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Quill Killian
Better Hide R Die
107
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Posted - 2012.09.18 03:33:00 -
[1] - Quote
CCP:
I am writing this after finishing three beta matches. During those matches, I experienced the following issues:
1. Being blown up by grenades with no indicator that anything was near me. Every other FPS I've played usually gives at least a visual clue GÇö such as the enemy grenade getting ready to blow up at your feet GÇö that something's about to go horribly wrong. Insofar as I can tell, that isn't the case with the Dust 514 beta. The magical, mysterious grenades just simply kill you, with no clue as to how they got there, or that they were even tossed your way in the first place.
2. I attempted to revive *multiple* fallen teammates, and it worked maybe one-quarter of the time. The other three-quarters of the time? Nothing. And I generally got killed because I ended up being caught by red dots, and it takes forever to switch from a suppport tool to a weapon.
3. Lag was atrocious. It's worse than MAG, and that's saying something. And, in MAG's case, at least if you had lag issues, it was because the game was running a 64- to 256-player match. In Dust's case, it's struggling with a 32-player match. Yes, I know Dust is still in beta, but man, oh man, having lag like there was tonight is not a promising sign of things to come. And, yes, I do have a wired cable broadband connection, NAT Type 2, 50MB down and 5MB up.
4. Switching from weapon to support tool(s) sometimes brought unexpected results. Diplomatically put, I'd select the nanite injector, and wind up getting the repair tool. Crap like that realy sucks when you're taking fire.
I've said enough for the timebeing. My mood isn't exactly cheery enough to add more to this topic post at the current time. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.18 03:38:00 -
[2] - Quote
That doesn't sound too bad, i couldn't even get into 3 games in over an hour. |
flegmat tropku
Algintal Core Gallente Federation
23
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Posted - 2012.09.18 09:54:00 -
[3] - Quote
1. Well you can see if someone tosses a "red grenade" at you if you have them on your visual. If they are behind you..well you really shouldn't see it coming. Only thing that comes into mind and that would be kinda nice here is a landing sound of a grenade touching the ground when it's tossed at you from behind, but then would such sound be audible enough in the heat of battle.
2. Yes, the target to hit with the syringe is quite tiny and finding it can be frustrating moving around to find it and if you managed to get 1/4 up well that's a good start and I'd say you did pretty well in fact.
3. Well yes, the lag is sometimes very bad, but I believe it will improve in the final release as the server capacity needs to be upgraded and when all the excessive logging and safeguard methods for development purposes will be taken out. Also playing the game on the "right time of the day" has an effect on this.
4. Haven't seen issues with this myself. Holding the R2 brings up the menu to select which weapon or EQ to use, but as far as I've had it..well the selection has always brought up the EQ that I've selected with the stick. Sure it takes a sec or two, but then we're probably not carrying all these items on our finger tips either so that that the switch would be lightning fast.
Just my humble opinions on the subject. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.18 17:00:00 -
[4] - Quote
I play logi Alot.
Right now theres a bug. Where a person corps lies on the ground is not where they are. After trying to revive multiple team mates and running into the same problem you described I realized something was going on. A squad mate would die I would run to there corpse. Then they would start saying what they saw on there screen: "Your so close! Just back up a little bit! over to the left there back up." By the time I had received the right marco polo directions there corpse was three feet away from me and I was standing over empty space. Apparently whats going on here is where there final resting place is on my screen is far different from where they actually landed on there screen and came to rest.
I have no idea what causes this but all sunday I was reviving people by standing over empty space not far from there corpse and stabing air with the injector.
Its a pain in the ass and it needs to get fix but right now if you want to revive people you got to run around there corpse to find the magic spot. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.09.19 02:49:00 -
[5] - Quote
You must aim for where they were when they died, NOT where they ended up. As far as the grenade indicator, this isn't all the other games you miss so much. If you miss them so much, and can't handle real games, please, go back and play them. Lag? Well, this is a Beta. There WILL be lag in Beta. Hence the Beta part.
Basically, you didn't mention a single bug. So using the title that you did is kind of odd. Oh, and it doesn't take "forever" to switch weapons, and the "picked wrong support tool" is also an L2P issue, not a bug. Thank you, have a nice day. |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.20 07:15:00 -
[6] - Quote
Mister Hunt wrote:You must aim for where they were when they died, NOT where they ended up. As far as the grenade indicator, this isn't all the other games you miss so much. If you miss them so much, and can't handle real games, please, go back and play them. Lag? Well, this is a Beta. There WILL be lag in Beta. Hence the Beta part.
