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41. Weapons and/or Equipment to Impair Enemy Movement - in Feedback/Requests [original thread]
Quote: webbers will be a counter to movement which will make it very powerful That's why I said impair or hinder movement like cause 50% speed decrease for a few seconds; not stop. Furthermore, I think the webber should have a slight charge f...
- by Nomed Deeps - at 2013.03.28 17:54:00
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42. Weapons and/or Equipment to Impair Enemy Movement - in Feedback/Requests [original thread]
One of my corp mates mentioned the webifier as well but from the sounds of it, it keeps being pushed back for other things that take higher priority like constantly tweaking the sound effects.
- by Nomed Deeps - at 2013.03.28 14:28:00
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43. Weapons and/or Equipment to Impair Enemy Movement - in Feedback/Requests [original thread]
There should be some type of weapon and/or equipment to impair and hinder enemy movement. A while back, I heard about some sort of possible glue bomb or proximity explosive for stopping enemy vehicles in their tracks but there should be something ...
- by Nomed Deeps - at 2013.03.26 21:03:00
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44. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Those that know how to build tanks can make their tanks almost indestructible. I have seen this in game many times. I've even put a precision onto a few that survived the blast. A tank by itself won't do much, even the advanced ones. Like dropsuit...
- by Nomed Deeps - at 2013.01.31 00:24:00
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45. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
I still think there should be a heavy variant to every weapon. I'd love to see a heavy lazer or a heavy mass driver. Right now as a heavy, all you have to choose from is Forge or HMG.
- by Nomed Deeps - at 2013.01.16 22:14:00
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46. [Request] PS Vita - Match Map Support - in Feedback/Requests [original thread]
The match map is very helpful as it streams live actions from above as they are going on. Unfortunately, it is too hard to view the match map in game without likely getting killed. Therefore, could the PS Vita possibly link to have live map suppor...
- by Nomed Deeps - at 2013.01.03 18:34:00
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47. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Quote: I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me. Codewish (AUR variant tac rifle): 47 CPU/ 6 PG Duvolle Tactical Assault Rifle (ISK variant ...
- by Nomed Deeps - at 2012.12.11 22:29:00
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48. [Feedback/Request] D-Pad Buttons - in Feedback/Requests [original thread]
I do not like the idea of waiting defenseless longer to call in a vehicle, call in an orbital, review the map, or set a squad objective. Besides, I do not have this problem. I think the more familiar you get with the controller, the less often you...
- by Nomed Deeps - at 2012.12.11 21:04:00
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49. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Pent'noir wrote: its hardly p2w when you can get to the same spot without boosters, it just takes a bit more time. It would be p2w if you could never get to the same spot, which is what most f2p models do. I think they are being very fair with ...
- by Nomed Deeps - at 2012.12.11 20:58:00
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50. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
WOW! A lot of previously discussed topics lately. CCP is keeping the ISK and AUR variants quite consistent for the most part and I commend them for it. Of course, AUR lets everyone access gear a level higher than they're allowed but that's the who...
- by Nomed Deeps - at 2012.12.11 18:40:00
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51. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
This, like vehicle retrieval and other vehicle topics, has been discussed before with no feedback from CCP. The only real answer has been from other gamers simply warning to be smart about where you deploy and park your vehicle.
- by Nomed Deeps - at 2012.12.11 18:33:00
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52. [Request] Skip Quarters Option - in Feedback/Requests [original thread]
There should be a way to skip your quarters between matches where you can be immediately be thrown back into the previous selected mode queue for deployment. I do not think this is possible now as you cannot join your squad if already in-game but ...
- by Nomed Deeps - at 2012.12.11 18:29:00
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53. [Request] Squad Bounties - in Feedback/Requests [original thread]
To add a little spice on top of games, I have started corp squad bounties. Basically, at the beginning of the match, if I see someone on the enemy team who has previously been a thorn in my side or a DUST friend I want to mess with, I call him out...
- by Nomed Deeps - at 2012.12.11 15:33:00
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54. [Request] Alliance Options - in Feedback/Requests [original thread]
A couple of builds ago we also had "Alliance" columns next to our names in the Contacts list. Since that had been removed, I was worried alliance functionality had been moved out of scope.
- by Nomed Deeps - at 2012.12.05 23:21:00
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55. [Request] Alliance Options - in Feedback/Requests [original thread]
Glad to see this is finally getting some traction (although most likely due to Ssensei).
- by Nomed Deeps - at 2012.12.04 17:08:00
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56. Physical Vehicle Customization - in Feedback/Requests [original thread]
This is the third request post I've create with literally no response. I don't think my ideas are bad ideas so what's going on here?
- by Nomed Deeps - at 2012.11.29 18:30:00
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57. Physical Vehicle Customization - in Feedback/Requests [original thread]
I thoroughly agree with the following posts (ability to remove turrets): Remove Vehicle Turret 1 Remove Vehicle Turret 2 I would like to go a step further to vehicle customization such as the following examples: LAV - Optional vehicle top ...
- by Nomed Deeps - at 2012.11.29 17:12:00
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58. [Request] Alliance Options - in Feedback/Requests [original thread]
Can there please be some alliance options added such as alliance channel (similar to corp chat), possibility of contract sharing, etc? I am sure everyone has friends made between corps and it would be great to ally with them. This would also allow...
- by Nomed Deeps - at 2012.11.28 17:50:00
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59. Dropsuit Module - Mobile Depot - in Feedback/Requests [original thread]
I think it'd be cool if there was a mobile depot dropsuit module. The module would not restock anything (as nanohives would still be needed) but only allows power for 2 (or so) dropsuit changes for other allies only. Either an overall limit or lon...
- by Nomed Deeps - at 2012.11.26 23:41:00
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60. [REQUEST] Multiple Hack Points On Skirmish Objectives - in Feedback/Requests [original thread]
I meant for the objectives to have multiple hack points similar to turrets and supply depots; not turrets being the hack points for an objective. Basically, we keep the same exact skirmish objective with 2 to 4 hack panels instead of one.
- by Nomed Deeps - at 2012.11.08 20:14:00
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