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3681. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: It's not bad design, it's working as intended. I'm going without knowledge of EVE, but it would be like a mining ship trying to take on a ship meant for battle. Why compare some terrible 6v6 game with Dust? And why do...
- by Pokey Dravon - at 2014.12.23 19:38:00
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3682. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together. I don't. I just get tired of the mantra of ...
- by Pokey Dravon - at 2014.12.23 18:54:00
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3683. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together.
- by Pokey Dravon - at 2014.12.23 18:43:00
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3684. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's official! This thread has achieved critical stupid. Everyone who has posted here should feel ashamed. I am without shame, for only he who is shameless can call himself Pokey.
- by Pokey Dravon - at 2014.12.23 17:54:00
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3685. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Well I think the linear relationship between range and DPS isn't a bad idea. Its more a matter of what the slope of that line should be, assuming they keep with the DPS/Range differential.
- by Pokey Dravon - at 2014.12.23 17:26:00
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3686. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Yes that, so much that. We need all the variants to be released and balance dps and range through variance and not weapon type. The weapon types should vary the damage profile with equal differences for dps purposes. Like...
- by Pokey Dravon - at 2014.12.23 17:16:00
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3687. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: I think a minimum threshold of damage should be required to stop the recharge. I still think you should lose the HP, but require a minimum amount of damage to actually stop the recharge. Shield vehic...
- by Pokey Dravon - at 2014.12.23 17:06:00
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3688. Make the little Shield on the Laser Rifle work. - in Feedback/Requests [original thread]
Fox Gaden wrote: Fizzer XCIV wrote: Just make it so that any rounds that hit the shield only do 10% damage. Just add a tiny vehicle hitbox to it, so that and really heavy weapons like Forges, Plasma Cannons, and Vehicle Turrets would still ...
- by Pokey Dravon - at 2014.12.23 17:02:00
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3689. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weat...
- by Pokey Dravon - at 2014.12.23 17:00:00
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3690. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
I think a minimum threshold of damage should be required to stop the recharge. I still think you should lose the HP, but require a minimum amount of damage to actually stop the recharge. Shield vehicles work in this way. Also armor units have waa...
- by Pokey Dravon - at 2014.12.23 16:55:00
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3691. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try to escape it, which is u...
- by Pokey Dravon - at 2014.12.23 16:42:00
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3692. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Like I said, it's just not a practical weapon for the minmitar since the AR buffs, although I do see it still being useful on brick tank amarrs but what else is new? The armor tanks were better with RR and now CR anyways....
- by Pokey Dravon - at 2014.12.23 16:39:00
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3693. Proficiency, it needs to change - in Feedback/Requests [original thread]
Fox Gaden wrote: Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing. If you have a clever alternative to recommend, that...
- by Pokey Dravon - at 2014.12.23 16:33:00
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3694. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Well, I don't have that table on hand but I can read the graph. Assault Rifle & Breach Assault Rifle 69m Effective Range Burst Assault Rifle 78m Effective Range Combat Rifle 84m Effective Range Assault Combat Rifle 79m Effective Range Ass...
- by Pokey Dravon - at 2014.12.23 16:26:00
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3695. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: Well again, Combat Rifle has more range than the AR, so yes, it will have less DPS. Thank you for providing the values to confirm my statement. As for Burst, again, less range, more damage for the A...
- by Pokey Dravon - at 2014.12.23 16:12:00
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3696. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Well again, Combat Rifle has more range than the AR, so yes, it will have less DPS. Thank you for providing the values to confirm my statement. As for Burst, again, less range, more damage for the AR. Working as intended. Have not tried the Tac ...
- by Pokey Dravon - at 2014.12.23 16:09:00
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3697. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Suicide ganking says you're wrong. Suicide ganking actually costs ISK. Also, I'm not too familiar with the exact finances of ISK efficiency in ganking since it's not an activity I partake in. Typically speaking what ra...
- by Pokey Dravon - at 2014.12.23 15:57:00
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3698. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Starlight Burner wrote: CCP Rattati, I now ask you to do the same adjustments that you've done with the Scrambler Rifle to the Combat Rifle. I agree that the clip size in the Scrambler Rifle with it's amount of damage ...
- by Pokey Dravon - at 2014.12.23 15:51:00
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3699. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Well you may be thinking of shield boosters vs armor repairers. Shield Boosters were on a shorter cycle and would generate HP at the start of the cycle but in smaller amounts. Armor Repairers would rep on a longer cycle and generate HP at the end ...
- by Pokey Dravon - at 2014.12.23 15:38:00
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3700. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Combat Rifle 29.7 Dmg (34.155 Prof 5) 54 Bullets 1603.8 Dmg/Mag (1844.37 Prof 5) Assault Combat Rifle 21.83 Dmg (25.1045 Prof 5) 68 Bullets 1484.4 Dmg/Mag (1707.1 Prof 5) Scrambler Rifle 71.5 Dmg (82.225 Prof 5) 30 Charges 2145 Dmg/Mag (2466.7 P...
- by Pokey Dravon - at 2014.12.23 15:37:00
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