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1421. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Wicked Glory wrote: Tech Ohm Eaven wrote: Wicked Glory wrote: Jotun Hiem wrote: Wicked Glory wrote: Then they turn around and kill you before you kill them And then what happens if you're not behind them? Oh wait you die, with abs...
- by Paran Tadec - at 2013.02.04 00:31:00
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1422. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Wicked Glory wrote: Jotun Hiem wrote: Wicked Glory wrote: Then they turn around and kill you before you kill them And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design. ...
- by Paran Tadec - at 2013.02.04 00:17:00
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1423. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Scheneighnay McBob wrote: Also lol at the sudden group of imperfects insisting everything but their ARs are OP. I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the...
- by Paran Tadec - at 2013.02.04 00:11:00
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1424. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
IRuby Heart wrote: The Heavy itself is not the problem, it's the damn guns, why do they have so much range? Anyone who wants to BS me with "it's only effective from close quarters" can stfu right now. I got so many clips of me dying to a heavy ...
- by Paran Tadec - at 2013.02.04 00:10:00
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1425. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
xprotoman23 wrote: HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons. Currently by pressing R1 the HMG begins to fire wh...
- by Paran Tadec - at 2013.02.04 00:03:00
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1426. Mercenary Pack - in General Discussions [original thread]
No, CCP will only take your money once.
- by Paran Tadec - at 2013.02.03 15:05:00
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1427. Day in the life of a blueberry - in General Discussions [original thread]
https://www.youtube.com/watch?v=0Ec7qftM0IY Someone help him. Please.
- by Paran Tadec - at 2013.02.03 07:36:00
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1428. Does anyone have the Logistics Type-II dropsuit? - in General Discussions [original thread]
Maybe next time you will read all the stats, scrublet. This suit has better movement in exchange for the loss of one equipment slot. It is in no means inferior, just different.
- by Paran Tadec - at 2013.02.03 06:24:00
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1429. Tactical/Precision Strike - in General Discussions [original thread]
Milk Supreme wrote: Not available in public matches, only corp ones in lowsec Uh no. Is this really the caliber of ZionTCD recruits? LOLOLOL
- by Paran Tadec - at 2013.02.03 06:22:00
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1430. Galaxy note 2 and EVE online - in General Discussions [original thread]
CCP tried a while back to get a version of it running on tablets. That said, I'd rather have a commander mode for Dust allowing the commander to be able to take control during corp matches, even if they can't get to a ps3.
- by Paran Tadec - at 2013.02.03 05:28:00
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1431. Best of the newberry corporations! - in General Discussions [original thread]
Death Dealers been around for quite a while. Since atleast when the corp feature came out....
- by Paran Tadec - at 2013.02.03 05:24:00
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1432. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
I cant stand dumb blueberries who jump in front of my stream of HMG hellfire death and soak up all the hate I am sending.
- by Paran Tadec - at 2013.02.03 05:22:00
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1433. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also: In eve you lose a ship you have to buy a new one. just like fittings in DUST. there's also no penalty for teamkilling in EVE unless you pop someone in highsec. then concord just blows your ship up. there's no justi...
- by Paran Tadec - at 2013.02.03 05:22:00
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1434. Hey corps. - in General Discussions [original thread]
u mad bro? sounds like it. a little jelly too.
- by Paran Tadec - at 2013.02.03 05:21:00
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1435. Imperfects should not be allowed to stack squads! - in General Discussions [original thread]
SHOOOOTER wrote: I have been in this beta for almost a month just before open beta. And the imperfect are ruining this game! They dominate every match they are in and take little to no deaths. I'm okay with one squad but when there are more the...
- by Paran Tadec - at 2013.02.03 04:01:00
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1436. 'Syndicate' Submachine Gun - in General Discussions [original thread]
Why would you give gamestop business?
- by Paran Tadec - at 2013.02.03 00:36:00
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1437. [Request] Hitting Snipers with fire should kick them out of scoped view - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not needed IMO. I have no problems killing snipers at close range with the DPS of a militia or standard AR. Sometimes they manage to snipe me at close range while I'm shooting them before I can deliver the finishing...
- by Paran Tadec - at 2013.02.03 00:32:00
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1438. [Request] Hitting Snipers with fire should kick them out of scoped view - in Feedback/Requests [original thread]
Sete Clifton wrote: I don't think taking them out of the scope is a good solution, but I do agree that it should take their aim off slightly (although this should happen with all weapons). If you take them out of the scope, then sniping would b...
- by Paran Tadec - at 2013.02.03 00:29:00
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1439. Crossbows - in Feedback/Requests [original thread]
Go back to CoD scrublekan
- by Paran Tadec - at 2013.02.03 00:27:00
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1440. So I just ran around with a HK shotty. - in General Discussions [original thread]
3...2...1....til nerf shotgun scout threads begin...oh wait....
- by Paran Tadec - at 2013.02.02 06:33:00
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