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21. How to fix tanks - in Feedback/Requests [original thread]
your right also restricting damage mods to 1 per fit would go along way to balancing militia and standard tanks has well. this would also make drop ship piloting more enjoyable has the rails will have less alpha damage.[/quote] No infantry don't ...
- by Psychotic Shooter - at 2014.02.19 20:23:00
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22. How to fix tanks - in Feedback/Requests [original thread]
.
- by Psychotic Shooter - at 2014.02.19 20:19:00
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23. How to fix tanks - in Feedback/Requests [original thread]
Eskimorris wrote: Its so simple I can't believe its never been proposed. Shooting your large cannon causes any active hardeners to go into immediate cool down. tank v tank is still equal , neither tanker has the benefit of a hardener while de...
- by Psychotic Shooter - at 2014.02.19 20:18:00
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24. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Ok I use both armour and shield tanks and I noticed when I. Get hit with av without hardeners the passive rep stops this is ok if you want to continue to rep you fit a booster but when I have 1 hardener on the only thing that can stop passive rep ...
- by Psychotic Shooter - at 2014.02.19 18:13:00
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25. Vehicles & AV in general - in Feedback/Requests [original thread]
Bump
- by Psychotic Shooter - at 2014.02.09 11:08:00
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26. Vehicles & AV in general - in Feedback/Requests [original thread]
Ok before I start let me make it clear I'm a tanker and have been since closed beta Ok to start tank a far to fast ATM and the passive rep on armour tank is to much it can rep through most to any av, while the shield tank hardeners are by far mak...
- by Psychotic Shooter - at 2014.02.08 22:41:00
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27. DLC packs - in Feedback/Requests [original thread]
Yokal Bob wrote: Please have them contain blueprints again. I'm looking through the W.A.R kits wanting to purchase them. However as they are all consumables I have no desire to. I don't mind the cheaper ones being consumable, but the more expen...
- by Psychotic Shooter - at 2014.02.07 19:48:00
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28. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
Bat Shard0 wrote: ALL Bombs have splash radius EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't mo...
- by Psychotic Shooter - at 2014.01.31 09:01:00
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29. Thermal Goggles - in Feedback/Requests [original thread]
These let you see drop suit and vehicle heat signature they count as a equipment that use a battery they drain the battery when on and recharge when off very useful for sniping
- by Psychotic Shooter - at 2014.01.25 19:50:00
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30. Request Sunvisor - in Feedback/Requests [original thread]
I think ccp should incorporate some sort of sunvisor that you can toggle in vehicles and drop suit since there is always a map when the sun is blinding and you can see when you look in certain directions. Also ccp should give nightvison goggles a...
- by Psychotic Shooter - at 2014.01.25 19:33:00
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31. FW - in Feedback/Requests [original thread]
Why can you not get into faction warfare early in the day you have to make it available for every one
- by Psychotic Shooter - at 2014.01.17 13:57:00
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32. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
sammus420 wrote: Scout Registry wrote: Firstly, Jihad Jeeps don't need fixing. Secondly, here are two even better ideas on how to "fix" Jihad Jeeps: 1) Give infantry AV that actually works 2) Give tanks price tags which discourage tank spam...
- by Psychotic Shooter - at 2014.01.02 17:00:00
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33. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
CCP what you need to do is make re's stick to enemy vehicles and wall make them so they can't be planted on friendly vehicles there jihard jeeps fix
- by Psychotic Shooter - at 2013.12.30 18:28:00
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34. CCP Fix God Mode shield tanks - in Feedback/Requests [original thread]
Ok you can kind of do this with armour but more with shield due to passive reps For every one out there a god mode shield tank has 3 hardeners witch add up to an unbeatable tank after the hardener a run out the tanker goes to cover to recharge the...
- by Psychotic Shooter - at 2013.12.16 21:24:00
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35. (Petition/Request) Give us a Full Respec Option like we've asked for during ... - in Feedback/Requests [original thread]
+1
- by Psychotic Shooter - at 2013.12.13 23:12:00
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36. Feedback missile turrets - in Feedback/Requests [original thread]
I feel that missile turrets are overpowered because full auto they fire as quick as you pull the trigger and do high damage compared the blaster or railguns CCP can you think of a fix or return them to 4 shot volleys Thanks Psychotic shooter
- by Psychotic Shooter - at 2013.12.13 22:39:00
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37. CCP give us active or passive reps for tanks - in Feedback/Requests [original thread]
As above passive armour rep don't work in a fight shield tanks have boosters
- by Psychotic Shooter - at 2013.12.11 21:24:00
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38. Make RDV collision damage less - in Feedback/Requests [original thread]
CCP make the damage when an RDV hit you less becuase people exploit that by calling in any vehicle to kill dropships when there assaulting Please do something about it CCP
- by Psychotic Shooter - at 2013.09.01 17:28:00
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39. Breach Forge - in Feedback/Requests [original thread]
Ok this does lots of damage and make you completely immobile so why can people still jump and turn with it
- by Psychotic Shooter - at 2013.08.31 17:34:00
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40. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
i think that the MCC should target enemys in the enemy red line if they dont leave withing a certain amount of time this would fix red line camping
- by Psychotic Shooter - at 2013.08.30 17:44:00
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