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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Shotty GoBang
Pro Hic Immortalis
1387
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Posted - 2013.10.01 21:45:00 -
[31] - Quote
Soraya Xel wrote: There is one important stat that needs to be in-game, Kill/Death ratio can be REMOVED for all I care.
Without KDR as a means of measurement, how will we know who runs ARs? |
ZDub 303
TeamPlayers EoN.
2094
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Posted - 2013.10.01 21:45:00 -
[32] - Quote
Soraya Xel wrote:CCP Nullarbor wrote:I hear you, although there is a big leap between me querying some information vs making it available for everyone in some meaningful and scalable way in game. We do need some better stats per corp and per character though, similar to EVEs killboard stats you want to be able to measure the efficiency of a single mercenary or a group of mercenaries before you fight alongside or even against them. There is one important stat that needs to be in-game, Kill/Death ratio can be REMOVED for all I care. But we NEED ISK EFFICIENCY. We're mercenaries working for corporations. Money is everything. Character sheets, leaderboards, match end boards, should all be focused around our ISK efficiency rating.
isk efficiency is so-so imo... win/loss ratio is more important.
Who cares how isk efficient your corp is if you lose every single battle though? Win/Loss ratio makes much more sense... from a 'hire my corp' standpoint imho.
Unfortunately... for many many mercs money is not everything.. but as open beta players phase out due to normal attrition it might become a meaningful stat again.
Unfortunately CCP made a big mistake liquidating the open beta salvage, thus giving anyone who played in open beta around 300-500 million ISK... made it all but irrelevant for many of us. |
Zatara Rought
TeamPlayers EoN.
1216
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Posted - 2013.10.02 00:16:00 -
[33] - Quote
Agreed. Although a isk efficiency for pubs is more important than win loss ratio...unless you could somehow extrapolate a players or corp influence on winning a match in the form of a modifier. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3217
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Posted - 2013.10.02 01:16:00 -
[34] - Quote
Aeon Amadi wrote:CCP Nullarbor wrote:I started doing some digging into the EoN war recently and have been posting some stats on my twitter if you're interested. https://twitter.com/CCP_NullarborLet me know if you guys are interested in any particulars. I'd be interested to see the ratio of players on the side of EoN to players on the side of the opposition.
Bumping this. Out of 2,400 people - the importance of the ratio to who's on who's side is paramount.
The Battle of Thermopylae would not have been nearly as historically significant if it was an even match. |
demens grimwulff
A.N.O.N.Y.M.O.U.S.
11
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Posted - 2013.10.02 04:18:00 -
[35] - Quote
Shotty GoBang wrote:Soraya Xel wrote: There is one important stat that needs to be in-game, Kill/Death ratio can be REMOVED for all I care.
Without KDR as a means of measurement, how will we know who runs ARs?
LOL wow... My non-AR alts have higher KDRs than my AR main... The SCR is way more powerful than the AR and my logi +MD toon is extremely strong too. Please stop the QQ, it is getting silly. |
Paladin Sas
Pro Hic Immortalis
248
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Posted - 2013.10.02 04:45:00 -
[36] - Quote
Shotty GoBang wrote:Soraya Xel wrote: There is one important stat that needs to be in-game, Kill/Death ratio can be REMOVED for all I care.
Without KDR as a means of measurement, how will we know who runs ARs?
simple rational, your an AR user untill proven otherwise.
on a sidenote, im a shameless AR user. +1 for generic unoriginality on myself |
G Torq
ALTA B2O
240
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Posted - 2013.10.02 06:02:00 -
[37] - Quote
ZDub 303 wrote:Soraya Xel wrote:[quote=CCP Nullarbor]Character sheets, leaderboards, match end boards, should all be focused around our ISK efficiency rating. isk efficiency is so-so imo... win/loss ratio is more important. Who cares how isk efficient your corp is if you lose every single battle though? Win/Loss ratio makes much more sense... from a 'hire my corp' standpoint imho. I'm kinda with Nullarbor on this one - first metric people should get used to, is ISK Efficiency, though I'm not sure I want this (or skills/SP) reflected on my public char-sheet.
After that, Win vs Loss vs DNF for public and FW matches. (Yes, I want DNF as a stat, even if if gets affected by things like network issues)
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Doyle Reese
OSG Planetary Operations Covert Intervention
438
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Posted - 2013.10.02 15:08:00 -
[38] - Quote
I hope someone makes an article about this and convert ISK to actual currency (using the price of PLEXes), would like to see how it compares to EVE events |
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