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1. MLT Railgun ADS aim - in Technical Support/Bugs [original thread]
Noticed this on one game yesterday as I was trying to snipe from a far another tank that was on top of a hill. The ADS aim of the railgun was way off the mark. I had the tank fixed on my sights fired the gun and then the explosion went a few meter...
- by Pipsa Possu - at 2014.03.03 11:24:00
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2. Turret proficiency not working - in Technical Support/Bugs [original thread]
On my own experience (haven't clocked it though) the large missile turret proficiency skill seems to be working as intended. Couple of weeks ago with no skill turning the large missile turret was very painful as it is the slowest of the turrets. N...
- by Pipsa Possu - at 2014.02.26 11:24:00
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3. Tanks fall to the void - in Technical Support/Bugs [original thread]
This has happened to me twice today on two different maps. The both occasions bear significant similarities thus here goes... I drove my tank to a supply depot in the spawn area (red line). While supply depot is replenishing the ammo and fixing t...
- by Pipsa Possu - at 2014.02.24 20:47:00
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4. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
Yes, the owner of a vehicle apparently doesn't chance when it's hacked thus FF when hitting a hacked vehicle. I have had a couple of times vehicles right back on my stock of items after a game in which enemy managed to kill me before I could board...
- by Pipsa Possu - at 2013.12.23 13:23:00
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5. Red Line Timer Incorrect - in Technical Support/Bugs [original thread]
I know, the same goes with tanks as nowadays the fast tanks can actually go chasing escaping enemy tanks into the red zone. Lost one Gunnlogi yesterday while there was still 75. sec on the clock.
- by Pipsa Possu - at 2013.12.18 18:45:00
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6. Scout M-1 scanning precision - in Technical Support/Bugs [original thread]
Please check and confirm whether my observation is correct, but it appears like the Scout M-1 frame does not detect vehicles. I've now paid some attention to this during a few games and it seems to be picking up red players to the HUD radar, but a...
- by Pipsa Possu - at 2013.12.18 11:08:00
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7. kicked from fw for apparent freindly fire. - in Technical Support/Bugs [original thread]
Well I got just booted due to FF too. Was all happy tanking my way on the battlefield, but apparently too many infantry tried to come aboard (obviously to man the turrets that aren't available on my solo tanks). If that infantry runs at my tank an...
- by Pipsa Possu - at 2013.12.17 15:30:00
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8. Ground unsafe zone timer bug - in Technical Support/Bugs [original thread]
Timer does not give out true value. Was chasing enemy tank to the red zone and was coming out. Thought I had plenty of time as the counter still had 7.5 secs left when I blew up committing suicide. Please fix.
- by Pipsa Possu - at 2013.12.17 13:12:00
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9. Any word on FW FF? - in Technical Support/Bugs [original thread]
RE's will deal damage to another RE's on the same location. Placing several RE's on the same spot will create FF equal to each RE blowing up at the same time times the number of RE's.
- by Pipsa Possu - at 2013.12.17 11:10:00
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10. Tanks-shield boosters not working - in Technical Support/Bugs [original thread]
Yes, it works most of the time.
- by Pipsa Possu - at 2013.12.17 09:06:00
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11. Militia Shotgun hit detection - in Technical Support/Bugs [original thread]
Another day another game. Dance of death with red dot: Shot 1: took most of his/her armor Shot 2: aim was way to the side of the opposing player (s)he managed to strafe away, but yet it killed him/her. Where's the hitbox? Running behind the play...
- by Pipsa Possu - at 2013.12.17 08:45:00
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12. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
How about not enabling the suicide option until the TACnet gives ultimatum for inactivity?
- by Pipsa Possu - at 2013.12.17 08:34:00
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13. Shields on Vehicles Recharging Even While Under Heavy Fire - in Technical Support/Bugs [original thread]
Yes, most of the time the shield boosters actually work you know.
- by Pipsa Possu - at 2013.12.17 06:57:00
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14. Tanks-shield boosters not working - in Technical Support/Bugs [original thread]
HAve lost one dropship due to this failure, and probably one or two tanks too.
- by Pipsa Possu - at 2013.12.17 06:56:00
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15. [BUG] 80GJ Railgun - in Technical Support/Bugs [original thread]
This bug plagues at least the militia version and most likely all the higher tier versions too. The description of the weapon defines the fire interval to be 1.4 secs, but by pressing the fire button and keeping if pressed enables the gun to fire ...
- by Pipsa Possu - at 2013.12.16 13:25:00
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16. Militia Shotgun hit detection - in Technical Support/Bugs [original thread]
There seems to be some improvement needed with the (militia) shotgun hit detection. Had red player on my sights. 1st Shot: connected and took of all of his/her shields and about 80% of armor. 2nd Shot: the red player filled approximately 2/3 of ...
- by Pipsa Possu - at 2013.12.15 22:42:00
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17. FW kick without me doing damage? - in Technical Support/Bugs [original thread]
Meee One wrote: LOL,but i have seen team killers shooting allies and reviving them before they can punish. dy5t0pia went 9/23 and 11-15 of those deaths were blueberries farming him. You should have a system where 3-5 team kills equals at least...
- by Pipsa Possu - at 2013.12.11 09:48:00
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18. Large Missile Turrets Semi-Automatic Bug - in Technical Support/Bugs [original thread]
Yup, it's inconsistent. Full auto at first, but after the first load it might shoot just anything between 0-12 missiles.
- by Pipsa Possu - at 2013.12.10 19:16:00
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19. My review of 1.7 - so far - in Feedback/Requests [original thread]
Vehicles are cheap. MLT tank less than 50k and mediocre Madrugar less than 300k. MLT tanks became just commodity disposable goods.
- by Pipsa Possu - at 2013.12.10 18:36:00
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20. Login via www to get SP bonus - in Feedback/Requests [original thread]
Wouldn't that kinda render the "activity bonus" out of it's purpose?
- by Pipsa Possu - at 2013.12.10 12:33:00
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