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241. ISK uses - in General Discussions [original thread]
The thing is, you shouldn't be playing for ISK, you should play it because you're having fun. The same goes for EVE. When I started out, I was blown away making my first million. Later on, my first billion blew me away. However, after a few years...
- by R'adeh Hunt - at 2013.07.14 21:17:00
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242. ISK uses - in General Discussions [original thread]
Parson Atreides wrote: R'adeh Hunt wrote: If you look at the w/l ratios in public matches, you'll realise that most ppl couldn't afford to run proto suits all the time. You can't base ISK solely on people who run PC or always run in dedicate...
- by R'adeh Hunt - at 2013.07.14 20:35:00
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243. An easy fix for Flaylocks! - in General Discussions [original thread]
DRE PrEaCh wrote: best way to fix flaylock is to remove it :D This stupid suggestion again?
- by R'adeh Hunt - at 2013.07.14 20:04:00
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244. ISK uses - in General Discussions [original thread]
If you look at the w/l ratios in public matches, you'll realise that most ppl couldn't afford to run proto suits all the time. You can't base ISK solely on people who run PC or always run in dedicated well run squads.
- by R'adeh Hunt - at 2013.07.14 19:59:00
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245. >5000 Players - in General Discussions [original thread]
It's summertime....totally normal, same things happens with EVE too every single summer. Here in London people get confused when the sun shines, but at the moment even us rain people have sunshine outside. Only normal to spend more time outside.
- by R'adeh Hunt - at 2013.07.14 19:50:00
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246. An easy fix for Flaylocks! - in General Discussions [original thread]
Chunky Munkey wrote: "That's because very few people have actually bothered to skill the SMG/SP to proto level." Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they...
- by R'adeh Hunt - at 2013.07.14 19:32:00
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247. take out av nades - in General Discussions [original thread]
Kevlar Waffles wrote: R'adeh Hunt wrote: Kevlar Waffles wrote: CCP needs to remove av grenades or limit them to av class only, they ruin the games balance by giving paper the ability to kill scissors Mhhhhh...no. There are already to...
- by R'adeh Hunt - at 2013.07.14 19:25:00
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248. The Plasma Cannon - in General Discussions [original thread]
Knight SoIaire wrote: Cody Sietz wrote: R'adeh Hunt wrote: Cody Sietz wrote: I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should ra...
- by R'adeh Hunt - at 2013.07.14 19:24:00
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249. An easy fix for Flaylocks! - in General Discussions [original thread]
Chunky Munkey wrote: R'adeh Hunt wrote: Chunky Munkey wrote: R'adeh Hunt wrote: Chunky Munkey wrote: Keep splash damage at 1m across all models. Done. Clearly you haven't used the standard flaylock...else you wouldn't make game ...
- by R'adeh Hunt - at 2013.07.14 19:15:00
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250. Its not the Radius, its the Damage - in General Discussions [original thread]
RKKR wrote: "Try winning a fight against a Caldari logi for example with only 2 shots" In this other thread you stated that non-PRO suits should stop complaining about PRO-weapons. I told you that my gallente PRO-logi sucks against explosion d...
- by R'adeh Hunt - at 2013.07.14 19:13:00
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251. take out av nades - in General Discussions [original thread]
Kevlar Waffles wrote: CCP needs to remove av grenades or limit them to av class only, they ruin the games balance by giving paper the ability to kill scissors Mhhhhh...no. There are already too many LAVs around, without the ability to fit ...
- by R'adeh Hunt - at 2013.07.14 19:04:00
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252. Its not the Radius, its the Damage - in General Discussions [original thread]
Duran Lex wrote: The problem with the flaylock is, while currently it DOES need a nerf based on its damage output, splash range and low CPU/PG, almost all the suggestions I've seen break the gun into being useless. This! And that doesn't...
- by R'adeh Hunt - at 2013.07.14 18:55:00
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253. Its not the Radius, its the Damage - in General Discussions [original thread]
Alpha 443-6732 wrote: KEROSIINI-TERO wrote: Galvan Nized wrote: So true, the splash is 90% of direct damage, that is crazy. Why even bother aiming for a direct hit where in you could whiff when you could just fart their general direction ...
- by R'adeh Hunt - at 2013.07.14 18:54:00
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254. Its not the Radius, its the Damage - in General Discussions [original thread]
RKKR wrote: So you are not sure if someone posted in that thread that made better claims either? Is there anything of value you can bring to this forum instead of hurting my feelings (or a weak attempt at that)? No, that's not what I'm sa...
- by R'adeh Hunt - at 2013.07.14 18:46:00
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255. Pilots, what are your survivability rates? - in General Discussions [original thread]
Iron Wolf Saber wrote: R'adeh Hunt wrote: I honestly don't know how dropship pilots afford their hobby. All it takes is a single forgegunner or guy with a swarm launcher. Hell, I use a militia swarm launcher with damage mods and have am alwa...
- by R'adeh Hunt - at 2013.07.14 18:45:00
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256. An easy fix for Flaylocks! - in General Discussions [original thread]
RKKR wrote: R'adeh Hunt wrote: Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock....
- by R'adeh Hunt - at 2013.07.14 18:34:00
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257. Pilots, what are your survivability rates? - in General Discussions [original thread]
I honestly don't know how dropship pilots afford their hobby. All it takes is a single forgegunner or guy with a swarm launcher. Hell, I use a militia swarm launcher with damage mods and have am always delighted to see a drop ship...it's an almost...
- by R'adeh Hunt - at 2013.07.14 18:30:00
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258. Its not the Radius, its the Damage - in General Discussions [original thread]
RKKR wrote: R'adeh Hunt wrote: RKKR wrote: Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you ignore them...that alre...
- by R'adeh Hunt - at 2013.07.14 18:26:00
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259. An easy fix for Flaylocks! - in General Discussions [original thread]
RKKR wrote: Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data i...
- by R'adeh Hunt - at 2013.07.14 18:17:00
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260. Remote explosives need to be fixed. - in General Discussions [original thread]
Kane Fyea wrote: calvin b wrote: I was just in a game and watched as someone threw one into the room and then detonated it. I thought you had to set these for them to work, now there just over the top grenades. Is this a glitch or is the rem...
- by R'adeh Hunt - at 2013.07.14 18:14:00
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