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1301. Tired of DC - in Feedback/Requests [original thread]
calvin b wrote: I DC a lot I even upped my internet to see if this could be the problem. This along with everything I did proved it was on the Dust Servers side not mine. My request is please fix this. I have lost a lot of SP and ISK for this a...
- by Poonmunch - at 2013.06.12 02:19:00
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1302. [Request] Dust API Code - in Feedback/Requests [original thread]
Draco Cerberus wrote: Is the api for dust ready? If not, please CCP make it available. PLEASE, PLEASE, PLEASE
- by Poonmunch - at 2013.06.12 01:44:00
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1303. Range Suggestion - in Feedback/Requests [original thread]
Would it be possible to have the range of a target displayed on the reticle when you are aiming at someone/something (for us snipers)? Also, would you guys put the weapon ranges in the weapon descriptions? Especially for us snipers. For some reas...
- by Poonmunch - at 2013.06.12 01:42:00
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1304. Did DUST just go down? - in General Discussions [original thread]
This is starting to kind of **** me off. Munch
- by Poonmunch - at 2013.06.12 01:38:00
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1305. OK CCP, Give us Another triple SP week. - in General Discussions [original thread]
Hey, if we are getting free stuff it is cool with me. Can I get some diamonds, a jug of tequila and a Playboy bunny or two? My life would be so much more meaningful. Munch
- by Poonmunch - at 2013.06.12 01:37:00
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1306. ccp why is dust down ?? - in General Discussions [original thread]
Yah, Please get them up soon. Munch
- by Poonmunch - at 2013.06.12 01:33:00
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1307. Logi build based sniper? - in Rookie Training Grounds [original thread]
skippy678 wrote: Well. Level 5 Amarr Proto Logi.w/sidearm 3 X High Powered Modules- -Complex damage Mod 10% stacking penalty= 24% +15% Snipe prof. level 5 and we have 44.6% -Complex damage Mod 10% -Complex damage Mod 10% 3 X Low Powered Mod...
- by Poonmunch - at 2013.06.08 18:30:00
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1308. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
This is interesting. We are to be given a premade character. Will it be a complete n00b? Like no skill points and stuff? All militia gear? It would be cool to know this. Is the information someplace on the forums? Munch
- by Poonmunch - at 2013.05.24 19:35:00
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1309. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
GǣI wish to hunt, or become the huntedGǥ Let me at 'em.
- by Poonmunch - at 2013.05.24 18:29:00
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1310. First experience was pretty overwhelming - in Rookie Training Grounds [original thread]
Xavius Bane wrote: Thank you Arram, I made the mistake of using some of my SP last night in a 'shotfew in the dark' sort of way so when I play next I'm gonna terminate and recreate. Start over more or less and then Ill look up that faction you ...
- by Poonmunch - at 2013.05.24 17:29:00
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1311. The Sangheli has finally capturedd a regnum - in General Discussions [original thread]
Grammar really isn't your thing, is it?
- by Poonmunch - at 2013.05.17 03:01:00
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1312. Explosives Skill Question - in General Discussions [original thread]
Knowing weapon ranges would be nice.
- by Poonmunch - at 2013.05.15 20:51:00
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1313. Sand Mercen - in Corporation Recruitment [original thread]
Tac Com wrote: Hey Munch (Please excuse me if you don't mind me not saying the first part publicly ) We very much enjoy having good sniper support in our teams, and while snipers are common, it's rare to find a good one. The only question I...
- by Poonmunch - at 2013.05.15 17:45:00
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1314. Sharing Enemy Player Sightings - in Rookie Training Grounds [original thread]
Hi all, I read someplace else in these forums (I forget where) that when I have an enemy target/targets in my sights (or on my radar), that my whole team will see that player on their radar. I'm not appreciating this because it seems like I only ...
- by Poonmunch - at 2013.05.15 16:49:00
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1315. Mercenary Mode - in Rookie Training Grounds [original thread]
sly Bandit wrote: Ppl use better gear in mercenary matchs. (not saying all of them are like this but from My experience there are more people using proto gear) Ok. But why? What makes these matches worth taking better equipment? Is there s...
- by Poonmunch - at 2013.05.15 14:22:00
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1316. Mercenary Mode - in Rookie Training Grounds [original thread]
Hey, In the Battle Selection section there are several combat types. One selects a quick battle (I forget the exact name), One is for Corps battles and one tab the middle is labeled Mercenary. What is the difference between Mercenary and the qui...
- by Poonmunch - at 2013.05.15 14:08:00
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1317. Science For Death Elite Medic Corporation - in Corporation Recruitment [original thread]
Clittt Commander wrote: Hey there folks this is the Director of Science For Death. We are looking for some experienced medics, heavies, snipers, tank captains, and assault riflers as well as new players. Take the time to think where you want to...
- by Poonmunch - at 2013.05.14 22:42:00
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1318. Planetary Conquest: balance change & the way forward. Aka "dunking the... - in General Discussions [original thread]
howard sanchez wrote: We will feast upon your doughnut. This made me laugh so hard my coffee shot out my nose.
- by Poonmunch - at 2013.05.14 22:35:00
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1319. Sand Mercen - in Corporation Recruitment [original thread]
Do you need snipers? Cause I'm groovin' on the long kill. Do you use voice comms?
- by Poonmunch - at 2013.05.14 21:57:00
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1320. I'm actually enjoying Dust - in General Discussions [original thread]
Icy Xenosmilus wrote: The new maps and map variation have improved the speed of the game a lot, the noobs have been filtered out so the fights are more competitive Filtering out noobs might be good for you but it really isn't that good for ...
- by Poonmunch - at 2013.05.14 21:46:00
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