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        1. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread] 
          Okey going to give son feedback after 2 weeks of trying.  First I live in Europe so that's clear    Pub games:  Euro servers; are almost 100% lag free. The only map that have lag is the research facility, however the lag is not as bad and it's not... 
          - by Piraten Hovnoret - at 2015.01.17 11:15:00 
          
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        2. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread] 
          Hallo guys   I have not the best of Internet out in the Stockholm archipelago.  I can say that not having a alliance chatt and a huge corp chatt have improved my lag.  Also the research lab is actully okey to play now.   I haven't tryed it in PC I... 
          - by Piraten Hovnoret - at 2015.01.07 21:27:00 
          
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        3. SG nerf - in Feedback/Requests [original thread] 
            Shiyou Hidiyoshi wrote:  How many of you actually use the shotgun enough to see the actual problem?   The lower tier is too strong. A proto shotgun is fine but the STD, MLT, and ADV are too strong. You can barely tell the difference between a AD... 
          - by Piraten Hovnoret - at 2015.01.06 19:30:00 
          
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        4. SG nerf - in Feedback/Requests [original thread] 
            Vitantur Nothus wrote:  The Shotgun has long been considered a counter to the Heavy. Prior to Uprising, it 2-3HK'd Heavies at 3x its present range. It was truly a terrifying weapon. Today, many Heavies moan when 4-5HK'd by a weapon with a mere 5... 
          - by Piraten Hovnoret - at 2015.01.06 15:31:00 
          
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        5. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread] 
            Racro 01 Arifistan wrote:    CCP Rattati wrote:  there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not ... 
          - by Piraten Hovnoret - at 2015.01.06 11:07:00 
          
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        6. SG nerf - in Feedback/Requests [original thread] 
          Bro read upp, no one is suggesting a range nerf, just a klipp size nerf    
          - by Piraten Hovnoret - at 2015.01.06 11:00:00 
          
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        7. SG nerf - in Feedback/Requests [original thread] 
            TooMany Names AlreadyTaken wrote:  The shotgun can still deal damage at 15m... even though it's significantly less, you can still die if you're on low health.    Yeah and that's why it maybee need a klip nerf !   This is how I look at it if you ... 
          - by Piraten Hovnoret - at 2015.01.06 09:08:00 
          
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        8. SG nerf - in Feedback/Requests [original thread] 
            DeadlyAztec11 wrote:    Vulpes Dolosus wrote:  5 seems about right.  Also reduce the range. I'm sick of backpedaling and getting killed +15m away.   That's lag. Chances are that he shot you at 7m~ but the shot didn't register until afterwards. T... 
          - by Piraten Hovnoret - at 2015.01.06 08:58:00 
          
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        9. SG nerf - in Feedback/Requests [original thread] 
          well I think 3 or 4 is just fine.  It's more than sufficient to do the sneaky thing that they do now. But if they miss they can't do the 5 extra shoots at you when you backpedal.   It's kind of a fix with the hitdetection and the lag issue.! 
          - by Piraten Hovnoret - at 2015.01.06 08:57:00 
          
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        10. SG nerf - in Feedback/Requests [original thread] 
          So I have a idea about a SG nerf   Why not have Al the stats as they are now but reduce the kipp size to 3 ? Still inuff to kill most suits but if you miss a shoot or to you can be in trubble.   What do you guys think ?   
          - by Piraten Hovnoret - at 2015.01.06 00:05:00 
          
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        11. Option to scrap strong Box - in Feedback/Requests [original thread] 
          Just give the option to delite them plz  
          - by Piraten Hovnoret - at 2014.12.20 23:57:00 
          
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        12. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread] 
            Sinboto Simmons wrote:    Velociraptor antirrhopus wrote:    Sinboto Simmons wrote:   Me thinks thou art a little butthurt, do you truly believe that heavy of yours should be surviving something made to not only decimate infantry but also take o... 
          - by Piraten Hovnoret - at 2014.06.11 11:43:00 
          
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        13. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread] 
          Nerf nerf   The game will be heavy 514 soon  News flash heavies and scouts are in a good place now.  Al this nerfs/bufs are stupid.  Are RE a problem ? NO NOT REALY   Start buffing the assaults.  The RE nerf will only benefit the heavies and the t... 
          - by Piraten Hovnoret - at 2014.06.11 05:44:00 
          
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        14. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread] 
            Lynn Beck wrote:  As a min heavy, i despise the fact that Basic Re's kill my brick tanked fitting(which costs 66k or so)  As a part time tanker, i hate that Basic Re's kill my prototype Non-Fotm tank(plate, plate, repper, or Plate, hardener repp... 
          - by Piraten Hovnoret - at 2014.06.11 05:31:00 
          
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        15. Give is option to give away stuff - in Feedback/Requests [original thread] 
          At least have the curtesy to give us the option to give away items to friends.  You own us that for crying out laud. 
          - by Piraten Hovnoret - at 2014.05.03 11:33:00 
          
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        16. Player Market - Financial Markets - in Feedback/Requests [original thread] 
            Maken Tosch wrote:    Piraten Hovnoret wrote:    CCP Saberwing wrote:  CCP Z (yes, real Dev name) is examining and looking to build a fully-functioning DUST economy. You're right - currently the economy doesn't function as it should but I assure... 
          - by Piraten Hovnoret - at 2014.04.03 08:11:00 
          
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        17. Player Market - Financial Markets - in Feedback/Requests [original thread] 
            CCP Saberwing wrote:  CCP Z (yes, real Dev name) is examining and looking to build a fully-functioning DUST economy. You're right - currently the economy doesn't function as it should but I assure you we're taking it seriously and have someone o... 
          - by Piraten Hovnoret - at 2014.04.03 07:07:00 
          
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        18. [sugestion] nerf AE - in Feedback/Requests [original thread] 
          HAHA  Made you read =ƒÿ¥ 
          - by Piraten Hovnoret - at 2014.04.03 06:56:00 
          
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        19. [sugestion] cloak and hp scout balance issues - in Feedback/Requests [original thread] 
          Even if I agree about the hmg problem I actually belive the scout/cloak issue is worse hence more important than the hmg problem, this is a suggestion thread about scouts and cloaks.  Regards 
          - by Piraten Hovnoret - at 2014.03.29 11:29:00 
          
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        20. [sugestion] cloak and hp scout balance issues - in Feedback/Requests [original thread] 
          hello al  I am going to do my best to make you al understand but sometimes my bad English gets the best of me.   Any way here we go   I belive the scout are fine as they are however there is 2 main problems as I c it.   1 hp staked scout  2 cloak ... 
          - by Piraten Hovnoret - at 2014.03.29 09:40:00 
          
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