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401. Understanding: flaylock complaints - in General Discussions [original thread]
Acezero 44 wrote: R'adeh Hunt wrote: Without its splash damage, the weapon will become totally pointless other than at very close range against stuff that doesn't move. This is BS, the only flaylock iv used is the 15 AUR one to try them...
- by R'adeh Hunt - at 2013.07.09 00:28:00
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402. Understanding: flaylock complaints - in General Discussions [original thread]
Fiddlestaxp wrote: Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs...
- by R'adeh Hunt - at 2013.07.09 00:24:00
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403. Understanding: flaylock complaints - in General Discussions [original thread]
Aythadis Smith wrote: Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades. ( am I seeing a pattern? Things with "Core" in the name get under my skin???) Agai...
- by R'adeh Hunt - at 2013.07.09 00:21:00
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404. Understanding: flaylock complaints - in General Discussions [original thread]
ZDub 303 wrote: R'adeh Hunt wrote: Just for the record, watch this: http://www.youtube.com/watch?v=qIJkDmzRK_A Count how long it takes him to take down opponents with SMGs...it's really not any longer than with flaylocks. As for the ran...
- by R'adeh Hunt - at 2013.07.09 00:10:00
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405. Understanding: flaylock complaints - in General Discussions [original thread]
The other sidearms aren't inferior at proto level...I tested all of them including the knife. They all slaughter non-proto suits, as they should.
- by R'adeh Hunt - at 2013.07.09 00:06:00
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406. Understanding: flaylock complaints - in General Discussions [original thread]
Just for the record, watch this: http://www.youtube.com/watch?v=qIJkDmzRK_A Count how long it takes him to take down opponents with SMGs...it's really not any longer than with flaylocks. As for the range comparison, yes, at short range many s...
- by R'adeh Hunt - at 2013.07.08 23:56:00
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407. Understanding: flaylock complaints - in General Discussions [original thread]
Yup, the Minmatar Assault is pretty good as a shotgunner...decent speed if you add a mod :)
- by R'adeh Hunt - at 2013.07.08 23:30:00
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408. Understanding: flaylock complaints - in General Discussions [original thread]
Aythadis Smith wrote: As for the Core, my scout is one shot dead, my Gal armor tanked is one shot dead, my Min As- is one shot dead. If there's a suit that is quick enough to outmanoeuvre a flaylock, it's a scout suit. So if you get hi...
- by R'adeh Hunt - at 2013.07.08 23:24:00
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409. Understanding: flaylock complaints - in General Discussions [original thread]
Acezero 44 wrote: Its a good theory, and I bet its true in some games.. but,. /cough, But this is Dust, the fine line between weapon OP/ Balance is, is the core flaylock to easy to use ? Like I dont care what anyone says, the scrambler pi...
- by R'adeh Hunt - at 2013.07.08 23:20:00
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410. Understanding: flaylock complaints - in General Discussions [original thread]
Cosgar wrote: Finally someone else that understands burst/spike damage. Like the MD, sniper rifle, forge gun, nova knives and shotgun, the Flaylock deals all of its damage at once vs DoT like any full auto or burst fire weapon. Guns in this gam...
- by R'adeh Hunt - at 2013.07.08 22:52:00
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411. Understanding: flaylock complaints - in General Discussions [original thread]
Vitoka79 from SVK wrote: Just get rid of the splash damage.Those small rockets should have only penetrating power to armor.I dont think that they are OP but do we realy need a secondary weapon that has bigger splash damage like a small missile ...
- by R'adeh Hunt - at 2013.07.08 22:49:00
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412. Understanding: flaylock complaints - in General Discussions [original thread]
DUST Fiend wrote: R'adeh Hunt wrote: Wait until more people use the scrambler pistol, they're outright scary in the right hands (and out-damage the SR btw). To be fair, my head is a much smaller target than the ground near my feet :/ ...
- by R'adeh Hunt - at 2013.07.08 22:42:00
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413. Understanding: flaylock complaints - in General Discussions [original thread]
People should really skill up to proto level for the other sidearms...they too deserve their fair share of whining I used proto knives and SMGs before the last voluntary respec...and both were pretty godly. After the last respec I went flaylock...
- by R'adeh Hunt - at 2013.07.08 22:41:00
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414. Understanding: flaylock complaints - in General Discussions [original thread]
DUST Fiend wrote: R'adeh Hunt wrote: Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range. It's really just the Godlock that's an i...
- by R'adeh Hunt - at 2013.07.08 22:34:00
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415. Understanding: flaylock complaints - in General Discussions [original thread]
DUST Fiend wrote: Scheneighnay McBob wrote: low genius wrote: the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. Like I said- it's called t...
- by R'adeh Hunt - at 2013.07.08 22:23:00
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416. Understanding: flaylock complaints - in General Discussions [original thread]
low genius wrote: the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. I get the same range with my scrambler pistol...and it takes me about the s...
- by R'adeh Hunt - at 2013.07.08 22:21:00
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417. Understanding: flaylock complaints - in General Discussions [original thread]
Scheneighnay McBob wrote: I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of. It deals burst damage I don'...
- by R'adeh Hunt - at 2013.07.08 22:20:00
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418. Uplinks are Key... - in General Discussions [original thread]
ReGnYuM wrote: Cenex Langly wrote: So, here is something that just pisses me off. If i'm going to come out in a good dropsuit and drop 7 uplinks down at the beginning of every battle. Then I want to see every single one of the blueberries on...
- by R'adeh Hunt - at 2013.07.08 22:18:00
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419. Uplinks are Key... - in General Discussions [original thread]
To be honest, it should be limited to X amount of drop links per team...the current spam is ridiculous and it basically comes down who can spam more of them at the start.
- by R'adeh Hunt - at 2013.07.08 22:16:00
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420. were supposed to be getting anit-air tanks next. why? - in General Discussions [original thread]
CCP hates dropship pilots...this is just the next logical step. Also, turrets will become totally immune against DS...and they'll double the FG damage (only against DS though, to keep things balanced).
- by R'adeh Hunt - at 2013.07.08 22:12:00
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