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161. Scout Registry / Killboard - in General Discussions [original thread]
and this threadnaught continues to grow :D glad to see scouts still alive and kicking out there.
- by Paladin Sas - at 2013.11.22 19:07:00
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162. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Is there any word on a short video showing the recoil/dispersion compairsons between the racial rifles?
- by Paladin Sas - at 2013.11.22 19:04:00
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163. Thanks, Scotty - in General Discussions [original thread]
bro, my M1's are my primary weapon
- by Paladin Sas - at 2013.11.19 00:33:00
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164. Most Used Fitting? - in General Discussions [original thread]
"dragonfly" caldari assault "toxin" AR "toxin"smg M1 locus std nanohive complex shield extender complex damage mod basic armor rep adv CPU upgrade total isk comes out to around 17k
- by Paladin Sas - at 2013.10.14 22:45:00
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165. Sniper rifles and heavies - in General Discussions [original thread]
once again, we see a thread where OP is QQ about a perfectly legit tactic. you dont like it? find a counter instead of crying nerf.
- by Paladin Sas - at 2013.10.04 16:25:00
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166. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
time to dust off my plasma cannon :D
- by Paladin Sas - at 2013.10.03 06:06:00
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167. EoN vs Everyone :: Stats - in The War Room [original thread]
Shotty GoBang wrote: Soraya Xel wrote: There is one important stat that needs to be in-game, Kill/Death ratio can be REMOVED for all I care. Without KDR as a means of measurement, how will we know who runs ARs? simple rational, your ...
- by Paladin Sas - at 2013.10.02 04:45:00
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168. engaging smg with ar - in General Discussions [original thread]
Mortedeamor wrote: ugg reset wrote: Mortedeamor wrote: the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every we...
- by Paladin Sas - at 2013.10.01 18:09:00
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169. engaging smg with ar - in General Discussions [original thread]
issues with an SMG, learn to shoot from further away, the SMG is the king of CQC as it should be. AR users need to learn to back up, or deal with a weapon system doing what its intended to do.
- by Paladin Sas - at 2013.10.01 16:59:00
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170. Get a mouse and keyboard. - in General Discussions [original thread]
am i the only person that uses an unmodded DS3 with the aim assist turned off and sensitivity turned on maximum?
- by Paladin Sas - at 2013.09.30 18:21:00
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171. Plasma Cannons... My Obsession - in General Discussions [original thread]
CCP Rattati wrote: I used the PLC a lot in 1.3 but I'm having way less success with it in 1.4, I have no idea why, it just feels that sometimes the projectile hits and kind of fizzles/disappears without causing much harm. Am I the only one? i...
- by Paladin Sas - at 2013.09.12 09:55:00
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172. Dying and Dust - Tips in Avoiding Death - in General Discussions [original thread]
remember this, the only thing more lethal to you than an anemy, is a blueberry... they will get you killed every time
- by Paladin Sas - at 2013.09.05 20:37:00
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173. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Iron Wolf Saber wrote: Lurchasaurus wrote: Iron Wolf Saber wrote: Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare tou'che WW2, the battle for Aachen... when the tanks...
- by Paladin Sas - at 2013.09.04 07:32:00
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174. Hey Logic Loop - in Outposts [original thread]
just curious, have you experimented with enviromental hazards, like electricity and such? i ask because i think that a REALLY cool minnie outpost in the future might be something akin to a tech graveyard. a place where junk and debris have collect...
- by Paladin Sas - at 2013.09.04 07:20:00
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175. New Stuff Not Listed - in General Discussions [original thread]
the invisable star map in the warbarge has been gone for a while now, not part of 1.4
- by Paladin Sas - at 2013.09.03 14:09:00
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176. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
lithkul devant wrote: Medic 1879 wrote: lithkul devant wrote: Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle as long as they are n...
- by Paladin Sas - at 2013.08.30 21:07:00
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177. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
im ok with dropships filled with swarms and massdrivers, what scares me is the crack team that fills their dropship with proto snipers who practice regularly
- by Paladin Sas - at 2013.08.30 09:09:00
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178. STD+10% dmg = poorman's PRO weapon? - in General Discussions [original thread]
Beren Hurin wrote: Paladin Sas wrote: Beren Hurin wrote: Paladin Sas wrote: -.- ok, so maybe i run a Duvolle AR with profiency 5 and double complex damage mods... "sorry, did i just melt your face off? its ok, you didnt need it anyway"...
- by Paladin Sas - at 2013.08.29 17:53:00
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179. STD+10% dmg = poorman's PRO weapon? - in General Discussions [original thread]
Beren Hurin wrote: Paladin Sas wrote: -.- ok, so maybe i run a Duvolle AR with profiency 5 and double complex damage mods... "sorry, did i just melt your face off? its ok, you didnt need it anyway" edit - come to think about it... my AV fi...
- by Paladin Sas - at 2013.08.29 17:44:00
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180. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
I like that their adding vehicle ammo, its an amazing feature that i believe should have been there from the beginning, but i foresee a few flaws and i would like to share my thoughts on them. (Problem) if i understand correctly, the only way to ...
- by Paladin Sas - at 2013.08.29 17:43:00
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