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3141. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
What's also fun is having an exceptionally solid team of Alliance OB pilots. With the new mechanic we'll be dropping Tactical Strikes ever 3 minutes consistently. If the enemy is running full proto all the time, that's going to get pretty damn exp...
- by Pokey Dravon - at 2013.12.03 20:10:00
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3142. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: Sinboto Simmons wrote: Pokey Dravon wrote: Sinboto Simmons wrote: I'll be running proto in FW because the win actually matters there. BPOs will be reserved for pubs. You cant win in BPOs? I can, and have, ...
- by Pokey Dravon - at 2013.12.03 20:01:00
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3143. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
Sinboto Simmons wrote: I'll be running proto in FW because the win actually matters there. BPOs will be reserved for pubs. You cant win in BPOs?
- by Pokey Dravon - at 2013.12.03 19:21:00
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3144. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
Slick Saan wrote: Pokey Dravon wrote: SVER Logistics Suit x2 Militia Shield Extender Blueprints x2 Militia Armor Plate Blueprints 'Exile' Assault Rifle Packed AV Grenades Militia Armor Repair Tool Militia Nanite Injector Nanohive BRING ON...
- by Pokey Dravon - at 2013.12.03 19:10:00
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3145. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
SVER Logistics Suit x2 Militia Shield Extender Blueprints x2 Militia Armor Plate Blueprints 'Exile' Assault Rifle Packed AV Grenades Militia Armor Repair Tool Militia Nanite Injector Nanohive BRING ON THE TEAMKILLS
- by Pokey Dravon - at 2013.12.03 19:03:00
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3146. FW 1.7 - in General Discussions [original thread]
In other words, bring out your BPOs and forget your KDR because Faction Warfare is going to be expensive chaos. I like it.
- by Pokey Dravon - at 2013.12.03 18:35:00
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3147. Armor reps fighting against bullets - in General Discussions [original thread]
With proper Logistics support you're generally better off stacking as much armor HP as you can without inhibiting your speed too much. Considering a Complex Armor Repairer with max skills only reps at 6.25 HP/sec and a Militia Repair tool reps ove...
- by Pokey Dravon - at 2013.12.03 07:04:00
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3148. What's in 1.7? - in General Discussions [original thread]
Ivy Zalinto wrote: Sinboto Simmons wrote: Apparently there is 'new equipment' as well but I'll be damned if I know what it is.... DUDE! dude....what if its cloaking devices....They might keep something like that under wraps for a bigger sc...
- by Pokey Dravon - at 2013.12.03 05:30:00
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3149. What's in 1.7? - in General Discussions [original thread]
Supposedly the patch notes are basically a short novel, so in short.... a lot is in 1.7 Only things confirmed however are Combat Rifle, Rail Rifle, and the overhaul to vehicles.
- by Pokey Dravon - at 2013.12.03 05:29:00
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3150. Now playing as a Scout - TTK - in General Discussions [original thread]
Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.
- by Pokey Dravon - at 2013.12.03 03:36:00
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3151. Game question - in General Discussions [original thread]
I played PSO1 to death. Literally lost so many hours of my life on it. Amazing game. Repetitive as hell. But you didn't care because you just wanted a Divine Punisher to drop. Never got into PSO2 though, played a bit of the Japanese version durin...
- by Pokey Dravon - at 2013.12.03 02:11:00
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3152. f5 - in General Discussions [original thread]
I think the prediction for tomorrow is fairly accurate, as that is exactly one week before release.
- by Pokey Dravon - at 2013.12.03 02:08:00
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3153. red line rail tanks - in General Discussions [original thread]
True Adamance wrote: Tch Tch wrote: And a bill for the orbital strike ammo... Faction ammo isn't cheap mmkay. True but OB tactical ammo is. I don't understand why Dust players seem to think its expensive to drop an EVE OB. The amount o...
- by Pokey Dravon - at 2013.12.03 01:45:00
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3154. will 1.7 fix chat ? - in General Discussions [original thread]
Well the first problem is that the voice chat is being handled by a 3rd party. So it's not so much CCP needs to fix it, but light the fire under the ass of this other company to fix it.
- by Pokey Dravon - at 2013.12.03 01:38:00
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3155. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Iron Wolf Saber wrote: Well if an armor tanker wanted to have lots of HP and go fast, he can't reliably do it, because one plate is more than enough to cancel the effects of any kinkat he could install. You raise some good points, though I'...
- by Pokey Dravon - at 2013.12.02 23:30:00
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3156. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
mini rehak wrote: Pokey Dravon wrote: Shield tanks are supposed to be hit and run, high damage, low HP units designed to do burst DPS then take cover to regenerate their HP quickly. The majority of shield modules are high slot items. ...
- by Pokey Dravon - at 2013.12.02 23:12:00
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3157. Matchmaking is making money for CCP - in General Discussions [original thread]
Spending real world money or large amounts of ISK on random battles which mean nothing, is stupid.
- by Pokey Dravon - at 2013.12.02 23:03:00
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3158. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Needless Sacermendor wrote: Iron Wolf Saber wrote: In an FPS environment going SLOWER is bad, generally. So to make up for it they have better health and access to better damage but generally armor tankers don't have many high slots. Shield...
- by Pokey Dravon - at 2013.12.02 23:02:00
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3159. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Poonmunch wrote: Which slots do the damage mods go in EVE? Munch Typically Low. There are a few exceptions but generally speaking they're low slot items. Scanners, EWAR, Target Painters, ect go in Medium Slots, though in Dust that means Hi...
- by Pokey Dravon - at 2013.12.02 20:39:00
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3160. Tell me about chat-channels (Creating/Access) - in General Discussions [original thread]
You should be able to enter the password when you make the channel. However the tools to edit/control channels are rather lacking in Dust right now. EVE side however has full control over the channel including the ability to set passwords and ban...
- by Pokey Dravon - at 2013.12.02 07:57:00
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