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21. Balance? - in General Discussions [original thread]
EVEry DUSTOID wrote: NovaSpree wrote: I was merely replying to your damage per clip>dps If you prefer most were using duvolle tar with its higher dps to the scrambler rifles higher damage per clip, both are intended AP weapons. Your a...
- by NovaSpree - at 2013.06.08 10:15:00
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22. Balance? - in General Discussions [original thread]
Well I guess after countering all your points you are reduced to name calling in act of sheer desperation and I agree with the counter philosophy but only that caldari logi have a sheer tactical advantage over the current heavy, in proposed load o...
- by NovaSpree - at 2013.06.08 10:06:00
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23. Balance? - in General Discussions [original thread]
Tharak Meuridiar wrote: I think part of the problem is how they have they have the generic bonuses. AKA the armor repair bonus on all logis, or the shield recharge bonus on assault. Gallante/Amarr suits shouldn't have shield recharge bonuses. ...
- by NovaSpree - at 2013.06.08 09:56:00
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24. Balance? - in General Discussions [original thread]
I was merely replying to your damage per clip>dps If you prefer most were using duvolle tar with its higher dps to the scrambler rifles higher damage per clip, both are intended AP weapons.
- by NovaSpree - at 2013.06.08 09:55:00
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25. Balance? - in General Discussions [original thread]
EVEry DUSTOID wrote: Also the caldari logi is one flux away from the weakest suit in the game, LEARN HOW TO PLAY, stop making excuses as to why your bad... Plenty of top players have chosen other suits besides the caldari logi, some imps respe...
- by NovaSpree - at 2013.06.08 09:51:00
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26. Balance? - in General Discussions [original thread]
EVEry DUSTOID wrote: damage per clip> dps Well if that's all that mattered the proto forge gun would out class all weapons with its 2800 Dmg +277splash x 4. But then how many players do you see using breach forge guns for infantry because ...
- by NovaSpree - at 2013.06.08 09:47:00
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27. Balance? - in General Discussions [original thread]
Well the reason I did it this way was to get everything the same I could speed, HP, shield regen, etc thus allowing to focus on differences HMG, turning speed, hit box and lack of equipment someone could for all intents and purposes play a heavy w...
- by NovaSpree - at 2013.06.08 09:44:00
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28. Balance? - in General Discussions [original thread]
GLiMPSE X wrote: NovaSpree wrote: But that was the thought behind original post, heavies lose a lot for the HMG and SCR f**** s*** up hard, it's a great gun I like it. Heavies could use a little more ehp, cal logies could use a little les...
- by NovaSpree - at 2013.06.08 09:34:00
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29. Feedback: Flux Grenades - in Feedback/Requests [original thread]
Omareth Nasadra wrote: i use them all the time, and the problem with your idea is that they are already too deadly, 1200 shield damage is a lot for standard one, flashbang should be less lethal Agreed sounds like another grenade all together ...
- by NovaSpree - at 2013.06.08 09:31:00
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30. Balance? - in General Discussions [original thread]
But that was the thought behind original post, heavies lose a lot for the HMG and SCR f**** s*** up hard, it's a great gun I like it.
- by NovaSpree - at 2013.06.08 09:27:00
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31. Balance? - in General Discussions [original thread]
Panther Alpha wrote: Yeva Kalsani wrote: One-shot the logi with a Forge Gun, balance achieved? That, or use the Scrambler Rifle... it drops shields in one single shot. Lol with a charge in the head, they have something like 676 shiel...
- by NovaSpree - at 2013.06.08 09:19:00
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32. TAC AR - in General Discussions [original thread]
Not sure but isn't it half of breach rifle capacity.
- by NovaSpree - at 2013.06.08 08:56:00
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33. Balance? - in General Discussions [original thread]
Ignatius Crumwald wrote: Way back in the Replication build, tears of Waaaaah! came over those who faced off with a heavy in their loludied 10 meter range area. Back then it seemed justifiable that they had no equipment slot and very limited Hi...
- by NovaSpree - at 2013.06.08 08:52:00
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34. Balance? - in General Discussions [original thread]
Delta 749 wrote: Said it before and Ill say it again, the only nerf logistics need is replacing the light weapon slot with a sidearm slot Do that and youll see people migrate away from it so they can actually use their favorite weapons Yeah ...
- by NovaSpree - at 2013.06.08 08:33:00
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35. Balance? - in General Discussions [original thread]
Yeva Kalsani wrote: One-shot the logi with a Forge Gun, balance achieved? Lol maybe I should practice with it, those players that can use it like that are few and far between. Wish I was good with that thing.
- by NovaSpree - at 2013.06.08 08:29:00
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36. This whole thing about "sidearms"... - in General Discussions [original thread]
Luna Calimar wrote: I personally think the SMG and maybe even the Scrambler Pistol could use a freaking buff. I have been running around for like two or three days, with an Advanced SMG, and even the freaking MILITIA assault rifle beats me ever...
- by NovaSpree - at 2013.06.08 08:25:00
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37. Balance? - in General Discussions [original thread]
Thoughts, ideas?
- by NovaSpree - at 2013.06.08 08:22:00
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38. Balance? - in General Discussions [original thread]
G求same/similar *difference +Pro -Con Heavy Pro Frame (maxed core) G求3.65 movement speed G求1154hp=2complex shield ext +core skills G求5hp/s (through complex armor rep) G求Shield recharge 3.5sec G求Depleted shield recharge 5sec (2 complex shie...
- by NovaSpree - at 2013.06.08 08:15:00
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39. Balance suggestions CCP! - in Feedback/Requests [original thread]
Assault Rifle/ Scrambler Rifle Switch AR and SR ranges not tac though. Add noticeable recoil to AR, (not tac) you can fire right on a person continuously without any compensation. Lower tac AR damage to 62 for proto. (66 perhaps) This will balance...
- by NovaSpree - at 2013.05.21 22:57:00
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