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2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.07.14 17:52:00 -
[1] - Quote
As someone who has recently started using the Plasma Cannon, I've come to the belief that the gun is absolutely useless. Its supposed to basically be the forge gun of the light weapons, good against Vehicles and decent against infantry, however it doesn't succeed at either. The only way to hit an LAV is if its running straight at you. Forget about tanks, and I've yet to hit a dropship because of the slowness of the projectile, the drop of the projectile, and the "speed" of dropships.
I was reading another post that asked that you create Breach and Assault variants of the plasma cannon in which the Breach would have lower splash damage, higher direct damage, and a larger charge time(this would be the AV variant) and the Assault would have higher splash damage, lower direct damage, and a slower charge time (this would be anti personnel).
I mostly agreed with this but after playing around a bit more with the Plasma Cannon, I think what the Assault Variant should really have is a 2-round magazine. Without a 2 round magazine, the only thing the plasma cannon would be good for is finishing people off.
What do you guys think? Any ideas or suggestions? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
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Posted - 2013.07.14 17:53:00 -
[2] - Quote
Totally agree, they need to fix this gun somehow because there is ZERO reason to use it in its current form. It can get kills, but it's simply outclassed by too many other weapons. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
520
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Posted - 2013.07.14 17:55:00 -
[3] - Quote
I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
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Posted - 2013.07.14 17:57:00 -
[4] - Quote
Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it.
Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP |
Cody Sietz
Tritan's Onslaught RISE of LEGION
520
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Posted - 2013.07.14 18:00:00 -
[5] - Quote
R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man.
Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
143
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Posted - 2013.07.14 18:01:00 -
[6] - Quote
Haven't been killed by one yet. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.07.14 18:06:00 -
[7] - Quote
Cody Sietz wrote:R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man. Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent.
Not sure how they can improve it...but imo splash damage should go up and bullet flight time needs to be faster. As it stands, you can't use it at range because of bullet flight time. And yeah, reload speed is ridiculous. If you miss in CQC, you're essentially dead. So it's useless at range against anything but stationary targets (so a forgegun would be better anyway) and useless up close because after you fire a single shot you're dead unless you hit them in the face...which won't happen unless they stand still.
I like the concept behind it (which is why I skilled into it), but execution wise they simply failed at making it viable.
It just doesn't fill any particular niche...it's always outclassed by other guns.
MD is better at area denial and allows you to still stand a chance if you miss a shot.
Forge gun is better at range.
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Roldrage
DIOS X. II Top Men.
99
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Posted - 2013.07.14 18:44:00 -
[8] - Quote
As someone who pretty much uses the plasma cannon exclusively I just want to see the bugs fixed and a greater differentiation between STD and proto (by buffing the proto CCP, not nerfing the others) |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
1227
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Posted - 2013.07.14 18:51:00 -
[9] - Quote
Cody Sietz wrote:R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man. Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent.
No more splash.
Its supposed to be an AV weapon, that can also hurt infantry.
It isn't supposed to be used against infantry, the only thing that should be increased is the direct damage and give it a shorter charge and reload time. |
gbghg
L.O.T.I.S. RISE of LEGION
2667
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Posted - 2013.07.14 18:57:00 -
[10] - Quote
Use it like a shotgun, run up to people and shoot them point blank, if you hit your are nearly guaranteed a OHK. |
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Chunky Munkey
Amarr Templars Amarr Empire
787
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Posted - 2013.07.14 19:19:00 -
[11] - Quote
I used one at lvl1 for a while. They're novelty forge guns without any of the actual benefits of a forge gun. They are in desperate need, as the OP said, of AP and AV variants.
They're great as sneak attack weapons for scouts though. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:24:00 -
[12] - Quote
Knight SoIaire wrote:Cody Sietz wrote:R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man. Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent. No more splash. Its supposed to be an AV weapon, that can also hurt infantry. It isn't supposed to be used against infantry, the only thing that should be increased is the direct damage and give it a shorter charge and reload time.
NO! Due to bullet travel time it's totally unusable against AV.... |
Soldner VonKuechle
SAM-MIK
24
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Posted - 2013.07.14 19:26:00 -
[13] - Quote
Chunky Munkey wrote:I used one at lvl1 for a while. They're novelty forge guns without any of the actual benefits of a forge gun. They are in desperate need, as the OP said, of AP and AV variants.
They're great as sneak attack weapons for scouts though.
One of my scouts uses the PC and nova knives exclusively. Does surprisingly well with them. .. he also has a death wish and throws himself into the middle of the fray but meh, works for him. |
Chunky Munkey
Amarr Templars Amarr Empire
787
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Posted - 2013.07.14 19:28:00 -
[14] - Quote
Soldner VonKuechle wrote:Chunky Munkey wrote:I used one at lvl1 for a while. They're novelty forge guns without any of the actual benefits of a forge gun. They are in desperate need, as the OP said, of AP and AV variants.
They're great as sneak attack weapons for scouts though. One of my scouts uses the PC and nova knives exclusively. Does surprisingly well with them. .. he also has a death wish and throws himself into the middle of the fray but meh, works for him.
Yeah I stuck mine on the Dragonfly just because I was short on PG. |
Avinash Decker
BetaMax. CRONOS.
