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1621. Opinion GÇô The Importance of Player Involvement in Game Design - in General Discussions [original thread]
A new blog available over at Biomassed.net The Importance of Player Involvement in Game Design It's a bit of a read, but relevant. It has been nearly a year since CCP Rattati took his position as head of the DUST team. That being said I felt...
- by Pokey Dravon - at 2015.04.19 21:17:00
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1622. Any tips for Amarr senitels? - in General Discussions [original thread]
Georgia Xavier wrote: Pokey Dravon wrote: The Amarr Sentinel has pretty solid base HP. Since you're running solo you're going to need local reps to maintain your rather high armor pool, since your shields are going to be terrible. If you're ...
- by Pokey Dravon - at 2015.04.19 20:09:00
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1623. tinfoil hats! - in General Discussions [original thread]
Golden Day wrote: Pokey Dravon wrote: Ah ok. Well thats pretty tin-foily, and I doubt that Sony will abandon consoles anytime soon. If anything what we'll see is a move pre-built PCs optimized for gaming, which is very similar to what we hav...
- by Pokey Dravon - at 2015.04.19 19:37:00
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1624. tinfoil hats! - in General Discussions [original thread]
Ah ok. Well thats pretty tin-foily, and I doubt that Sony will abandon consoles anytime soon. If anything what we'll see is a move pre-built PCs optimized for gaming, which is very similar to what we have to PS4s already. I think in general the fu...
- by Pokey Dravon - at 2015.04.19 19:30:00
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1625. tinfoil hats! - in General Discussions [original thread]
I think you're misunderstanding the intention of whatever he was saying. Link?
- by Pokey Dravon - at 2015.04.19 18:59:00
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1626. Any tips for Amarr senitels? - in General Discussions [original thread]
The Amarr Sentinel has pretty solid base HP. Since you're running solo you're going to need local reps to maintain your rather high armor pool, since your shields are going to be terrible. If you're going to be hunkered down in one place a lot, I'...
- by Pokey Dravon - at 2015.04.19 18:55:00
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1627. Rifles and "balance" - in General Discussions [original thread]
DaemonVok wrote: Alright in that way, yeah I understand your issue. I'm used to people complaining about the tac. Sorry. Agreed, the AR should always be far better than any assault VARIANT weapon. Because it came first. And the AScR is pretty ...
- by Pokey Dravon - at 2015.04.18 23:39:00
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1628. Rifles and "balance" - in General Discussions [original thread]
DaemonVok wrote: Listen, I'm an amarr. I use tactical scrambler. I absolutely hate the assault, you know why? Because anyone that has any skill whatsoever could use the tac for 200% if not more effectiveness. I fire my tac faster than the assa...
- by Pokey Dravon - at 2015.04.18 20:34:00
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1629. Rifles and "balance" - in General Discussions [original thread]
Knightshade Belladonna wrote: Pokey Dravon wrote: The Assault Scrambler Rifle has more range and DPS than an equivalent AR. It reloads faster and performs generally better at range than an AR due to better accuracy attributes. On an Amarr As...
- by Pokey Dravon - at 2015.04.18 19:53:00
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1630. Rifles and "balance" - in General Discussions [original thread]
The Assault Scrambler Rifle has more range and DPS than an equivalent AR. It reloads faster and performs generally better at range than an AR due to better accuracy attributes. On an Amarr Assault the weapon can effectively be fired without worryi...
- by Pokey Dravon - at 2015.04.18 19:15:00
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1631. Dice May Be The Key - in General Discussions [original thread]
Just because a scripted scene is rendered in the engine does not mean the game will actually play like that. What you were seeing was an extremely optimized scripted scene which will probably be of higher quality than actual gameplay under normal ...
- by Pokey Dravon - at 2015.04.18 08:40:00
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1632. Commandos need a revamp - in General Discussions [original thread]
MINA Longstrike wrote: I personally feel that no suit should get a damage bonus to the swarm unless its drastically redesigned (it is and always has been a problem weapon, much like av grenades where it is either useless or overpowered) as peo...
- by Pokey Dravon - at 2015.04.18 02:01:00
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1633. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assa...
- by Pokey Dravon - at 2015.04.18 01:57:00
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1634. Commandos need a revamp - in General Discussions [original thread]
The Eristic wrote: Tagging issue, iIrc. Pretty much. There is no attribute in the game to tag a weapon as "Caldari" only the damage profile itself. And I'm telling you right now, Rattati will not dedicate resources to modifying the tagging...
- by Pokey Dravon - at 2015.04.18 01:42:00
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1635. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don't think I've ever seen ...
- by Pokey Dravon - at 2015.04.18 01:31:00
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1636. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Megaman Trigger wrote: Also; I believe the Forge has a 300m range, the same as Large Rail Turrets. Fat fingered that one, it's supposed to say 300.
- by Pokey Dravon - at 2015.04.18 00:39:00
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1637. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: One idea for another article (that should be much less work) is explaining the math behind stacking penalties. I see a lot of players get confused by this. *adds to the list*
- by Pokey Dravon - at 2015.04.18 00:36:00
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1638. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Megaman Trigger wrote: Vell0cet wrote: This was a lot of work. Thanks for putting it together. It's really nice having a single, up-to-date reference. Are you sure about flaylocks and mass drivers having infinite range? They appear to detona...
- by Pokey Dravon - at 2015.04.18 00:34:00
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1639. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Scheneighnay McBob wrote: The mass drivers' sights should be looked at: what range every mark is for. I believe the bottom-most mark is for 50m, but I'm not entirely sure. That's a good point. I'll have to take a look at that personally and ...
- by Pokey Dravon - at 2015.04.18 00:09:00
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1640. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
It's that time of the week again for another guide over at Biomassed.net Again this week is another guide more directed towards new players, but may also serve as a good reference tool for veterans as well. A Fundamental Guide to Weapon Ran...
- by Pokey Dravon - at 2015.04.17 23:21:00
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