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681. Transporting WP in 1.5 - in General Discussions [original thread]
Mortedeamor wrote: not really great news with no vehicle lock its useless. bluebies cannot be trusted to get in a vehicle and get out at their destination..the people who let random bluedots in their lavs will learn real quick that most blued...
- by Nguruthos IX - at 2013.09.28 16:17:00
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682. Transporting WP in 1.5 - in General Discussions [original thread]
too bad blues will just sit in the vehicle and never leave. Transport is warpoints you'll never see
- by Nguruthos IX - at 2013.09.28 16:16:00
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683. Breaking the Scanner WP'S - in General Discussions [original thread]
Reav Hannari wrote: SgtDoughnut wrote: Most likely the last person to run a scan will get the WP. Or the first. Wolfman confirmed all scanners will get WP. But not by 1.5, right?
- by Nguruthos IX - at 2013.09.28 05:19:00
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684. Community: Give us some planet names - in General Discussions [original thread]
Pen 15
- by Nguruthos IX - at 2013.09.28 04:56:00
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685. Nerf scanning WP rewards - in General Discussions [original thread]
Aero Yassavi wrote: You get 25 points for simply tapping someone, so I don't see how 15 points for when only a squadmate gets a kill is a big deal. just assault AR noobs QQIng
- by Nguruthos IX - at 2013.09.28 04:44:00
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686. Sooooo rendering fixes? - in General Discussions [original thread]
Its probably like when they did the "Improved" dropship camera". amirite
- by Nguruthos IX - at 2013.09.28 04:40:00
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687. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
CCP Saberwing wrote: Spkr4theDead wrote: So still no info about vehicles? We're working on getting you guys some information as soon as possible. Hold tight! HOLDING
- by Nguruthos IX - at 2013.09.28 04:08:00
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688. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Vin Vicious wrote: You didn't update the OB WP numbers, yay now we'll be able to get 5-6 OBs a match Brilliant planning CCP Seriously, double the cost for OB now. or this game is gonna get pretty bad
- by Nguruthos IX - at 2013.09.28 03:45:00
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689. I could wait another month for Vehicle fixes, if..... - in General Discussions [original thread]
Cody Sietz wrote: Nguruthos IX wrote: NO BPO VEHICLES I have 2? delete them all
- by Nguruthos IX - at 2013.09.28 00:05:00
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690. I could wait another month for Vehicle fixes, if..... - in General Discussions [original thread]
NO BPO VEHICLES
- by Nguruthos IX - at 2013.09.27 23:53:00
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691. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Xaviah Reaper wrote: grenades in real life would blow your damn legs off and fill your lungs with shrapnel .. so i think they're fine nominated for dumbest post of the day
- by Nguruthos IX - at 2013.09.27 22:44:00
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692. Forge Guns : Video mock up of one solution To their hidden power - in General Discussions [original thread]
What type of damage does forge do? bonus vs shields or armor and how much?
- by Nguruthos IX - at 2013.09.27 22:34:00
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693. Forge Guns : Video mock up of one solution To their hidden power - in General Discussions [original thread]
Chit Hoppened wrote: Why not make all handheld AV weaponry (Swarms/Forges/Cannon) have that marker appear during charge/lock-on but only for pilots? It'd give pilots a warning of where they're going to get blasted from without it being super un...
- by Nguruthos IX - at 2013.09.27 22:16:00
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694. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Looks like nobody likes grenades in their current state
- by Nguruthos IX - at 2013.09.27 22:06:00
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695. Forge Guns : Video mock up of one solution To their hidden power - in General Discussions [original thread]
Something akin to defend order circle would work. Only fair since they can see me from 300 meters and I can't see them but for a third of the range of my small missile turret.
- by Nguruthos IX - at 2013.09.27 22:03:00
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696. Forge Guns : Video mock up of one solution To their hidden power - in General Discussions [original thread]
What I think is they definitely need to change the glow or add some other effect around the unit, at least visible by vehicles, so you can actually see them. The rendering is also an issue.
- by Nguruthos IX - at 2013.09.27 22:02:00
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697. Will Dust be able to port all it's assets to the new Unreal Engine - in General Discussions [original thread]
Iron Wolf Saber wrote: All I know is that Dust 514 uses an extraordinary heavily modified UE3 engine, which may break UE4 transportation. Also licensing issues. UE4 rights needs to be hammered out and bought. That does not reek of the sor...
- by Nguruthos IX - at 2013.09.27 20:12:00
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698. Wolfman vehicle info today, GET PSYCHED - in General Discussions [original thread]
Because doing so has never lead to disappointment
- by Nguruthos IX - at 2013.09.27 19:45:00
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699. which planet type next? - in General Discussions [original thread]
Oh Lava, Oh please.
- by Nguruthos IX - at 2013.09.27 19:44:00
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700. Will Dust be able to port all it's assets to the new Unreal Engine - in General Discussions [original thread]
Which I'm guessing is one of the things they're holding off for on PS4
- by Nguruthos IX - at 2013.09.27 19:40:00
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