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21. Swarms are a little OP - in Feedback/Requests [original thread]
Tanks do not like Forge Guns. Swarm Launchers are for targets that move fast. If anything, the launcher has been nerf'd from the previous version because the missiles have a more "dumb" AI that guides them. As an aside: If you're a Heavy Suit ...
- by Norbar Recturus - at 2012.08.24 18:28:00
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22. Remote explosives - in Feedback/Requests [original thread]
People aren't using them as much because of the 5 second arm time. I think they need to make them do more damage as it's not easy to blow up a CRU or Installation with REs unless you carry 6.
- by Norbar Recturus - at 2012.08.24 18:22:00
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23. Logistics Repair Exploit - in Feedback/Requests [original thread]
Thanks for posting this... guess who's going to test it? I will! Thoroughly
- by Norbar Recturus - at 2012.08.20 19:44:00
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24. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
This isn't Halo. Trails have no place here because our guns aren't of the 0 recoil automatic kill variety. If anything snipers need ways of being UNseen because Chevrons are BS when you're skilled up to DS Command level 5 and someone can still wi...
- by Norbar Recturus - at 2012.08.20 19:42:00
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25. [feedback/request] What dust needs, more realism and tactical options - in Feedback/Requests [original thread]
Avenger 245 wrote: 1 Customizable Weapons: I like to be able to add underbarrel, scopes, silencers, sensors and futuristic stuff that improves the guns stats. 2. TACNET Uses: I like TACNET to highlight relevant information/location/people on ...
- by Norbar Recturus - at 2012.07.25 04:18:00
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26. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
Bresker Veyne wrote: You got my likes! Hopefully this gets some attention from the Devs! I hope so. I don't mind doing these in-depth reviews... but God it would be nice to know that the development team is at least reading what I write wit...
- by Norbar Recturus - at 2012.07.25 01:30:00
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27. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
Darkz azurr wrote: I'd first like to say what a awesome post this is, i hope the devs read all this as i completely agree with everything you said. Norbar Recturus wrote: General Controls Evaluation I'd like to begin by saying that some...
- by Norbar Recturus - at 2012.07.24 13:34:00
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28. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
I recently did a large volume of testing relating to explosive projectiles that can be found in this thread. I would appreciate your feedback on your use of the Mass Driver's explosive projectiles there as well.
- by Norbar Recturus - at 2012.07.23 17:38:00
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29. Tank feedback & suggestions - in Feedback/Requests [original thread]
It's refreshing to see someone else actually taking time to test the game and provide feedback. You don't know how glad I am to know that I'm not the only one doing it. Just Bad wrote: I've trained up the pre-reqs for the top tier Blasters and...
- by Norbar Recturus - at 2012.07.23 17:15:00
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30. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
General Controls Evaluation I'd like to begin by saying that some level of control in sensitivity is important. You don't want the rumble of the DUALSHOCK to make your Sniper Rifle stutter around like crazy; however, this level should ...
- by Norbar Recturus - at 2012.07.23 16:07:00
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31. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
For those unfamiliar with my posts, each weekend I put up a post in General Discussion asking what I should test for the weekend and take votes. This week, SMGs seemed to be somewhat of a bother because my thread generated a good deal of people as...
- by Norbar Recturus - at 2012.07.23 16:06:00
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32. Light Assault Vehicles - in Feedback/Requests [original thread]
No, the most rotation you can get to view your surroundings is about 60 degrees in either direction. Even when you're driving in reverse you can' exactly see where you're going.
- by Norbar Recturus - at 2012.07.19 12:59:00
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33. Light Assault Vehicles - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I have to say that I LOVE the LAV controls. At first I didn't like them, but once I put the nanofibers and shield resist/extend on my ride I was rocking it. Took a bit to get used to it, but I love dodging swarms by 18...
- by Norbar Recturus - at 2012.07.18 16:30:00
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34. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Instead of posting a new topic on this issue, you could have posted your opinion in the Light Assault Vehicle Feedback thread . Searching the forum to see if anyone has brought up the issue saves time on the forum community and aids the moderatio...
- by Norbar Recturus - at 2012.07.18 15:19:00
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35. Light Assault Vehicles - in Feedback/Requests [original thread]
Zero Harpuia wrote: Very well done, my good sir. I think I took a few whacks at you with my Forge, as there can't be but 3 people driving Sagas. I'd like to reinforce the gyroscopes idea for not just the LAV, but all vehicles, and the knockback...
- by Norbar Recturus - at 2012.07.17 12:52:00
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36. Light Assault Vehicles - in Feedback/Requests [original thread]
Each weekend I pick something that I want to test and I do that one thing almost to the point of silliness. This weekend's mission was to see if LAVs are viable in an assault role as currently designed or if they're a bust. I've done a good deal o...
- by Norbar Recturus - at 2012.07.17 04:16:00
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37. Light Assault Vehicles - in Feedback/Requests [original thread]
Gunning continued Missiles, Blasters, and Railguns are terrible when it comes to handling their fire. None of these weapons have any handling better because the turret tracking is the problem, not the projectile handling. Currently, I feel very...
- by Norbar Recturus - at 2012.07.17 04:16:00
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