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501. Market - AUR only - in General Discussions [original thread]
I've had this a few times... hard reset the ps3... It has solved it every time for me so far.
- by Pent'noir - at 2012.08.19 05:13:00
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502. back online in 20 minutes - in General Discussions [original thread]
Yeah, they never said that it was a normal distribution of a bell curve. I'd be guessing its more like a negative skewed curve and the 20 min was at the -4 (hehe) standard deviation.
- by Pent'noir - at 2012.08.18 04:38:00
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503. Multiple Characters. - in General Discussions [original thread]
I could see me using more than one toon if it meant I could have more market orders, manufacturing slots, research slots, or some form of passive isk. Or if they also end up having faction standings, then I'd have one where I don't do anything for...
- by Pent'noir - at 2012.08.17 07:50:00
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504. So, how are you gonna manage your isk - in General Discussions [original thread]
Same profession as I did before... militia scout with a swarm launcher and smg. I never ran with alot proto stuff because I plan on dying alot, but ended up with 10k dropsuit fits of the advanced swarm, proto av grenades, and an assult smg. since ...
- by Pent'noir - at 2012.08.17 07:16:00
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505. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Instead of making new weapons with special features, give us different types of ammo with different stats and make the ammo apart of the market where eventually someone has to make it.... Although if this isn't apart of the plan then... 1. Nano S...
- by Pent'noir - at 2012.08.17 06:58:00
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506. Instant Battle Finder Error Message Box - in Technical Support/Bugs [original thread]
I'm not sure if this means anything or if its just a random glitch. So here is what I was doing... I wanted to sort my dropsuit fittings, so I deleted them all and made 5 different fittings. Then I selected one of them as a default fit and went to...
- by Pent'noir - at 2012.08.16 08:46:00
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507. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Learn to weigh the risk/reward benefits. Don't use what you can't afford to lose. Loosing expensive gear is now a little bit more meaningful. Seeing ppl in full proto is the exception and not the norm. Eventually the contract rewards will help det...
- by Pent'noir - at 2012.08.16 05:30:00
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508. Skill Booster variant - in Feedback/Requests [original thread]
A few options would be nice for those that can't spend alot of time playing, but are still willing to pay something for an active booster. examples: 1. Booster that gives 10-30% increase until a certain sp amount is aquired 2. Booster that runs ...
- by Pent'noir - at 2012.08.14 22:53:00
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509. PSN ID in character info! - in Feedback/Requests [original thread]
while I agree that I'd rather not make my psn id known to everyone, I would imagine that a corp that is worried about a spy would ask for it anyways... Although the work around for a spy would to be just to have multiple psn id's. They could make ...
- by Pent'noir - at 2012.08.13 05:00:00
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510. Actual BPO's - in General Discussions [original thread]
This is what I am hoping to see Meta 1: (Militia or basic items) BPO's with mineral costs Meta 2-4: No bpo's or bpc's, obtain through npc salvage Meta 5+: Loyalty Point bpc's and tech II invention (with best results from meta 4) (Yeah, I have no...
- by Pent'noir - at 2012.08.12 23:38:00
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511. Actual BPO's - in General Discussions [original thread]
Has anyone heard anything about when the actual bpo's for dust weapons and vehicles will hit TQ? Or if they will ever take part of the mineral/manufacturing/transportation market? Currently our inventory and market place travels with us to any pla...
- by Pent'noir - at 2012.08.11 23:30:00
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512. Drifting Droplinks - in Technical Support/Bugs [original thread]
Sometimes the droplink icon on the map and droplink itself will drift from its original positon, although it will still spawn you at the original position. I do not notice it much (but it stil happens from time to time) when placing a droplink in ...
- by Pent'noir - at 2012.08.09 20:34:00
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513. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
That sounds like a good idea. I would prefer it to be some sort of installation that you would have to buy, so if someone wants to spend the cash, then they could have a large dome sheild around a stationary position. I don't care so much for free...
- by Pent'noir - at 2012.07.31 21:47:00
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514. Swarmer Reticule Bug - in Feedback/Requests [original thread]
This bug does happen alot with exactly what you said. If you are tracking a ds or tank just before it explodes, then the target square will stay on your screen. I can't remember if it goes away once you get a new lock on another ds or tank tho... ...
- by Pent'noir - at 2012.07.31 12:58:00
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515. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
Conflict is good, its what makes playing fun. It gives you a goal, whether it is becoming a regional racketeer or artifical price setting of dust weapons or what ever else a person can think of. Without conflict, I think these games would be rathe...
- by Pent'noir - at 2012.07.30 23:03:00
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516. CPU and Powergrid costs on Hand Grenades? - in Feedback/Requests [original thread]
ahh thats an easy one to bs about. Lets say they dont use the normal explosives that we are used to... Maybe some highly unstable compound or maybe a particle of anti-matter that must be kept in a stasis field or it will blowup. So as soon as you ...
- by Pent'noir - at 2012.07.29 22:38:00
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517. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Bravo SnakeBlood wrote: I think grouping system should only allow you to group a squad into a match as it is now, but i think it is fairly nessesery for us to have it in beta before launceh so we can see if it works and al...
- by Pent'noir - at 2012.07.29 10:08:00
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518. A way to stop dropship crushing - in Feedback/Requests [original thread]
It's a fair tactic and they already take dmg if they ram stuff. When the vehicles aren't militia and they actually have to pay for their stuff, then they will probably be a bit more picky about when to squish ppl because it puts them in a very nic...
- by Pent'noir - at 2012.07.28 16:11:00
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519. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
I don't really look forward to seeing uber geared teams that roll out atleast three high end tanks every game in the general matches. They will just end up destroying everyone that isn't apart of a hardcore group. I want everyone to play with thei...
- by Pent'noir - at 2012.07.28 14:45:00
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520. NO GAME NO GAIN !!! - in Feedback/Requests [original thread]
This has a few drawbacks... 1. It will promote ppl to find a hiding spot and just do nothing for the rest of the game instead of leaving. 2. It punishes ppl for getting disconnected or having their game bug out (things they can't control). 3. ...
- by Pent'noir - at 2012.07.28 11:48:00
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