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6341. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Texs Red wrote: Pokey Dravon wrote: You have to think of it as an investment however. The Vehicle itself is actually not THAT bad of an SP sink, its the defensive skills. However, since those defensive skills will be applied to all vehicle r...
- by Pokey Dravon - at 2013.11.20 05:25:00
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6342. [Screenshot] Amarr Scout??? - in General Discussions [original thread]
They released art of all the racial variants back in Fanfest..
- by Pokey Dravon - at 2013.11.20 05:14:00
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6343. Anti-Pub Stomp Tactic - in General Discussions [original thread]
OmegaKelevra wrote: Hello Again wanted to try something to see if it would work but it did.. I started thinking how can i try to enjoy a good round of this gamed with 1500000 sp under my belt and skills splattered everywhere. Well new players ...
- by Pokey Dravon - at 2013.11.20 05:09:00
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6344. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
You have to think of it as an investment however. The Vehicle itself is actually not THAT bad of an SP sink, its the defensive skills. However, since those defensive skills will be applied to all vehicle releases in the future, most of the SP cost...
- by Pokey Dravon - at 2013.11.20 04:50:00
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6345. Something Only Pilots Have to Fear - in General Discussions [original thread]
I imagine it looks a bit like this? http://www.youtube.com/watch?v=KxEUW3pQX6A Couldn't do it again if you tried.
- by Pokey Dravon - at 2013.11.19 08:13:00
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6346. Crazy Idea - in General Discussions [original thread]
Mossellia Delt wrote: Pokey Dravon wrote: Mossellia Delt wrote: Pokey Dravon wrote: So then we'll have overly fast, impossible to hit scouts, using said OP assault rifles. So they'll murder your face, and you wont be able to hit them. ...
- by Pokey Dravon - at 2013.11.19 08:11:00
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6347. Crazy Idea - in General Discussions [original thread]
Mossellia Delt wrote: Pokey Dravon wrote: So then we'll have overly fast, impossible to hit scouts, using said OP assault rifles. So they'll murder your face, and you wont be able to hit them. What is this I dont even... Medium frame wi...
- by Pokey Dravon - at 2013.11.19 07:40:00
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6348. Crazy Idea - in General Discussions [original thread]
So then we'll have overly fast, impossible to hit scouts, using said OP assault rifles. So they'll murder your face, and you wont be able to hit them. What is this I dont even...
- by Pokey Dravon - at 2013.11.19 07:34:00
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6349. Vehicle Reimbursment Please - in General Discussions [original thread]
Yeah wait till you lost a 1.4 million ISK tank for stupid reasons like that. **** happens. Get over it.
- by Pokey Dravon - at 2013.11.19 05:36:00
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6350. So many heavies recently - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Tallen Ellecon wrote: I wouldn't mind it so much if they weren't all the same race. Where is the Gallente heavy? it will be here SoonGäó dont worry Estimated around the 1.8 mark, probably around early January.
- by Pokey Dravon - at 2013.11.19 05:17:00
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6351. vehicles need to be sustainable. - in General Discussions [original thread]
Drapedup Drippedout wrote: What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP. That makes absolutely not sense for the open market. Once modules and vehicles a...
- by Pokey Dravon - at 2013.11.18 17:42:00
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6352. if vehicle shields will not be able to recharge under fire... - in General Discussions [original thread]
Funny thing is you can actually kill a shield HAV with flux grenades and a Mass Driver or Flaylock. True story.
- by Pokey Dravon - at 2013.11.18 16:44:00
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6353. if vehicle shields will not be able to recharge under fire... - in General Discussions [original thread]
I'm fairly certain smallarms fire will not reset the recharge delay. Only vehicle turrets and AV weapons.
- by Pokey Dravon - at 2013.11.18 16:14:00
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6354. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
Shield vehicles are intended to be susceptible to sudden burst damage but have a higher regeneration rate.
- by Pokey Dravon - at 2013.11.18 08:25:00
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6355. If 1.7 vehicle changes hold - in General Discussions [original thread]
pegasis prime wrote: Pokey Dravon wrote: knight of 6 wrote: Pokey Dravon wrote: What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 ...
- by Pokey Dravon - at 2013.11.18 07:58:00
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6356. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
Monkey MAC wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: ....So have you checked the DPS on missile turrets? Offhand I believe it breaks 3000 burst dps, I dont think you'll have an issue getting kills with that. Also if you want to...
- by Pokey Dravon - at 2013.11.18 07:49:00
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6357. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: ....So have you checked the DPS on missile turrets? Offhand I believe it breaks 3000 burst dps, I dont think you'll have an issue getting kills with that. Also if you want to get close, kill, get...
- by Pokey Dravon - at 2013.11.18 07:39:00
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6358. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the ...
- by Pokey Dravon - at 2013.11.18 07:32:00
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6359. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the cooldown needed to be long or the duration short. A...
- by Pokey Dravon - at 2013.11.18 07:23:00
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6360. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the cooldown needed to be long or the duration short. Armor on the other hand is intended to have less rep...
- by Pokey Dravon - at 2013.11.18 07:08:00
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