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3301. vehicles need to be sustainable. - in General Discussions [original thread]
Drapedup Drippedout wrote: What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP. That makes absolutely not sense for the open market. Once modules and vehicles a...
- by Pokey Dravon - at 2013.11.18 17:42:00
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3302. if vehicle shields will not be able to recharge under fire... - in General Discussions [original thread]
Funny thing is you can actually kill a shield HAV with flux grenades and a Mass Driver or Flaylock. True story.
- by Pokey Dravon - at 2013.11.18 16:44:00
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3303. if vehicle shields will not be able to recharge under fire... - in General Discussions [original thread]
I'm fairly certain smallarms fire will not reset the recharge delay. Only vehicle turrets and AV weapons.
- by Pokey Dravon - at 2013.11.18 16:14:00
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3304. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
Shield vehicles are intended to be susceptible to sudden burst damage but have a higher regeneration rate.
- by Pokey Dravon - at 2013.11.18 08:25:00
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3305. If 1.7 vehicle changes hold - in General Discussions [original thread]
pegasis prime wrote: Pokey Dravon wrote: knight of 6 wrote: Pokey Dravon wrote: What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 ...
- by Pokey Dravon - at 2013.11.18 07:58:00
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3306. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
Monkey MAC wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: ....So have you checked the DPS on missile turrets? Offhand I believe it breaks 3000 burst dps, I dont think you'll have an issue getting kills with that. Also if you want to...
- by Pokey Dravon - at 2013.11.18 07:49:00
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3307. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: ....So have you checked the DPS on missile turrets? Offhand I believe it breaks 3000 burst dps, I dont think you'll have an issue getting kills with that. Also if you want to get close, kill, get...
- by Pokey Dravon - at 2013.11.18 07:39:00
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3308. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the ...
- by Pokey Dravon - at 2013.11.18 07:32:00
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3309. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the cooldown needed to be long or the duration short. A...
- by Pokey Dravon - at 2013.11.18 07:23:00
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3310. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
I think the issue here is they wanted to avoid shield tankers cycling hardeners to give themselves nearly 100% up time on resists. So either the cooldown needed to be long or the duration short. Armor on the other hand is intended to have less rep...
- by Pokey Dravon - at 2013.11.18 07:08:00
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3311. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: Problem is that I'll be on Dust maybe a week or a month at a time, with weeks or months in between. If you can get a hold of me through g-mail that'd be better. I will be back for Thanksgiving week, so if you'd rather wait or w...
- by Pokey Dravon - at 2013.11.18 07:01:00
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3312. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
Lynn Beck wrote: Personally i'll just run dmg mod, passive resist and either booster or extender. Though i may be thrown to sharks as i'm not a math wizard. (Well i am, but only when i want to be) Passive resists will not exist in 1.7
- by Pokey Dravon - at 2013.11.18 06:54:00
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3313. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: Pokey Dravon wrote: Very nice! You've saved me a lot of work in some of the calculations Im doing for a report on the upcoming vehicle changes. Out of curiosity, have you taken cooldown time into consideration for Blasters? I...
- by Pokey Dravon - at 2013.11.18 06:49:00
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3314. vehicles need to be sustainable. - in General Discussions [original thread]
Eurydice Itzhak wrote: Pokey Dravon wrote: While I agree keep something in mind. In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you ...
- by Pokey Dravon - at 2013.11.18 06:15:00
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3315. vehicles need to be sustainable. - in General Discussions [original thread]
While I agree keep something in mind. In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules...
- by Pokey Dravon - at 2013.11.18 06:08:00
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3316. (Dev/CPM)Pilot suit? - in General Discussions [original thread]
We will not be seeing the additional roles until all racial variants of current roles have been released (Estimate ETA 1.8)
- by Pokey Dravon - at 2013.11.18 06:00:00
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3317. Just so you all know I do not hand out likes. - in General Discussions [original thread]
Reverse psychology, don't fall for it!
- by Pokey Dravon - at 2013.11.18 05:56:00
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3318. If 1.7 vehicle changes hold - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Foundation Seldon wrote: I'm inclined to agree for general purpose Tanking (infantry slaying). You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though. ...
- by Pokey Dravon - at 2013.11.18 05:53:00
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3319. Atiim's Daily Question To The Comunity - in General Discussions [original thread]
I can't think of any class that should be outright removed, but I feel most classes need to be better defined with better bonuses. If I had to pick one I'd go with the Logistics Role. Reducing their total PG and CPU but giving them a considerable...
- by Pokey Dravon - at 2013.11.18 05:33:00
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3320. Dear CCP. - in General Discussions [original thread]
Arty turret sounds really should make you pucker your butthole.
- by Pokey Dravon - at 2013.11.18 05:21:00
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