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1541. Should CCP remove the militia forge gun? - in General Discussions [original thread]
I thought there was a militia HMG. Oops, yes. Swap them.
- by Nguruthos IX - at 2013.08.07 23:17:00
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1542. TO ALL THE NEW PLAYERS WORKING TOWARDS THE PROTO GEARS - in General Discussions [original thread]
Paladin Sas wrote: so, weve established that devs are terrible at the games they create. my question to you devs is, are you better at being terribad at EvE, or DUST? Same with Iron Wolf (no offense) but trying to spread SP and invest in "ev...
- by Nguruthos IX - at 2013.08.07 23:15:00
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1543. Should CCP remove the militia forge gun? - in General Discussions [original thread]
Zeylon Rho wrote: They could adjust the charge time or ammo instead. Really, more MLT stuff is better, as Protocake suggests. It gives new players a chance to try things out. Consider that for most older players... dropping 12k SP to unlock a...
- by Nguruthos IX - at 2013.08.07 22:26:00
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1544. Should CCP remove the militia forge gun? - in General Discussions [original thread]
Protocake JR wrote: No, just make the forge gun shake more when charging up. We need to have MORE militia content, not less. if it solves the problem of this weapon being exploited by scrubs like me, then I guess that would be an acceptable ...
- by Nguruthos IX - at 2013.08.07 22:11:00
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1545. Should CCP remove the militia forge gun? - in General Discussions [original thread]
This weapon is too powerful, IMO, to be in the hands of every single player the moment they download Dust. 1 shotting proto suits and such. Very silly. I would like instead to see militia versions of lasers, nova knives, MD, and scram rifle.
- by Nguruthos IX - at 2013.08.07 22:09:00
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1546. Skirmish 2.0 - in General Discussions [original thread]
Kinky Burrito wrote: Nguruthos IX wrote: Maybe terrible idea. Spent whole of 15 seconds thinking of something to post. YOUR TURN! Describe a new game mode, that is EASY to implement and can be explained in under 3 sentences. I can do it...
- by Nguruthos IX - at 2013.08.07 16:41:00
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1547. Skirmish 2.0 - in General Discussions [original thread]
Knight Soiaire wrote: Sounds a bit like Crash Site from Crysis. This would be a cool idea, Domination is usually one sided, once a team gets the point, they place Uplinks and REs on the objectives and camp the area until the game is over. Only...
- by Nguruthos IX - at 2013.08.07 16:38:00
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1548. Skirmish 2.0 - in General Discussions [original thread]
Fox Gaden wrote: We have Skirmish 2.0 now. People are asking to get Skirmish 1.0 back. Your suggestion would have to be Skirmish 3.0, not 2.0. You need to change the subject line. Figured somebody would bring that up. Didn't care at first...
- by Nguruthos IX - at 2013.08.07 16:37:00
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1549. Skirmish 2.0 - in General Discussions [original thread]
Zekain Kade wrote: It ain't that simple bro. No but it's a simple fact that if they don't do something as simple as this instead of constricting the playerbase in less game modes (Ambush+OMS merger) to compensate for fewer players, they wil...
- by Nguruthos IX - at 2013.08.07 16:36:00
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1550. Skirmish 2.0 - in General Discussions [original thread]
Ploo-Koon wrote: Good job! So when will your 1 day of new code be rolled into the release stream? bout a month if everything goes well, typically :P
- by Nguruthos IX - at 2013.08.07 16:33:00
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1551. Skirmish 2.0 - in General Discussions [original thread]
Maybe terrible idea. Spent whole of 15 seconds thinking of something to post. YOUR TURN! Describe a new game mode, that is EASY to implement and can be explained in under 3 sentences.
- by Nguruthos IX - at 2013.08.07 16:10:00
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1552. Skirmish 2.0 - in General Discussions [original thread]
remove redlines. Only 1 of the 5 locations actively shoots at MCC. Changes randomly at regular intervals. AKA: Dancing Dom! There, a new game mode with 1 day of work.
- by Nguruthos IX - at 2013.08.07 16:09:00
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1553. FOTM: Assault Forge Gun - in General Discussions [original thread]
Shattered Mirage wrote: DUST Fiend wrote: CHICAGOCUBS4EVER wrote: when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it It's like 1.75 seconds per shot o...
- by Nguruthos IX - at 2013.08.07 15:43:00
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1554. Heavy Class. Running Out of Things to Skill Into - in General Discussions [original thread]
Big Popa Smurff wrote: Iv got 20.4 mil skill points and I'm finding it hard to skill into anything else that supports my class as a heavy. 90% of my skills are maxed out to level 5 and the other 10% just aren't worth the sp. I don't want to s...
- by Nguruthos IX - at 2013.08.07 15:38:00
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1555. FOTM: Assault Forge Gun - in General Discussions [original thread]
DUST Fiend wrote: CHICAGOCUBS4EVER wrote: when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it It's like 1.75 seconds per shot or something like that. Cha...
- by Nguruthos IX - at 2013.08.07 15:36:00
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1556. FOTM: Assault Forge Gun - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP yes its a VERY strong weapon with a 2.5...
- by Nguruthos IX - at 2013.08.07 15:12:00
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1557. FOTM: Assault Forge Gun - in General Discussions [original thread]
ChromeBreaker wrote: FG's havent changed since way back in Beta... like... at all... If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. people not noticing something or not using i...
- by Nguruthos IX - at 2013.08.07 15:11:00
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1558. FOTM: Assault Forge Gun - in General Discussions [original thread]
CoD isAIDS wrote: FATPrincess - XOXO wrote: But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!! #lolForgeGuns inb4 Forge Guns are fine inb4...
- by Nguruthos IX - at 2013.08.07 15:11:00
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1559. FOTM: Assault Forge Gun - in General Discussions [original thread]
Cody Sietz wrote: Come on, my dropship hates forge guns, but they aren't a FoTM. The assault is powerful, but forgegunners have to give up the ability to hold their shots in. This ends up translating as only an advantage. In the hold to c...
- by Nguruthos IX - at 2013.08.07 15:07:00
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1560. FOTM: Assault Forge Gun - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=98924 This thread recognizes how CCP's method of balancing weapons will overlook the assault forge gun. And it is in fact, totally overpowered.
- by Nguruthos IX - at 2013.08.07 15:04:00
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