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          Psychotic Shooter 
          Ancient Exiles. Renegade Alliance
  140
  
          
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        Posted - 2014.01.25 19:50:00 -
          [1] - Quote 
          
           
          These let you see drop suit and vehicle heat signature they count as a equipment that use a battery they drain the battery when on and recharge when off very useful for sniping | 
      
      
      
          
          Smooth Assassin 
          Stardust Incorporation IMMORTAL REGIME
  731
  
          
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        Posted - 2014.01.25 20:10:00 -
          [2] - Quote 
          
           
          We have scanners... but good idea.
 Assassination is my thing. 
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          Maken Tosch 
          Edimmu Warfighters Gallente Federation
  6574
  
          
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        Posted - 2014.01.25 21:33:00 -
          [3] - Quote 
          
           
          F.L.I.R.
  Forward-Looking Infrared
  FTW
 OK, CCP. When are knives finally going to be improved? 
CLOSED BETA VETERAN SINCE REPLICATION BUILD 
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          Squagga 
          The State Protectorate
  58
  
          
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        Posted - 2014.01.26 01:22:00 -
          [4] - Quote 
          
           
          Or how about just some kind of binoculars? It's very difficult to be able to see people or their names unelss you're right up next to them. Also it's very difficult for snipers to be able to see people. They should be able to see them in their scopes.
 Reloading, the silent killer. 
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          Yokal Bob 
          G.R.A.V.E INTERGALACTIC WARPIGS
  302
  
          
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        Posted - 2014.01.26 01:24:00 -
          [5] - Quote 
          
           
          Psychotic Shooter wrote:These let you see drop suit and vehicle heat signature they count as a equipment that use a battery they drain the battery when on and recharge when off very useful for sniping  
  +1 i like this idea, make it an equipment slot with a cooldown or something, it would also help reveal cloaked people
 CPM1 candidate 
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          Ulysses Knapse 
          Knapse and Co. Mercenary Firm
  1131
  
          
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        Posted - 2014.01.26 01:56:00 -
          [6] - Quote 
          
           
          Thermal? That's so last millenium!
  Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
  It would differ from active scanning in a few important ways.
  1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
 
 
  Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
  Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.
 What's the difference between an immobile Minmatar ship and a pile of garbage? 
The pile of garbage is more lethal. 
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          Yokal Bob 
          G.R.A.V.E INTERGALACTIC WARPIGS
  302
  
          
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        Posted - 2014.01.26 02:00:00 -
          [7] - Quote 
          
           
          Ulysses Knapse wrote:
  Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.[/b]
  
  ah you got me, fair play  
 CPM1 candidate 
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          Squagga 
          The State Protectorate
  58
  
          
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        Posted - 2014.01.26 02:03:00 -
          [8] - Quote 
          
           
          Ulysses Knapse wrote:Thermal? That's so last millenium!
  Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
  It would differ from active scanning in a few important ways.
  1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
 
  
  Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
  Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.  I support this. It's well thought out and interesting. I think the only problem is that it would take years to be able to see this implented into the game. Cause hit detection is such a problem! The last part was sarcasm
 Reloading, the silent killer. 
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          Aizen Intiki 
          OSG Planetary Operations Covert Intervention
  754
  
          
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        Posted - 2014.01.26 04:38:00 -
          [9] - Quote 
          
           
          Ulysses Knapse wrote:Thermal? That's so last millenium!
  Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
  It would differ from active scanning in a few important ways.
  1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
 
  
  Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
  Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging. 
  We still use thermal goggles in New Eden.
 "Hello, world!" lol, sounds like something a whore lover would say 
Alt of the great Godin 
I like chocolate ^___^ 
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          Ulysses Knapse 
          Knapse and Co. Mercenary Firm
  1136
  
          
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        Posted - 2014.01.26 05:15:00 -
          [10] - Quote 
          
           
          Aizen Intiki wrote:Ulysses Knapse wrote:Thermal? That's so last millenium!
  Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
  It would differ from active scanning in a few important ways.
  1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
 
  
  Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
  Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging. We still use thermal goggles in New Eden.   We also still use "bullets".
 What's the difference between an immobile Minmatar ship and a pile of garbage? 
The pile of garbage is more lethal. 
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