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1. A Question Regarding Dropsuit Modules - in General Discussions [original thread]
Thank you, sir!
- by RAS Actual - at 2013.06.14 19:47:00
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2. A Question Regarding Dropsuit Modules - in General Discussions [original thread]
I was wondering if weapons upgrades, for instance sidearm dmg mods, effect the weapon or the suit slot it is related to? so, let's say you equip a complex sidearm dmg mod, a flaylock, and an smg. does the dmg mod effect both weapons, or ju...
- by RAS Actual - at 2013.06.14 19:42:00
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3. Can I PLEASE stop getting stuck on EVERYTHING - in General Discussions [original thread]
OP +1, I was going to make a similar thread entitled either "The Hills Have Hands", or "CCP THE GRASS IS OVER POWERED, NERF IT NAO!!!"
- by RAS Actual - at 2013.05.11 18:05:00
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4. Dust Lingo - in General Discussions [original thread]
Free Ice Cream - An alert to squadmates about turning a corner and finding virtually the entire other team. The idea being that SOMETHING must have drawn them all there. As in: "Holy $#!+ guys! FREE ICE CREAM AT B!" It made a lot more sense bef...
- by RAS Actual - at 2013.04.12 04:58:00
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5. Sticky:CCP player gathering in Boston, March 23rd - in Announcement and Events [original thread]
^ what this fellow said. don't yall have offices in atlanta? can't come down and say a quick 'hey!'? we don't swill that brennevit mess, but i'll drink yalls asses under the table any day of the week. show ya who's the real viking, i tell you what...
- by RAS Actual - at 2013.03.28 03:32:00
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6. why can't we make dropsuit loadouts if we're missing the skill? - in General Discussions [original thread]
+1 to OP, for a long time i've wanted the same, to be able to set up dropsuit fittings to theory craft, and see what the suits look like.
- by RAS Actual - at 2013.03.11 08:35:00
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7. Eve : "Fly Safe" - Dust :"??" - in General Discussions [original thread]
^ yeah, yeah, "Valid fittings" !
- by RAS Actual - at 2013.02.15 19:09:00
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8. Eve : "Fly Safe" - Dust :"??" - in General Discussions [original thread]
for brevity's sake, i usually say 'Head Down', as in 'Keep your head down'. you know, 'Fly safe' being the Eve equivalent of 'be careful', same applies to dust. more rarely, i'll say 'Stay profitable'
- by RAS Actual - at 2013.02.15 19:00:00
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9. I never say (X) is overpowered... - in Feedback/Requests [original thread]
wow such lively conversation, i love it! ok ok, so maybe OP isn't the optimal word. perhaps i should say overUSED. or overINCENTIVISED. i definitely don't want the weapons flattened and all nerfed into blandness. and that's WHY the GEK troubles me...
- by RAS Actual - at 2013.02.12 22:40:00
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10. I never say (X) is overpowered... - in Feedback/Requests [original thread]
altina (if that is your REAL name.. ) that's my point. it should be lower ROF and lower range if it is going to be that powerful. ARs should conform to the paradigm they are assigned to. the TAC ARs should have more range than standard ARs. if the...
- by RAS Actual - at 2013.02.12 11:59:00
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11. I never say (X) is overpowered... - in Feedback/Requests [original thread]
also think about all these players using the GEK to grind out in pub matches, constantly getting comparatively more ISK and SP, being able to afford the proto guns quicker than people who play the game straight up by skill. do you really want a bu...
- by RAS Actual - at 2013.02.12 11:53:00
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12. I never say (X) is overpowered... - in Feedback/Requests [original thread]
i agree with you coleman that it's a slippery slope, and that's why i never (except now) make the OP argument. it's definitely situational. but all the weapons are supposed to be overpowering when engaged IN THEIR ELEMENT. the problem with the GEK...
- by RAS Actual - at 2013.02.12 11:49:00
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13. I never say (X) is overpowered... - in Feedback/Requests [original thread]
it's not damage i want nerfed. it's rate of fire. and if it's 'bullet latency' i want it addressed. hence the feedback. and though i agree with you about the 12 rounds per second, i have directly observed players tap tap single/double shot bursts ...
- by RAS Actual - at 2013.02.12 11:38:00
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14. I never say (X) is overpowered... - in Feedback/Requests [original thread]
irish i like the cut of your jib. you're offering solutions. i must disagree about the gun not being overpowered but i hear where you're coming from. to clarify, this is the setup i was running today that was losing 1v1 against the GEK which cau...
- by RAS Actual - at 2013.02.12 11:08:00
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15. I never say (X) is overpowered... - in Feedback/Requests [original thread]
i wasn't directing the GET GOOD at you personally, nor do i mean it in the demeaning usage so often employed in shooter forums. i literally meant it as players should be forced to take their environment and opposing players into consideration rath...
- by RAS Actual - at 2013.02.12 10:51:00
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16. I never say (X) is overpowered... - in Feedback/Requests [original thread]
also: [quote= It is normal that is going to be more powerful, and actually is the only gun that the Assault troops have, that can compete against the autocannon, force guns, shotguns, and so on. [/quote] the assault rifle is NOT supposed to com...
- by RAS Actual - at 2013.02.12 10:48:00
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17. I never say (X) is overpowered... - in Feedback/Requests [original thread]
i don't want to take it away from you, i just want its damage to be commensurate with the rest of the weapons in that tier. (x)Operation- lvl 3 + Weaponry- lvl 1 is NOTHING in terms of SP investment. i had to skill to use heavies, skill up my weap...
- by RAS Actual - at 2013.02.12 10:38:00
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18. I never say (X) is overpowered... - in Feedback/Requests [original thread]
ok i can see that as valid, but all in all, there are many instances where this weapon is obviously unbalanced. if it's lag/bullet latency, then a great solution is to reduce rate of fire. or better yet, keep the gun exactly as it is EXCEPT make i...
- by RAS Actual - at 2013.02.12 10:22:00
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19. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
if there WERE predictable bases from which enemies were pouring, THEN an ambush could be possible. random spawning if anything precludes the ability to ambush. for clarity, "ambushing" is the same as "camping" which in the case of "spawn camping" ...
- by RAS Actual - at 2013.02.12 10:18:00
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20. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
i don't mean to be combative but i think you're taking the title 'Ambush' too literally. It's called Ambush because CCP wanted to be a little more creative than calling it Team Deathmatch. there is no other 'ambush' factor to this game mode. to am...
- by RAS Actual - at 2013.02.12 10:15:00
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