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Psychotic Shooter
Ancient Exiles. Renegade Alliance
140
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Posted - 2014.01.25 19:50:00 -
[1] - Quote
These let you see drop suit and vehicle heat signature they count as a equipment that use a battery they drain the battery when on and recharge when off very useful for sniping |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
731
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Posted - 2014.01.25 20:10:00 -
[2] - Quote
We have scanners... but good idea.
Assassination is my thing.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6574
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Posted - 2014.01.25 21:33:00 -
[3] - Quote
F.L.I.R.
Forward-Looking Infrared
FTW
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Squagga
The State Protectorate
58
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Posted - 2014.01.26 01:22:00 -
[4] - Quote
Or how about just some kind of binoculars? It's very difficult to be able to see people or their names unelss you're right up next to them. Also it's very difficult for snipers to be able to see people. They should be able to see them in their scopes.
Reloading, the silent killer.
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
302
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Posted - 2014.01.26 01:24:00 -
[5] - Quote
Psychotic Shooter wrote:These let you see drop suit and vehicle heat signature they count as a equipment that use a battery they drain the battery when on and recharge when off very useful for sniping
+1 i like this idea, make it an equipment slot with a cooldown or something, it would also help reveal cloaked people
CPM1 candidate
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1131
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Posted - 2014.01.26 01:56:00 -
[6] - Quote
Thermal? That's so last millenium!
Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
It would differ from active scanning in a few important ways.
1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
302
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Posted - 2014.01.26 02:00:00 -
[7] - Quote
Ulysses Knapse wrote:
Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.[/b]
ah you got me, fair play
CPM1 candidate
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Squagga
The State Protectorate
58
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Posted - 2014.01.26 02:03:00 -
[8] - Quote
Ulysses Knapse wrote:Thermal? That's so last millenium!
Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
It would differ from active scanning in a few important ways.
1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging. I support this. It's well thought out and interesting. I think the only problem is that it would take years to be able to see this implented into the game. Cause hit detection is such a problem! The last part was sarcasm
Reloading, the silent killer.
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Aizen Intiki
OSG Planetary Operations Covert Intervention
754
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Posted - 2014.01.26 04:38:00 -
[9] - Quote
Ulysses Knapse wrote:Thermal? That's so last millenium!
Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
It would differ from active scanning in a few important ways.
1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging.
We still use thermal goggles in New Eden.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1136
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Posted - 2014.01.26 05:15:00 -
[10] - Quote
Aizen Intiki wrote:Ulysses Knapse wrote:Thermal? That's so last millenium!
Why not have a piece of equipment that turns scan signatures, rather than heat signatures, into visual imagery? The higher the signature, the brighter the object. This "Signature Imaging Device" would have a precision limit, meaning that anything underneath a certain decibel amount would be invisible. At close range, this precision limit would be near zero, meaning you could see a signature of almost any strength. The farther out, however, the higher this precision limit is. Additionally, while equipped you would only see two things: terrain and scan signatures. As such, things with a small enough of a signature would be invisible.
It would differ from active scanning in a few important ways.
1. It won't mark a scanned target. You'll be able to see them, but your team and minimap won't. 2. Allows you to visibly see a target, rather than knowing their location, so you can see what they're up to. 3. The enemy isn't notified that they've been scanned. 4. Reduces normal visibility, making it harder to see certain things while in use.
Alright, now that I've gotten that out of the way, let me illustrate how thermal imaging works. It relies on a phenomenon known as "black-body radiation". Put simply, objects with heat will release electromagnetic radiation. The higher the temperature of the object, the more energetic this radiation is, which is why very hot objects will glow red, yellow, blue, etcetera. Even relatively cold objects, like the human body, release this radiation, but the radiation emitted is in the infrared spectrum rather than the visible spectrum, due to the low temperature.
Which brings me to my next point. Cloaks distort light. Thermal imaging functions on the principles of detecting a certain spectrum of light. Therefore, cloaks can and will be immune to thermal imaging. We still use thermal goggles in New Eden. We also still use "bullets".
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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