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241. Do Caldari Assaults actually like the reload bonus? - in General Discussions [original thread]
Miokai Zahou wrote: Also pumping charged sniper shots out at red dots in the suit is fun as hell now. Word. Reloading that Charge Sniper Rifle is super-dooper fast now. Also, the 10% damage bonus is particularly sweet. 10% damage on a sn...
- by Poonmunch - at 2014.03.28 01:32:00
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242. Sniper Feedback: Version 1.8 - in General Discussions [original thread]
A couple of things I've noticed as a dedicated sniper. 1. The decreased effectiveness of damage mods in combination with the changes to weapon proficiency (affecting shields and armor differently) have reduced the ability of snipers to directly k...
- by Poonmunch - at 2014.03.27 16:22:00
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243. Swarms and shield hardener nerf - in General Discussions [original thread]
I dunno, I have the week off and I played all day yesterday and the day before. I still see an awful lot of tanks. The team with the most tanks still seems to win a lot. Munch
- by Poonmunch - at 2014.03.27 13:58:00
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244. Active Scanners and Cloak Fields - in General Discussions [original thread]
Ok, thanks guys. Munch
- by Poonmunch - at 2014.03.23 02:25:00
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245. Active Scanners and Cloak Fields - in General Discussions [original thread]
How do these interact? Can a cloaked guy be scanned? Munch
- by Poonmunch - at 2014.03.23 02:23:00
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246. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
I can see these cloaks being used to camp on NULL cannons. All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel. It's gonna be chaotic carnage. I read through these posts and the dev blog but I didn't find a menti...
- by Poonmunch - at 2014.03.23 02:08:00
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247. Death Counter for Million Death Event? - in General Discussions [original thread]
Hi all, Is there a counter of some sort that tells us how many deaths the community has caused during this event? I'm thinking of something that does a rolling count (second by second) or even a day by day count. Munch
- by Poonmunch - at 2014.03.13 15:04:00
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248. Sniping in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: High scan profile shouldn't matter to a sniper working from a distance. You only light up if someone is pointing their weapon at you. But it does affect counter-sniping. More dampers make it harder to show your enemy a re...
- by Poonmunch - at 2014.03.13 00:33:00
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249. Version 1.8 and the Sniper (Hidden Bone or Fulfilling Hug?) - in General Discussions [original thread]
Tyjus Vacca wrote: Poonmunch wrote: Could I get a Dev ruling on this, please? Are the sniper rifles hybrid tech? How will they be affected by the upcoming changes? Munch Devs don't respond to sniper threads ......... too many butthurt ...
- by Poonmunch - at 2014.03.13 00:21:00
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250. Version 1.8 and the Sniper (Hidden Bone or Fulfilling Hug?) - in General Discussions [original thread]
Could I get a Dev ruling on this, please? Are the sniper rifles hybrid tech? How will they be affected by the upcoming changes? Munch
- by Poonmunch - at 2014.03.13 00:15:00
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251. Sniping in 1.8 - in General Discussions [original thread]
Leadfoot10 wrote: CRNWLLC wrote: Thoughts? Feelings? Good. The useless role of a sniper is further diminished. Sorry, you asked. Ahhhh ... The age-old dance continues. Munch
- by Poonmunch - at 2014.03.12 20:59:00
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252. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
Beren Hurin wrote: Alright, I've wondered why vehicles have an insanely large profile. And I think this could be used as a way to balance swarm launchers as infantry AV vs. vehicles. Step 1) Make Swarm Launcher lock range a function of vehicle...
- by Poonmunch - at 2014.03.12 18:06:00
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253. Sniping in 1.8 - in General Discussions [original thread]
This version could be the final nail in a few snipers' coffins. But we should wait and see. The commando suit is loud (high scan profile) and lacks for good slots. Having to skill into a specific suit to get a good sniper fit is crazy. And I'm ...
- by Poonmunch - at 2014.03.12 17:57:00
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254. Version 1.8 and the Sniper (Hidden Bone or Fulfilling Hug?) - in General Discussions [original thread]
Hi guys, For those of you who snipe for a living, I have two questions. 1. I understand that sniper rifles are considered hybrid weapons. Is this true for all of them? 2. With all of the changes to how suits handle damage and damage mods, what ...
- by Poonmunch - at 2014.03.12 17:23:00
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255. [How Real Tanks Move] vs [How Tanks 20,000 years into the Future Mov... - in General Discussions [original thread]
Maken Tosch wrote: US Army M1 Abrams Tank For the record, I'm not a tank pilot at all. But before you brush me off as some inexperienced player who knows nothing about tanking, hear me out. What you see in the video linked above is a record...
- by Poonmunch - at 2014.03.09 03:16:00
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256. The problem with the way CCP Operates and Iterates - in General Discussions [original thread]
Buster Friently wrote: Poonmunch wrote: InsidiousN wrote: CCP, release your ideas for patches earlier, and when you do make them open for change and not written in stone. Yah. Why not just ask the people you are trying to please? Ser...
- by Poonmunch - at 2014.03.07 04:09:00
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257. The problem with the way CCP Operates and Iterates - in General Discussions [original thread]
Meeko Fent wrote: Eh, how do you KNOW its going to be Heavy and Tank Spam? The heavy spam will counter the tank spam, and the scout spam will silence the heavies, and the Assaults will counter the Scouts, and the tanks will counter the Assault...
- by Poonmunch - at 2014.03.07 03:57:00
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258. The problem with the way CCP Operates and Iterates - in General Discussions [original thread]
InsidiousN wrote: CCP, release your ideas for patches earlier, and when you do make them open for change and not written in stone. Yah. Why not just ask the people you are trying to please? Serious question. Munch
- by Poonmunch - at 2014.03.07 03:39:00
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259. I have a Physics Question - in General Discussions [original thread]
Aisha Ctarl wrote: How is it that a titanium sabot round shot out of the RR out ranges amplified light (read LASER) from the ScR? I would assume the muzzle velocity of the RR is around 1200m/s which is 2684.32 mph. The muzzle velocity of the S...
- by Poonmunch - at 2014.03.07 03:32:00
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260. A Quick Message To The AV Community - in General Discussions [original thread]
Jack Kittinger wrote: This might not be the update we expected, or contributed feedback for, but it sure looks like it's gonna be crazy. That's beautiful, man. That statement compresses it into a condensed cube of purest truth and puts it ...
- by Poonmunch - at 2014.03.07 03:04:00
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