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241. When When When???????????? - in General Discussions [original thread]
Borne Velvalor wrote: Outer Raven wrote: According to the Vegas live stream 1.7 - 1.8 for Heavy suits more so than scouts lucky you. Apparently they have models of the Heavy suit to work with, while they are still playing with scouts. ___...
- by Outer Raven - at 2013.10.19 23:10:00
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242. When When When???????????? - in General Discussions [original thread]
According to the Vegas live stream 1.7 - 1.8 for Heavy suits more so than scouts lucky you. Apparently they have models of the Heavy suit to work with, while they are still playing with scouts. __________________________________________________...
- by Outer Raven - at 2013.10.19 23:01:00
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243. In round table - in General Discussions [original thread]
Zion Shad wrote: Lighting will change very soon... This will help the frame rate a lot and the coloring of items and suits will be better Is that with the incoming engine enhancement mentioned a little while ago. _________________________...
- by Outer Raven - at 2013.10.19 22:56:00
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244. In round table - in General Discussions [original thread]
What is the eta on environmental effects such a rain storms, blizzards, sand storms, etc. _______________________________________________________________________________________________ GǣStrategy without tactics is the slowest route to vic...
- by Outer Raven - at 2013.10.19 22:52:00
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245. Warbarge update livestream (vegas) - in General Discussions [original thread]
Soooo,,,,,,,,just watched the dust 514 portion of the Eve Vegas live stream and the changes that they at CCP are proposing sound " EPIC "!!!!!! So for those of you that have not heard warbarges will be changed to actual barges through EVE!! What...
- by Outer Raven - at 2013.10.19 22:42:00
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246. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
Delta 749 wrote: Outer Raven wrote: Delta 749 wrote: So you want zoom but dont want zoom? I dont get what you are trying to get at since a variable zoom scope has a pretty clear meaning and you describe something that functions exactly th...
- by Outer Raven - at 2013.10.15 02:42:00
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247. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
lrian Locust wrote: An additional skill for zoom would be great! here's an alternative: add a new module that allows you to zoom (or automatically increases zoom). This way mercs can choose to trade in additional zoom vs. e.g. damage modifier...
- by Outer Raven - at 2013.10.15 02:39:00
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248. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
Delta 749 wrote: So you want zoom but dont want zoom? I dont get what you are trying to get at since a variable zoom scope has a pretty clear meaning and you describe something that functions exactly that way but say it shouldnt actually zoom i...
- by Outer Raven - at 2013.10.15 02:29:00
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249. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
Operative 1171 Aajli wrote: Outer Raven wrote: Something on my mind as of late has been the reason sniper rifle's have no built in variable scope. Not to increase the zoom of said rifle per se but to enhance what is in its sight. There doesn...
- by Outer Raven - at 2013.10.15 02:22:00
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250. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
Oh wait wait , let me add this before there is any confusion. I've been a sniper for a "While" I land shots consistently no prob with gun game. This was just a lamentation on a proposed mechanic is all. One can dream right. ------------------...
- by Outer Raven - at 2013.10.15 02:20:00
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251. What is it about the shotgun that messes with its hit detection - in General Discussions [original thread]
Shotty GoBang wrote: Good post OP. Would be neat to know the "why" behind phantom pellets, but better if the dang thing would just work :-) Last we heard, a fix was in for 1.6 (november) . Thanks for the comment, 1.6 may bring new life to t...
- by Outer Raven - at 2013.10.15 02:08:00
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252. What is it about the shotgun that messes with its hit detection - in General Discussions [original thread]
Johnny Guilt wrote: The shotgun is pretty decent able to 2 shot most mid suits and 3-4shot heavy when it completely connects,however it's hit reregistration mechaincs work similar to dot/ precision scoped weapons at hipfire meaning,the hipfire ...
- by Outer Raven - at 2013.10.15 02:02:00
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253. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
Something on my mind as of late has been the reason sniper rifle's have no built in variable scope. Not to increase the zoom of said rifle per se but to enhance what is in its sight. There doesn't need to be an increase to the range of zoom for th...
- by Outer Raven - at 2013.10.15 01:44:00
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254. What is it about the shotgun that messes with its hit detection - in General Discussions [original thread]
Monkey MAC wrote: Its down to the nature of the shotgun! There are a couple of ways a shotgun shell can be detected! 1. Multiple HitScan Calls Call and Model multiple HitScan functions simultaneously, while and AR calls 12 a second it has no p...
- by Outer Raven - at 2013.10.15 00:54:00
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255. Content of 1.6 - CCP give US a GLIMMER!!!!! - in General Discussions [original thread]
Forlorn Destrier wrote: We had new content last month - there were 3 new maps with variations for each game mode. Maps are content yes I agree with you however the content most are an have been looking forward to have been suits, vehicles, f...
- by Outer Raven - at 2013.10.15 00:34:00
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256. Are there too many control points? - in General Discussions [original thread]
I have a sneaking suspicion that the new maps are precursors to 24 vs 24 or larger battles. Other wise they might have increased map size to supercede red line abuse but created a new problem of ring around the map game play as stated earlier, but...
- by Outer Raven - at 2013.10.15 00:27:00
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257. Content of 1.6 - CCP give US a GLIMMER!!!!! - in General Discussions [original thread]
Kazeno Rannaa wrote: True Adamance wrote: Kazeno Rannaa wrote: True, I do believe that you are right on the time frame for the suits, but as for weapons, we haven't seen anything new since a week after Uprising 1.0 came out and that was...
- by Outer Raven - at 2013.10.15 00:11:00
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258. Content of 1.6 - CCP give US a GLIMMER!!!!! - in General Discussions [original thread]
New toys are always a welcomed addition in these type of games even when there are other issues to be handled. I for one wouldn't mind calling in my hover bike to quickly position myself for a nice head shot courtesy of my Charge Sniper Rifle. But...
- by Outer Raven - at 2013.10.15 00:00:00
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259. What is it about the shotgun that messes with its hit detection - in General Discussions [original thread]
8213 wrote: 1. Hit detection on Scouts is broken. 2. You didn't specify your Shotgun. Damage Mods? What Skills do you have so far? Which Shotgun were you using? If its a Prototype Scout, there is a slim chance he might have survived. 3. Shotgun...
- by Outer Raven - at 2013.10.14 23:43:00
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260. What is it about the shotgun that messes with its hit detection - in General Discussions [original thread]
^^Not the dark side again, I was so close to nirvana this time oh well.
- by Outer Raven - at 2013.10.14 21:37:00
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