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1. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
In Regards to Planetary Conquest Clone Packs: Give people options with the clone packs. I'm not sure if that was what you were touching upon but create 3 seperate clone packs. Each pack had an increase in clones as well as ISK, which would allow ...
- by Pr0phetzReck0ning - at 2014.05.22 13:20:00
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2. Feedback and Request-- We need ISK Payouts for FW - in Feedback/Requests [original thread]
Im moving my original thread from General Discussions here, please click the link for my full thoughts on the matter: https://forums.dust514.com/default.aspx?g=posts&t=127794&find=unread Basically, FW is getting too expensive too fast...
- by Pr0phetzReck0ning - at 2013.12.12 04:40:00
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3. (Request) New Sounds for DUST 514 - in Feedback/Requests [original thread]
I think the game needs some new ambiance. Matches could use new background music. Maybe as matches progress and things get more intense the music can change and sound more dramatic and suspenseful. I figure there are notifications for when MCC s...
- by Pr0phetzReck0ning - at 2013.12.04 03:42:00
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4. [Requests] The new Academy - in Feedback/Requests [original thread]
Talos Vagheitan wrote: No. I've explained many times on these forums that gear is not what causes pubstomping. If pub matches are to be balanced, it needs to be done by balancing the SP of both teams. Completely false, and as the individu...
- by Pr0phetzReck0ning - at 2013.11.27 14:42:00
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5. [Feedback] Fixing the Academy ... enhancing the New Player experience - in Feedback/Requests [original thread]
So after reading this fellow player's thread: https://forums.dust514.com/default.aspx?g=posts&t=123762&find=unread It's clear that the Academy is not a very effective way of introducing new players to the game. The simple fact that ve...
- by Pr0phetzReck0ning - at 2013.11.27 14:29:00
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6. My Opinion: The problem with Ambush - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: I agree with this except for the vehicle thing. If a stupid blueberry wants to keep calling in vehicles for me to blow up thats ok. Hey I don't even mind bagging a tank or two, but yes the maps do need to be smaller like ...
- by Pr0phetzReck0ning - at 2013.11.21 22:49:00
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7. My Opinion: The problem with Ambush - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I am with you near 100%, here is the only deviation I have. Reinstate Ambush OMS and allow vehicles there and slightly larger map sizes. Vehicles are definately fun to have in a deathmatch type scenario as long as there ...
- by Pr0phetzReck0ning - at 2013.11.21 20:16:00
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8. My Opinion: The problem with Ambush - in Feedback/Requests [original thread]
I'm giving this a bump because I'd really like a Dev to respond to this. I sincerely think that if Ambush is meant to be Team Death Match then the maps need to be more about CQC as opposed to wide open engagements that feel very unbalanced and a w...
- by Pr0phetzReck0ning - at 2013.11.21 19:58:00
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9. My Opinion: The problem with Ambush - in Feedback/Requests [original thread]
So I was playing the BF4 Beta, mind you I've never played BF before, and let me just say that it is quite impressive for a Beta. My favorite thing to play is the Domination mode: its kind of like a skirmish/team death match which is very close qua...
- by Pr0phetzReck0ning - at 2013.10.11 19:12:00
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10. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: So because you don't have a good counter sniper, dropship pilot etc, snipers who choose a range but not invincible approach should be punished... Counter sniping, is very effective, and with some good team distractions, ...
- by Pr0phetzReck0ning - at 2013.06.13 19:23:00
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11. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
^^ yet another person assuming how I play smh. I do play in squads, hell it's kind of what i do as CEO of my Corp. I made this thread because over-time I've heard many complaints about the red-line from various players. This isn't a sentiment that...
- by Pr0phetzReck0ning - at 2013.06.13 19:15:00
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12. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
pegasis prime wrote: Scheneighnay McBob wrote: Good suggestions. I remember back when we still had skirmish 1.0, the attacker spawn was super exposed yet nothing ever happened to it. Why? because it was too far away from the objectives for ...
- by Pr0phetzReck0ning - at 2013.06.13 18:43:00
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13. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
No actually I could just have one of my dropship pilots take me up there or deal with them. That's the point of specializing in something. hence why I actually am an exceptional AR fighter since I specialized in it since closed beta. One shouldn't...
- by Pr0phetzReck0ning - at 2013.06.13 18:36:00
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14. this is really what should be done to dust514 - in Feedback/Requests [original thread]
Unfortunately this time next year a lot of the fanbase behind this game will most definitely drop due to the next gen consoles and the amazing games coming out. Once again, they need to fix the problems sooner rather than later.
- by Pr0phetzReck0ning - at 2013.06.13 18:28:00
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15. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Sure if I was a Sniper, but I'm not a Sniper. I'm an assault. Besides this exploit doesn't just occur with snipers it occurs with tanks and LAVs and Dropships as well. Like the tanks that are almost down yet they manage to flee all the way back pa...
- by Pr0phetzReck0ning - at 2013.06.13 18:24:00
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16. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Buster Friently wrote: There's nothing wrong with redline sniping. Shoot them back if they annoy you. There is plenty wrong if all the person does is stay behind the red-line to snipe. The point is no one should feel untouchable. Sure, I'...
- by Pr0phetzReck0ning - at 2013.06.13 18:19:00
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17. this is really what should be done to dust514 - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Section 8 was a great premise that was horribly executed. At least DUST 514 has time to expand and grow, given its not tied to a game disc and will be heavily updated quarterly. I agree, although I never played the ga...
- by Pr0phetzReck0ning - at 2013.06.13 18:16:00
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18. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
I'm sure there have been posts on this before, yet I'm going to give my take on it and maybe a suggestion or two. The redline system is semi-broken and extremely exploitable. There have been numerous accounts of red-line sniping, tanking, hiding, ...
- by Pr0phetzReck0ning - at 2013.06.13 18:03:00
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19. Suggestion for Improved Corporation Communication - in Feedback/Requests [original thread]
I noticed that communication between CORP members can be rather difficult. First, there is NO way to send mail to EVERYONE in a Corp, which I think is rather important considering no CEO wants to have to write the same message dozens of times so t...
- by Pr0phetzReck0ning - at 2013.02.24 16:35:00
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20. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Great point! I think hitting the person could do some damage but to actually kill them it really is lame. This game needs to do better with rewarding skilled players not people who just ride around and get there kills that way.
- by Pr0phetzReck0ning - at 2013.01.08 22:31:00
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