Basically, you didn't mention a single bug. So using the title that you did is kind of odd. Oh, and it doesn't take "forever" to switch weapons, and the "picked wrong support tool" is also an L2P issue, not a bug. Thank you, have a nice day.
Oh, I can handle "real" games just fine, son.
Several years of playing MAG with 64 to 256 other players running everywhere, with half of them trying to kill you, aerial strikes coming in, gas bombs dropping and en masse assaults on one's bunker lines all come together to make for a pretty damn good "real" factor that a lot of other FPS have difficulty matching.
A bit more on topic, you don't think that having to revive a player *where* they died, instead of where their body lies, isn't a bug? Never mind the fact that the "revive" indicator is always *where* the body is, not where the player was killed. You must be a glutton for punishment, then.
And, yes, lag is a concern. For all the praise I heap on MAG, it could be damnably laggy at times GÇö and this was the finished product put up for sale to the public. So being in a beta isn't a get-out-jail-free card for Dust 514 when it comes to lag. It's a legitimate concern when the game is having trouble handling 32-player matches. Dust 514 has MAG-like aspirations, and I want CCP to meet or surpass MAG in what they can do with Dust 514. But they never will if you don't let them know about the issues you encounter while testing the beta.
You, too, have a nice day, smart aleck. Don't think I haven't seen your kind before. They infest the Internet, it seems. |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.20 07:17:00 -
[7] - Quote
Corban Lahnder wrote:I play logi Alot.
Right now theres a bug. Where a person corps lies on the ground is not where they are. After trying to revive multiple team mates and running into the same problem you described I realized something was going on. A squad mate would die I would run to there corpse. Then they would start saying what they saw on there screen: "Your so close! Just back up a little bit! over to the left there back up." By the time I had received the right marco polo directions there corpse was three feet away from me and I was standing over empty space. Apparently whats going on here is where there final resting place is on my screen is far different from where they actually landed on there screen and came to rest.
I have no idea what causes this but all sunday I was reviving people by standing over empty space not far from there corpse and stabing air with the injector.
Its a pain in the ass and it needs to get fix but right now if you want to revive people you got to run around there corpse to find the magic spot.
One of my teammates mentioned this to me once or twice, too, when I was trying to revive him. I'd forgotten about it until you brought it up again, Corban. I sure hope CCP does something about it GÇö and I'm sure they will once it's properly brought to their attention via threads like this. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.20 12:31:00 -
[8] - Quote
I'm pretty sure the grenade issue your experiencing is pure and simply the cheap "Explode on contact" grenades. Currently they one shot people using little to no skill and give the victim zero warning it's gonna happen. You only know about it if you see the guy throw it and then it's too late usually.
The main culprit is the Cavity Thukker grenade and there's another (Fused Locus?), can't really remember what it's called though. They need removing or severely nerfing imo as they don't add anything to the gameplay other than cheap kills.
Most other grenades have clear markers letting you know where they are. There's little you can do about cooked grenades however. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.20 12:47:00 -
[9] - Quote
Well, whatever "landing-exploding-nades" items...
I play with M1 Locus (6.6 Radius for 500 HP damages ), just keep it in the hands a few seconds then trhow it. And you can do this with all nades...
So yes, Cavity bring something to gameplay : it allows to use them quicker for some situations (according what's right up there, it's for low too ;) )
And ISK equivalents are coming up soon !!!
Edit : And to the autor, you've played 3 beta matches... Sounds interesting when you know that some of us are on the beta since June, and you just can't imagine what we saw, experienced, etc... So the bug you're talking abour, they mostly gonna be fix. I'm from MAG too, and I can tell that you won't find another game on PS3 that so close to it. DUST is going better and better each day (well, it depends ;) ) |
Judy Maat
Sand Mercenary Corps Inc.
3
|
Posted - 2012.09.20 15:10:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=33610
CCP Frame wrote: Hello,
Please use search forum function first for your issue. If there is no thread already, please post 1 bug/issue = 1 thread, so we can easily track those. Making a list of things you encounter may prove to be counter-productive as some important things may be overlooked.
