests [original thread]
the sentinel doesnt need any more heat build up reduction. You can pretty much shoot the entire clip without overheating, about 50 rounds short. Keep the reload speed bonus but change the weapon feedback damage to 3% armor damage resistance. I p...
- by RA Drahcir - at 2013.08.06 15:09:00
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60. Armor - in Feedback/Requests [original thread]
Ferrorscale plates need a 10% buff. Reactive plates need a reduction in movement penalties.
- by RA Drahcir - at 2013.08.05 17:14:00
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