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901. The Mittani News story on us - in General Discussions [original thread]
Maken Tosch wrote: For the record I have mixed feelings about this. Sure it's great to see Dust 514 being talked about by the Capsuleers, but not when the website doing this tribute is a Goonswarm Federation (aka Imperium) website and they pos...
- by Pokey Dravon - at 2016.06.18 21:55:00
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902. What does Quafe taste like? - in General Discussions [original thread]
https://en.wikipedia.org/wiki/CCP_Games#Quafe Quafe was actually released for real for a short time and had a lemon-lime taste, likely similar to something like Sprite.
- by Pokey Dravon - at 2016.06.18 05:17:00
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903. The Mittani News story on us - in General Discussions [original thread]
Oh nice, they used quite a bit of my content in there. Very cool.
- by Pokey Dravon - at 2016.06.18 05:01:00
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904. What Project NOVA should be like - in General Discussions [original thread]
CCP shot for the stars with DUST and ended up face down in the dirt.
- by Pokey Dravon - at 2016.06.17 06:27:00
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905. Biomassed Episode 109: "Poorly And Without Organization" - in General Discussions [original thread]
Yeah....when you realize you're at the hour and 15 minute mark and haven't actually gotten to the main topic of the show...
- by Pokey Dravon - at 2016.06.14 00:14:00
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906. Gaming PC's - in General Discussions [original thread]
Processor: Intel Quad Core i5-3570 Hard Drive: 1 TB Graphics Card: NVIDIA GeForce GTX 960 Memory: 16GB Power Supply: 600W
- by Pokey Dravon - at 2016.06.11 17:41:00
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907. trouble loading dust - in General Discussions [original thread]
Yackoff Smirnoff wrote: do i seem the type of looser to troll a defunct forum to you? i cant even afford to buy my wife flowers because i spen all tthis check on some plexes so i could trade them to an eve player. who said to log on to dust to ...
- by Pokey Dravon - at 2016.06.10 18:40:00
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908. EvE Hurrican interrior from interweb - in General Discussions [original thread]
Yep that's Aeons fan project.
- by Pokey Dravon - at 2016.06.10 16:40:00
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909. Number 1 thing I want in Nova. - in General Discussions [original thread]
Primary coms were squad specific with leadership roles able to also speak to all squads below them and otherleaders within the battle with the push of a button. Proxy chat was a secondary chat that allowed you to hear and be heard by people aroun...
- by Pokey Dravon - at 2016.06.10 16:35:00
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910. Corporate social and personal space customisation. - in General Discussions [original thread]
True Adamance wrote: I was kind of hoping for something a little different from the preset rooms you might see in Warframe. I was hoping you would be able to put more personal touches on your rooms with themes and other aesthetic touches. ...
- by Pokey Dravon - at 2016.06.09 17:07:00
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911. Corporate social and personal space customisation. - in General Discussions [original thread]
True Adamance wrote: The concept is cool and would be cooler still if it allowed players to really customize their social spaces rather than working towards a generic end game MQ. I'm thinking a snap map of sorts with various rooms and con...
- by Pokey Dravon - at 2016.06.09 16:54:00
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912. Corporate social and personal space customisation. - in General Discussions [original thread]
Players could also have their own Mercenary Quarters that are customizable and accessible through the corp HQ but travel with the Merc to the new corp in the situation where they change corps.
- by Pokey Dravon - at 2016.06.09 15:17:00
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913. Corporate social and personal space customisation. - in General Discussions [original thread]
Huge fan of this. I have an obsession with base building in any game so this would be a welcome addition. Lots of avenues you could take it as well such as PvE invasion of your HQ.
- by Pokey Dravon - at 2016.06.09 15:02:00
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914. Requiem for a Mercenary - in General Discussions [original thread]
XxBlazikenxX wrote: Pokey Dravon wrote: Lex DOCIEL wrote: Nice story, that pretty sums it all: feelings, memories... PS: why the scouts are always the bad guys in the end? :) Because they usually kill you before you out have a chance ...
- by Pokey Dravon - at 2016.06.07 22:44:00
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915. Requiem for a Mercenary - in General Discussions [original thread]
Lex DOCIEL wrote: Nice story, that pretty sums it all: feelings, memories... PS: why the scouts are always the bad guys in the end? :) Because they usually kill you before you out have a chance to fight back?
- by Pokey Dravon - at 2016.06.06 15:47:00
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916. The actual mathematical % - in General Discussions [original thread]
100% because Boundless Optimism is OP
- by Pokey Dravon - at 2016.06.05 05:16:00
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917. Has Anyone Noticed? - in General Discussions [original thread]
I was actually considering making a new FORUM WARRIOR 514" Logo to replace it since, hilariously enough, the Forum Warrior Meta outlived the actual game.
- by Pokey Dravon - at 2016.06.05 05:15:00
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918. Has Anyone Noticed? - in General Discussions [original thread]
byte modal wrote: was it missing?? from where? The logo from the top left of the forums was broken for a while after the shutdown. They must have fixed it but naturally the addicts in here get twitchy at any change, assuming that the game wi...
- by Pokey Dravon - at 2016.06.04 18:54:00
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919. Has Anyone Noticed? - in General Discussions [original thread]
Half Life 3 confirmed.
- by Pokey Dravon - at 2016.06.04 17:45:00
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920. Requiem for a Mercenary - in General Discussions [original thread]
Loaded'Horn wrote: That clone audio script would be epic if it were placed on the battlefield, blended sounds with the chaos of fighting in the background. Was good and quite chilling as vanilla speech though. Well the Corporate Clone Produc...
- by Pokey Dravon - at 2016.06.04 03:52:00
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