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21. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Proxy chat: Nope, the comms are secure so you cannot hear the enemy communications unless you manage to hack their comms system. Otherwise some good thoughts here. However the proxy chat brought into mind another equipment that the game should ha...
- by Pipsa Possu - at 2013.12.10 06:38:00
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22. What i hate about Dust514 - in Feedback/Requests [original thread]
Best way to make ISK: Use the free starter fits, gives you by far the best return of investment Most effective way to farm WP and SP: Play domination, most of the SP accumulation from battles is passive anyway so the longer the battles the ...
- by Pipsa Possu - at 2013.12.09 22:00:00
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23. Request, dropship controls. - in Feedback/Requests [original thread]
Been there, done that! I haven't even counted the ISK I've spent to learn to fly these....and wait, the fun doesn't stop there. Once you master the basic dropships wait until you try to get your head around that aggressive assault dropship. Took a...
- by Pipsa Possu - at 2013.12.09 20:18:00
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24. Give scout passive cloak - in Feedback/Requests [original thread]
Being scanned reveals you. What you are effectively suggesting is that one class should have ability to cancel a successful scan after they were scanned. No, you cannot nullify a scan that was already successful.
- by Pipsa Possu - at 2013.12.09 12:54:00
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25. Give scout passive cloak - in Feedback/Requests [original thread]
And what's the difference? "Seeing" is a sensory information processed in the brain.
- by Pipsa Possu - at 2013.12.09 12:43:00
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26. Give scout passive cloak - in Feedback/Requests [original thread]
I thought they had this already, called reduced scan profile. And I believe you can reduce that even further with skill called profile dampening.
- by Pipsa Possu - at 2013.12.09 12:08:00
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27. Ramming into vehicles with vehicles - in Feedback/Requests [original thread]
How's that different from destroying the vehicle with swarms, forge guns, railguns etc. Destroying them with weapons is as intentional as it is with ramming them with a purpose. Ramming just doesn't give any WP. Now if vehicle destruction wouldn't...
- by Pipsa Possu - at 2013.12.09 09:58:00
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28. Ramming into vehicles with vehicles - in Feedback/Requests [original thread]
It's not suicide if you and your DS survives the collision, like I did.
- by Pipsa Possu - at 2013.12.09 09:34:00
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29. 1.7 deployment & extended downtime - in Feedback/Requests [original thread]
Well it's really the same to me, but instead of having the scheduled downtime everyday at the same time I'd suggest to have regular uptime of 23 hours and then 30 minute downtime. This in general would cause a slow rotation on the scheduled downti...
- by Pipsa Possu - at 2013.12.09 09:32:00
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30. Ramming into vehicles with vehicles - in Feedback/Requests [original thread]
I'm sure the topic has been discussed before, but I still colliding vehicles IMHO needs some attention WP wise. Ramming a LAV with a tank in order to destroy it. Ramming a dropship with another dropship in order to destroy it. ... You get the po...
- by Pipsa Possu - at 2013.12.09 07:48:00
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31. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Ghosts Chance wrote: - railgun occasionally decides its going to shoot duds, the firing animation and heat build up occurs but no projectile is produced, if you stop firing it doesn't fix it, it persists for entir...
- by Pipsa Possu - at 2013.11.19 08:38:00
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32. 1.5 rendering still an issue - in Technical Support/Bugs [original thread]
Rendering is still an issue. Shooting a target and damaging it with a vehicle weapon can cause the target to disappear. Yesterday I was shooting down dropships with my railtank and if the target was far enough a hit on it caused it to vanish. It...
- by Pipsa Possu - at 2013.10.09 05:53:00
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33. [BUG] Tank Rail Gun turret malfunction - in Technical Support/Bugs [original thread]
Got in my tank and everything was fine. After a while jumped out to drop an uplink for the team and when I got back into the tank the Rail Gun just didn't initialize properly. I didn't get the aiming HUD and trying to fire the cannon didn't do any...
- by Pipsa Possu - at 2013.09.30 10:44:00
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34. Railguns Need to be somehow fixed or removed - in Technical Support/Bugs [original thread]
Well every type has it's nemesis and the OP is asking to remove or "fix" away his nemesis so that he's going to get a free ride on the sky. Yea, you can get a a rail tank fitted with relatively cheap under 300k, but then that Sica/Soma will blow ...
- by Pipsa Possu - at 2013.09.28 10:25:00
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35. [BUG] Rendering with lowered detail level - in Technical Support/Bugs [original thread]
I don't think it has anything to do with distance. I think the whole rendering system regarding the field of vision is somehow screwed if approaching an object causes it to vanish as you get closer and then reappear again.
- by Pipsa Possu - at 2013.09.24 05:34:00
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36. [BUG] Rendering with lowered detail level - in Technical Support/Bugs [original thread]
It's not just players seemingly passing through objects, but objects themselves vanish sometimes. Not players, which has been known to happen for quite some time, not installations which also has been known to happen for a quite some time, but yes...
- by Pipsa Possu - at 2013.09.23 20:55:00
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37. Militia Overdrive vs. Variable Vane Turbine - in Feedback/Requests [original thread]
Two vehicle modules with the same statistics. Militia Overdrive Variable Vane Turbine Both take 10 CPU and 10 PG. What's up with this CCP? Should't the Variable Vane turbine be more efficient CPU and PG wise? Yeah well ok the variable Vane turb...
- by Pipsa Possu - at 2013.09.16 17:32:00
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38. [Bug] Faeries in Dust - in Technical Support/Bugs [original thread]
Yes get rid of the faeries, keep the pixies!
- by Pipsa Possu - at 2013.09.16 06:42:00
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39. LogiLAV & remote repairs? - in General Discussions [original thread]
Simply and shortly put now it's trash since you don't see friendly health bars anymore. Activating remote repair modules don't bring up the friendly health bars either so you have absolutely no idea which vehicle or whose armor should be repaired....
- by Pipsa Possu - at 2013.09.15 21:05:00
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40. Reduce time on Vehicles self destructing - in General Discussions [original thread]
This self destruct feature is freaking insane! At times I've been running with militia forge gun in order to take out turrets and driving to firing position with my logiLAV (which cost "0nly" 230k ISK) and when I get back to my vehicle to move on....
- by Pipsa Possu - at 2013.09.15 20:12:00
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