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801. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Foxbat 071 wrote: Seeing all the talk of scrambler pistols, I decided to put some SP into them today. Made a simple militia fit with dual pistols and a scanner. Pretty awesome stuff. I just may spend some of the SP I've ...
- by Oswald Rehnquist - at 2013.11.16 05:54:00
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802. let's talk dust: Support and Suppression. - in General Discussions [original thread]
Pin point accurate weapons are not suppression weapons in dust Real suppression weapons would be an HMG like weapon with double the damage and 70m range that is inaccurate as hell. It forces people to run because a few stray bullets will kill you...
- by Oswald Rehnquist - at 2013.11.16 04:13:00
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803. What would you do with 10 mil SP? - in General Discussions [original thread]
considering that the next few months of dust are going to be a make it or break it moment with a lot of changes, it would behoove you to wait to after major changes get processed, but this is coming from a guy with 3 mill saved up on this 11.5 mil...
- by Oswald Rehnquist - at 2013.11.16 01:58:00
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804. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: I'm not a big fan of the coloring system used at present. I think suits should be colored by racial standards and not role standards. I want all three of my Gallente suits green! Caldari can be that gunmetal color, Amarr gold, ...
- by Oswald Rehnquist - at 2013.11.16 00:07:00
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805. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: Spademan wrote: Quil Evrything wrote: Jak'Saan wrote: As a senior software engineer I have to finally say DUST 514 is a horrible piece of software. As another senior software engineer, I resent that remark :) The...
- by Oswald Rehnquist - at 2013.11.15 23:24:00
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806. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Sadly I am writing a paper on the social construction of crime and criminal identityGǪ. and poking around the forums Let me know how it goes I wasn't much of a fan of Howard Becker Labeling theory, I take it you're a crim...
- by Oswald Rehnquist - at 2013.11.15 21:41:00
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807. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Quil Evrything wrote: Unless your name is shotty. Ive seen him wax some guy in under 2 seconds, from 25 or 30m I think? :-/ Probably a 'bit further. Sharpshooter adds quite a 'bit of reach to the SMG. In my opinion, ...
- by Oswald Rehnquist - at 2013.11.15 15:32:00
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808. new specs for the PLASMA RIFLE? - in General Discussions [original thread]
SILVERBACK 02 wrote: Oswald Rehnquist wrote: https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread a few threads ups those are stats for the rail and combat rifle.. i have nothing to compare it tooo lmao!! it ...
- by Oswald Rehnquist - at 2013.11.15 15:10:00
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809. new specs for the PLASMA RIFLE? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread a few threads ups
- by Oswald Rehnquist - at 2013.11.15 15:06:00
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810. Scout Registry / Killboard - in General Discussions [original thread]
I remember somebody at one point asked about recording something, I got a recorder and produced this http://www.youtube.com/watch?v=i8X7qUXaqS8&feature=youtu.be Plenty of flaws in my gameplay in the video (especially my first death as I wa...
- by Oswald Rehnquist - at 2013.11.15 09:19:00
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811. why are shotguns so weak? - in General Discussions [original thread]
The shotgun is at its strongest now that its been for a while, and I'm able to two shot kill most peeps, using a militia at the perfect distance with a headshot you can register around 450-500 damage. I know this because I literally only took one...
- by Oswald Rehnquist - at 2013.11.15 07:54:00
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812. Plasma cannoneering - in General Discussions [original thread]
Suggested A Plasma Cannon Event Essentially I agree.
- by Oswald Rehnquist - at 2013.11.15 07:36:00
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813. A case for bpo's - in General Discussions [original thread]
I agree with the others, one big fat no, and my most expensive fit is like 15k, thus nothing even close to proto. The added risk prevents people from acting stupid, if you play other fps games, people run in over and over and over. With isk peopl...
- by Oswald Rehnquist - at 2013.11.15 07:30:00
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814. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Marston VC wrote: Oswald Rehnquist wrote: Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone. Ac...
- by Oswald Rehnquist - at 2013.11.15 01:11:00
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815. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Baal Omniscient wrote: They are so wise spread now that there might as well be a UAV overhead at all times. Once again CCP has added something to the game without adding a proper countermeasure to it (short of changing your entire play-style to...
- by Oswald Rehnquist - at 2013.11.15 00:58:00
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816. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes. If we get rid of the spinning mechanic an...
- by Oswald Rehnquist - at 2013.11.15 00:56:00
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817. I am dissatisfied with the Minmatar Assault bonus. - in General Discussions [original thread]
Krom Ganesh wrote: Oswald Rehnquist wrote: Yes and no, The Caldari assault should get a reduction to spool up time (all light rail weapons should have spool up time) The Amarr is good, The other two are harder to come by, light projecti...
- by Oswald Rehnquist - at 2013.11.15 00:47:00
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818. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: The problem with active scanners is that they allow their user to scan too frequently. When both teams have a constant feed of each others locations (because the best counter to the active scanner is... the active scanner), t...
- by Oswald Rehnquist - at 2013.11.15 00:41:00
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819. I am dissatisfied with the Minmatar Assault bonus. - in General Discussions [original thread]
Garth Mandra wrote: I'd like to see all assault suits get a not quite direct damage boost to their racial weapons (laser heat build up, projectile clip size, plasma reload?, rail range?). And then add in another assault type suit with a generi...
- by Oswald Rehnquist - at 2013.11.15 00:28:00
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820. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone. Active scanners could use ADSing while scanning to...
- by Oswald Rehnquist - at 2013.11.15 00:23:00
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