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41. Assault, skilled for complex shields & advanced AR, get dunked on by starter... - in General Discussions [original thread]
Rei Shepard wrote: i have 398 shields on my Type-II. Just curious as to what you have fitted to achieve this
- by Pombe Geek - at 2013.02.09 14:24:00
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42. So what was changed in the update? - in General Discussions [original thread]
Scoot Medic wrote: Some sounds and I think the new SP cap was put in, there was also something to do with players being put in 5+ man squads so I think they removed that. Thats all I know of anyway. Daily cap was still in place last night.
- by Pombe Geek - at 2013.01.31 19:54:00
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43. Forge gun splash damage radius increase? - in General Discussions [original thread]
Cosorvin wrote: Hi, I know the forge gun one hits with direct hits, but its TERRIBLY hard to get a direct hit on some games. So im thinking increase the guns splash damage radius so you can atleast have a chance? let me know what you think. ...
- by Pombe Geek - at 2013.01.31 19:28:00
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44. Sp Cap - in General Discussions [original thread]
Daesi wrote: On another note the max sp weekly is the same as CCP saying we hate new players. Only those that were their from the beginning matter to us and will always be at the top and the new player will always be inferior to those that came...
- by Pombe Geek - at 2013.01.31 15:50:00
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45. Skirmish: Attack vs. Defense - in General Discussions [original thread]
Beren Hurin wrote: Wait are you saying that the initia capture of an objective doesn't get points as a defender? Also I just read this in the manual: On page 13 under "MISSION OBJECTIVE" it says: ">>The Skirmish game mode is divided in...
- by Pombe Geek - at 2013.01.14 16:08:00
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46. skill starter level - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: If they're going to remove the daily cap or whatsoever, they should at least slow the progression if they hit certain amount of SP. CCP did promise that it will take 7 years to complete all skill levels, and putting a cap ...
- by Pombe Geek - at 2013.01.13 18:11:00
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47. Base reward level "tweak" - in General Discussions [original thread]
it seems much better now
- by Pombe Geek - at 2012.08.31 19:01:00
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48. odd SP gains - in General Discussions [original thread]
Snigo wrote: outcome/base SP gain/ K/D loss 12335 18/7 loss 11407 17/6 win 7004 11/1 win 9702 17/7 loss 0 0/0 loss 2173 0/3 win 240 0/1 loss 0 0/0 So the first 4 seem alright but was scratching my head at the 17/7 match. Were you wonde...
- by Pombe Geek - at 2012.08.23 20:49:00
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49. Stupid Question - in General Discussions [original thread]
fits in both slots I run double SMG's with a scout suit sometimes.
- by Pombe Geek - at 2012.08.21 21:29:00
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50. Why did is the Toxin subgun the same stats as the militia subgun. - in General Discussions [original thread]
Ten-Sidhe wrote: the toxin is the same as standard smg, militia/standard/toxin do 20 damage. It is a unlimited use standard smg, dragonfly is a unlimited standard scout with no skill needed, not that scout lv1 is hard to train. The dragonfly...
- by Pombe Geek - at 2012.08.21 19:11:00
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51. Isk Transfers + Singularity? - in General Discussions [original thread]
Arbor Viridanus wrote: I highly doubt EVE players would just be able to give Dust players money, because it would completely wreck the economy. There's not really an "economy" yet. I hope that we'll be able to transfer isk - otherwise earnin...
- by Pombe Geek - at 2012.08.21 15:03:00
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52. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Noc Tempre wrote: Pombe Geek wrote: Noc Tempre wrote: Principal, not amount. It is undelivered, beta items are not the product we paid for, and CCP was very explicit that it is not even possible to have to pay to test things. Why are you...
- by Pombe Geek - at 2012.08.13 23:02:00
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53. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Noc Tempre wrote: Principal, not amount. It is undelivered, beta items are not the product we paid for, and CCP was very explicit that it is not even possible to have to pay to test things. Why are you so offended that I am not happy that I ba...
- by Pombe Geek - at 2012.08.13 22:42:00
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54. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Winscar Shinobi wrote: Same principle here. If we refuse to buy any more packs from CCP they will have to lower the price. Or they'll quit supporting the game since no one would be supporting it. Remember CCP is a company looking to ma...
- by Pombe Geek - at 2012.08.13 21:46:00
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55. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Ad ski wrote: I doubt they will do anything. People have often brought things only for them to be released on PS+ not long after. This. There's nothing in the PSN or Plus agreement that states they price match if you buy something and it l...
- by Pombe Geek - at 2012.08.13 21:42:00
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56. More skirmish maps - in General Discussions [original thread]
Green Wedges wrote: there are three maps for ambush (which noone plays) and one for skirmish. I just think dust is more about objective gameplay, not deathmatch, so why isnt there more objective based modes? thats what needs to be tested pa...
- by Pombe Geek - at 2012.08.06 15:01:00
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57. dust 514 on ps orbis? - in General Discussions [original thread]
4447 wrote: dust 514 life span on ps3 is going to be a short one with that said psn is going on to orbis. will CCP have a system over hull in the future for the new graphics? i know that when a new console comes out the last generation of conso...
- by Pombe Geek - at 2012.08.02 19:22:00
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58. 1 mil extra SP tomorrow as part of a mass test - in General Discussions [original thread]
Cayden MacLeod wrote: For those in America who don't know time zones: We're on Daylight savings which means it is: Eastern - 1600-1800 4-6 Central - 1500-1700 3-5 Mountain - 1400-1600 2-4 Pacific - 1300-1500 1-3 Alaskan Standard 1200-1400 12...
- by Pombe Geek - at 2012.07.28 16:38:00
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