Thank you!
|
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.20 17:21:00 -
[11] - Quote
Quill Killian wrote:CCP:
I am writing this after finishing three beta matches. During those matches, I experienced the following issues:
1. Being blown up by grenades with no indicator that anything was near me. Every other FPS I've played usually gives at least a visual clue GÇö such as the enemy grenade getting ready to blow up at your feet GÇö that something's about to go horribly wrong. Insofar as I can tell, that isn't the case with the Dust 514 beta. The magical, mysterious grenades just simply kill you, with no clue as to how they got there, or that they were even tossed your way in the first place.
2. I attempted to revive *multiple* fallen teammates, and it worked maybe one-quarter of the time. The other three-quarters of the time? Nothing. And I generally got killed because I ended up being caught by red dots, and it takes forever to switch from a suppport tool to a weapon.
3. Lag was atrocious. It's worse than MAG, and that's saying something. And, in MAG's case, at least if you had lag issues, it was because the game was running a 64- to 256-player match. In Dust's case, it's struggling with a 32-player match. Yes, I know Dust is still in beta, but man, oh man, having lag like there was tonight is not a promising sign of things to come. And, yes, I do have a wired cable broadband connection, NAT Type 2, 50MB down and 5MB up.
4. Switching from weapon to support tool(s) sometimes brought unexpected results. Diplomatically put, I'd select the nanite injector, and wind up getting the repair tool. Crap like that realy sucks when you're taking fire.
I've said enough for the timebeing. My mood isn't exactly cheery enough to add more to this topic post at the current time.
1. Not really a problem, you do get a grenade icon at the grenade.
2. Known issue. The revival has to happen where the player was killed, not at his body
3. Lag can be bad. Especially if you end up on one of the servers far from you.
4. Switching is delightfully random at times. (Being sarcastic about the delightful part) |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.22 08:18:00 -
[12] - Quote
Judy Maat wrote:https://forums.dust514.com/default.aspx?g=posts&t=33610 CCP Frame wrote: Hello,
Please use search forum function first for your issue. If there is no thread already, please post 1 bug/issue = 1 thread, so we can easily track those. Making a list of things you encounter may prove to be counter-productive as some important things may be overlooked.
Thank you!
*pats Judy Maat reassuringly* Does our resident Boy Scout want a merit badge?
Back on topic, well, I played three more beta matches, with the last ending maybe 10 minutes ago. The issues I mentioned in the OP remain, but I did take folks' suggestions GÇö especially WRT keeping an eye on when the "cheap kill" grenades are thrown, and where a player is killed, rather than where there body ends up GÇö and that made the matches bearable. Lag seemed really, really bad, though, and I was playing between 2:15 a.m. CDT and 3 a.m. CDT Saturday morning. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.22 15:40:00 -
[13] - Quote
Quill Killian wrote:Corban Lahnder wrote:I play logi Alot.
Right now theres a bug. Where a person corps lies on the ground is not where they are. After trying to revive multiple team mates and running into the same problem you described I realized something was going on. A squad mate would die I would run to there corpse. Then they would start saying what they saw on there screen: "Your so close! Just back up a little bit! over to the left there back up." By the time I had received the right marco polo directions there corpse was three feet away from me and I was standing over empty space. Apparently whats going on here is where there final resting place is on my screen is far different from where they actually landed on there screen and came to rest.
I have no idea what causes this but all sunday I was reviving people by standing over empty space not far from there corpse and stabing air with the injector.
Its a pain in the ass and it needs to get fix but right now if you want to revive people you got to run around there corpse to find the magic spot. One of my teammates mentioned this to me once or twice, too, when I was trying to revive him. I'd forgotten about it until you brought it up again, Corban. I sure hope CCP does something about it GÇö and I'm sure they will once it's properly brought to their attention via threads like this.
Sorry to bring you down but ccp hardly ever read the forums they like to go to irc instead, makes you wonder if it's worth posting at times |
THUNDERGROOVE
ZionTCD Legacy Rising
33
|
Posted - 2012.09.22 19:01:00 -
[14] - Quote
Mister Hunt wrote: Several years of playing MAG with 64 to 256 other players running everywhere, with half of them trying to kill you, aerial strikes coming in, gas bombs dropping and en masse assaults on one's bunker lines all come together to make for a pretty damn good "real" factor that a lot of other FPS have difficulty matching.
I still play MAG to this day... Great game. After playing the Dust beta it really reminded me of MAG too. |
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