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2901. Will Cloaks Reduce SIgnature Profile? - in General Discussions [original thread]
Aero Yassavi wrote: No, and it really shouldn't either. You are already visually invisible (or close to invisible), there needs to be a way to counter that. And to be clear, if you get scanned that doesn't mean your cloak breaks or you flash ...
- by Pokey Dravon - at 2014.01.13 19:10:00
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2902. Will Cloaks Reduce SIgnature Profile? - in General Discussions [original thread]
I apologize in advance if this has already been answered. Will having a cloak active reduce your signature profile? This is actually very important in terms of balance.
- by Pokey Dravon - at 2014.01.13 19:06:00
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2903. Why the cloak inherently encourages camping, and how to fix that - in General Discussions [original thread]
A lot of this depends entirely on the active duration of the cloak. If someone can only cloak for say 20 seconds at time and then have a 30 second cooldown on the module, I don't see camping being too much of an issue. Now if you can cloak for 60 ...
- by Pokey Dravon - at 2014.01.13 18:21:00
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2904. 1.8 Sentinel Damage Efficiency Calculations - in General Discussions [original thread]
hgghyujh wrote: blast dmg does not == explosive dmg. Rail, forge and PLC all have splash all without explosive dmg, I would assume thats what blast means In which case it would also include basically explosives aside from the occasional dire...
- by Pokey Dravon - at 2014.01.13 17:31:00
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2905. Partial SP Refund for Dropsuit Skills - in General Discussions [original thread]
They said no more COMPLETE Respecs. It's not a complete respecs if you do vehicles in 1.7 and infantry in 1.8
- by Pokey Dravon - at 2014.01.12 23:39:00
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2906. 1.8 Sentinel Damage Efficiency Calculations - in General Discussions [original thread]
Logi Bro wrote: I always like posts that include math. My new favorite suit, the Gallente Sentinel, seems to be the only suit that has every damage type below 100% against its main tank. I figured that was worth mentioning. It is something ...
- by Pokey Dravon - at 2014.01.11 22:13:00
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2907. "Mission Failed" - in General Discussions [original thread]
Double Plus UnGood! Thanks George Orwell!
- by Pokey Dravon - at 2014.01.11 20:10:00
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2908. 1.8 Sentinel Damage Efficiency Calculations - in General Discussions [original thread]
Breakin Stuff wrote: I'm willing to bet money the numbers are incorrect in reference to explosive weapons. Replace "blast" with "splash" for the correct values. I believe that this will apply to flaylocks, mass drivers, remote explosives and f...
- by Pokey Dravon - at 2014.01.11 05:13:00
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2909. 1.8 Sentinel Damage Efficiency Calculations - in General Discussions [original thread]
Scalesdini wrote: Quote: With all of that said I'm going to stick with my original conclusion that the Minmatar Sentinal has a Typo, and that they have big resist against Lasers for shields, and a small resist against Rail for armor. Amarr k...
- by Pokey Dravon - at 2014.01.11 04:55:00
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2910. Missiles and rockets - in General Discussions [original thread]
Oh I know, I use them all the time, I just never have issues surviving them. People are just idiots and sit still with their hardener off while the missile tank lines up the shot. I dont blame the turret for being OP, I blame the pilot for making ...
- by Pokey Dravon - at 2014.01.11 00:21:00
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2911. Missiles and rockets - in General Discussions [original thread]
Are missiles really that problematic? I get killed by one once in a blue moon.
- by Pokey Dravon - at 2014.01.11 00:15:00
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2912. RoT(Rep Over Time) suits not viable anymore? - in General Discussions [original thread]
Well another failure of the armor repair modules is the damage inflation we see in weapons right now. Damage output on weapons is SO high because of damage mods, you have to have a shitload of buffer if you want to survive. Buffer means sacrificin...
- by Pokey Dravon - at 2014.01.11 00:13:00
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2913. Lets talk tanks - in General Discussions [original thread]
Slim Winning wrote: I have 2mil SP. Tanks are all I have to work with right now. I use a blaster most of the time. Its OP because of its effectivness against person and vehicle players. If I have a hardener, I can out do 1v1 just about any tank...
- by Pokey Dravon - at 2014.01.11 00:10:00
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2914. Lets talk tanks - in General Discussions [original thread]
Monkey MAC wrote: I'm getting tired of bringing the AV view of AV discussions only to hear. AV is balanced it only takes 3 Proto Forge Guns to take out a Mlt Tanker who isn't engaged in combat with you. Simply not true. Several guys in my...
- by Pokey Dravon - at 2014.01.11 00:06:00
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2915. Lets talk tanks - in General Discussions [original thread]
Gunnlogi's do have significantly better fitting potential, and that's not even really taking into account that they can easily fit PG and CPU upgrades. All too often in my Gunnlogi fits (I run both types) I'm shrugging my shoulders about what to p...
- by Pokey Dravon - at 2014.01.11 00:00:00
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2916. Please explain tiericide - in General Discussions [original thread]
To my understanding, a good example of this would be the Armor and Shield Hardeners on vehicles in 1.7 The amount of damage they resist does not increase as you move from Standard to Proto, however the downsides they have do decrease (Increased d...
- by Pokey Dravon - at 2014.01.10 23:48:00
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2917. Lets talk tanks - in General Discussions [original thread]
PEW JACKSON wrote: You has my vote for CPM Run in the election!!! This one needs our VOTES!!!!!!! Couldn't have said it better myself. Just lost trying to figure out the role Amarr turrets will play. Maybe precision anti infantry/mid ran...
- by Pokey Dravon - at 2014.01.10 23:37:00
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2918. RoT(Rep Over Time) suits not viable anymore? - in General Discussions [original thread]
Local reps are essentially pointless when running with a group since a Core Repair tool reps at what....36 times faster than a complex armor rep? Im not saying local reps should be anywhere near as good as a repair tool, but they're SO low that yo...
- by Pokey Dravon - at 2014.01.10 23:30:00
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2919. Lets talk tanks - in General Discussions [original thread]
Well you're right, the blaster is a really awful anti-HAV weapon unless you're fighting another blaster....then it's just fun as hell. it is a little frustrating when you get up point blank against a rail tank and it still wins, but its an accept...
- by Pokey Dravon - at 2014.01.10 23:28:00
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2920. 1.8 possible changes to come (unconfirmed) - in General Discussions [original thread]
Michael Epic wrote: I doubt they'll really mess with the logi suits too much...that'll really **** people off because so many people rock logi suits as a combat / assault role because they're extremely efficient as a "one man army" suit. (...
- by Pokey Dravon - at 2014.01.10 23:10:00
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