57
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Posted - 2013.07.14 19:31:00 -
[15] - Quote
R'adeh Hunt wrote:Knight SoIaire wrote:Cody Sietz wrote:R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man. Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent. No more splash. Its supposed to be an AV weapon, that can also hurt infantry. It isn't supposed to be used against infantry, the only thing that should be increased is the direct damage and give it a shorter charge and reload time. NO! Due to bullet travel time it's totally unusable against AV.... It was suppose to be a close range single shot AV weapon |
JerechD Diaboli
DEATH FROM ABOVE CORP
2
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Posted - 2013.07.14 19:42:00 -
[16] - Quote
It is not useless! In one battle I managed to destroy two abandoned militia LAVs! Crearly this gun needs a nerf right now. |
Meeko Fent
Seituoda Taskforce Command Caldari State
303
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Posted - 2013.07.14 19:49:00 -
[17] - Quote
Make the Gun shoot straight and level, and increase the Projectile Speed.
It would preform the role of a Sci-Fi RPG of sorts, I only managed to kill a Madrugar once because his Infantry Support sucked, and I was carrying 2 Nanohives. Otherwise I would have been Pined down, and his Assaults would have finally managed to get to me, and my Assault SMG is only so good...... |
Meeko Fent
Seituoda Taskforce Command Caldari State
303
|
Posted - 2013.07.14 19:53:00 -
[18] - Quote
Avinash Decker wrote:It was suppose to be a close range single shot AV weapon Which It cant do.
Ever Tried to Kill a Spy Plane in CoD with a RPG?
That's the PlC except the Bullet drops, and its target is only 20m away. Look at my Above post and you'll understand How sad it is compared to the SL. |
Azri Sarum
BurgezzE.T.F
46
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Posted - 2013.07.14 20:03:00 -
[19] - Quote
Avinash Decker wrote: It was suppose to be a close range single shot AV weapon
As an AV weapon its a failure. You can hit tanks if they are dumb enough to get close, stationary installations, but lav's while moving is next to impossible. Frankly it's better against infantry than vehicles.
To do an av role it needs a much faster projectile speed. Doubling it would be a good starting point.
It also needs more direct damage. At the basic level, a plasma cannon does 1050 damage. Swarms (basic) do 330 per missile at 4 missiles is 1320 damage, plus they lock on, and don't have to deal with small things, like aiming. This causes their applied damage per shot to be fantastic (barring obstacles, but both fail in that aspect). Kicking the base damage up to 1320 ish would bring it in line with swarms.
The real problem, is that if you make the above changes, increased projectile speed, increased damage, all you have done is re-made the forge gun. The forge gun (basic) is 1320 damage, 231 splash, fast projectile. Sound familiar?
It seems to me that the buff the plasma cannon needs will cause it to step on the forge gun's toes. Perhaps the weapon needs to go back to the drawing board, i dunno. |
Guildo Crow
ZionTCD
56
|
Posted - 2013.07.14 20:19:00 -
[20] - Quote
Hmm. I've invested SP into the gun, and I'd say I do pretty well with it. However, it does need another round or two, or a reload speed buff. Also the Splash damage on the gun needs to be improved slightly so advancing in the weapon is worth while.
The Breach and Assault variant Idea is fantastic. But I still believe there needs to be more rounds or a huge reload speed buff all across the board.
The travel time and curvature of it's drop is fine in my opinion. You get used to it, and I believe it's part of the skill. I've been able to snipe drop-ship gunners with it (provided luck might have been on my side as well).
Anyhoo, just my opinions.
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Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
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Posted - 2013.07.14 20:26:00 -
[21] - Quote
Nice to see so many people engaged in fixing the plasma cannon. Very good ideas posted here!
Please post your ideas in my thread in feedback/suggestions, and I will try to summarize what we think has to be done, and send it to the CPM or directly to CCP.
thread |
steadyhand amarr
Royal Uhlans Amarr Empire
903
|
Posted - 2013.07.14 20:53:00 -
[22] - Quote
The role its ment to fill other guns can do better needs a big damage increase |
Shane Darko
The Unholy Legion Of DarkStar DARKSTAR ARMY
74
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Posted - 2013.07.14 21:22:00 -
[23] - Quote
<--- *plasma user*
The damage is already at 1000 nearly,a single direct hit can kill pretty much any infantry.
A single shot plasmas cannon,I would want kept damage however more spread. (SLIGHTLY)
A plasma cannon that can shoot 2 or 3 rounds per fire I would not mind the damage be half with a quick dissipating heat meter.
A plasma cannon that fires 2 or 3 at once,would not mind the damage once more be half,however make the reload much much slower.
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Shijima Kuraimaru
WarRavens League of Infamy
259
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Posted - 2013.07.14 21:58:00 -
[24] - Quote
Knight SoIaire wrote:Cody Sietz wrote:R'adeh Hunt wrote:Cody Sietz wrote:I agree somewhat, but im going to reserve judgement till I have properly invested (wasted) my skill points on it. Don't...even at proto level you should rather go with the MD. Just some friendly advice from someone who already wasted the SP Awww, man. Maybe we will get a little more splash, or they could increase the reload skill by 1 or 2 percent. No more splash. Its supposed to be an AV weapon, that can also hurt infantry. It isn't supposed to be used against infantry, the only thing that should be increased is the direct damage and give it a shorter charge and reload time.
Just because it's an AV weapon doesn't mean it can't be used against infantry. The problem is that it just sucks in any direction one goes with it.
I have had the misfortune to use this thing. IMO... All it needs to make it work is a higher projectile speed. I have suspicions that, at the time of this post, it's concept is little better than being a weaponized flare gun. |
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