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41. OB's included in Total TK damage? - in General Discussions [original thread]
Hm.. You're probably right. I don't know, it just seems a little harsh to penalize someone for OB'ing a crowd and there be 1 blue berry in the mix. unless.. Is the damage capped at how much HP you're Blue berry had? or is based on the damage outp...
- by OSGR Valdez - at 2013.12.10 16:11:00
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42. OB's included in Total TK damage? - in General Discussions [original thread]
I really * hope they're not
- by OSGR Valdez - at 2013.12.10 16:06:00
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43. Congratz CCP game is even more ez mode.. - in General Discussions [original thread]
19 / 7 is bad.. I might not spec into it because of that..
- by OSGR Valdez - at 2013.12.10 16:01:00
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44. FW Griefing Targets - in General Discussions [original thread]
YES! I'M NOT ON THE LIST!
- by OSGR Valdez - at 2013.12.10 07:34:00
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45. Are they seriously nerfing shields? - in General Discussions [original thread]
Parson Atreides wrote: The problem is CCP takes so long to do anything that by the time they do it, a lot of other stuff is different and the change is either overkill, completely pointless, or currently unneeded. They were talking about a ner...
- by OSGR Valdez - at 2013.12.04 21:17:00
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46. Are they seriously nerfing shields? - in General Discussions [original thread]
BMSTUBBY wrote: OSGR Valdez wrote: I'm not sure if it's a rumor or not, but I heard that a shield module penalty is coming up. Anyone got det's? Well if you would have looked at the list before posting you would have found no less that 2...
- by OSGR Valdez - at 2013.12.04 21:09:00
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47. Are they seriously nerfing shields? - in General Discussions [original thread]
Knight Soiaire wrote: Patch Notes, read them. The specifics haven't been revealed yet (Percentage), but yes, shields are being nerfed. Thanks for the tip, reading up right now. Oh my gawd this stupid..
- by OSGR Valdez - at 2013.12.04 21:07:00
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48. Are they seriously nerfing shields? - in General Discussions [original thread]
I'm not sure if it's a rumor or not, but I heard that a shield module penalty is coming up. Anyone got det's?
- by OSGR Valdez - at 2013.12.04 21:05:00
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49. Why don't we get the weapons we kill when it's pc? - in General Discussions [original thread]
50% of everything goes into a pool (the other 50% is destroyed). At the end of the match you get 1/16 from that pool. As far as I know nothing else plays a determining factor. It would be nice to get what we killed, but then logis and everyone el...
- by OSGR Valdez - at 2013.11.15 14:57:00
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50. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Zatara Rought wrote: It seems obvious between the 2 different types that the modded was simply putting a small amount of time between certain portions of the clip in order to negate the recoil...however this did seem to translate into a slightl...
- by OSGR Valdez - at 2013.11.15 14:52:00
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51. will we see more officer weapons in 1.7? - in General Discussions [original thread]
Like an officer flaylock? I already know how they can do it. Make it a pre-nerf version. and BAM you got an officer flaylock XD
- by OSGR Valdez - at 2013.11.14 17:50:00
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52. Respec Petition - in General Discussions [original thread]
'yay' to a respect!
- by OSGR Valdez - at 2013.11.14 17:47:00
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53. Amusingly ironic. - in General Discussions [original thread]
Oswald Rehnquist wrote: Shhhhhh... My kdr is loving this event, don't spoil it Literally took down three black eagle scouts at the same time as they were trying to gun me down, we were dancing around a CRU that I just hacked, 2 had ARs out an...
- by OSGR Valdez - at 2013.11.14 06:54:00
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54. Amusingly ironic. - in General Discussions [original thread]
I'm actually liking the different play style. Let's go 70 eagle suits!
- by OSGR Valdez - at 2013.11.14 06:50:00
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55. Black Eagle Scout suits - in General Discussions [original thread]
I don't know about you guys, but i'm enjoying the challenge with them :P
- by OSGR Valdez - at 2013.11.14 06:43:00
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56. Was the nanite injector intended to be Gallente? - in General Discussions [original thread]
If it's caldari, it's definitely not working as intended
- by OSGR Valdez - at 2013.11.07 18:49:00
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57. Medic Class - in General Discussions [original thread]
Tectonic Fusion wrote: Idk I was bored... Oh and +1
- by OSGR Valdez - at 2013.11.07 04:56:00
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58. Medic Class - in General Discussions [original thread]
Tectonic Fusion wrote: Advanced Caldari Medic: 3 lows 2 highs 2 secondary weapons 2 equipment slots no grenade slot 240 Shields 120 Armor CPU: 250 PG: 50 +5% armor repair tool efficiency per level. Idk I was bored... + 10% efficacy to repair...
- by OSGR Valdez - at 2013.11.07 04:55:00
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59. A hopeless nerf - in General Discussions [original thread]
Flix Keptick wrote: That would be siiiiiiiick. Every weapon in this game has a downside except the ar. Uhh.. it's called a wall
- by OSGR Valdez - at 2013.11.07 04:35:00
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60. commando's + Grenade = balanced - in General Discussions [original thread]
KING CHECKMATE wrote: OSGR Valdez wrote: I don't even use commando suits. But I feel so bad killing them. Give them a grenade + more CPU/PG (I don't think its possible to be OP with 2 complex Highs + Lows ) And the prototype suit should cost...
- by OSGR Valdez - at 2013.11.07 04:19:00
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