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61. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
Galvan Nized wrote: Have had this but cannot recreate, though I have ideas but have never really tried. It's funny to ghost hack objectives but yes if you can recreate this bug then it is game breaking. I applaud your restraint. No if I cou...
- by NextDark Knight - at 2013.07.06 00:03:00
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62. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
CCP states that the forge gun has a max. effective range of 1,200m http://www.dust514.org/item-database/item/dcma-s-1-forge-gun So it must be a bug.
- by NextDark Knight - at 2013.07.06 00:01:00
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63. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
I'll add it to my petition that has been opened for the last 2 months..
- by NextDark Knight - at 2013.07.05 18:43:00
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64. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
I found a way to spawn into a match then enter the game completely cloaked, You can still take damage if shot but you cannot call down vehicles or access the menus. I was able to recreate three times both squaded and solo in Ambush and Ambush OMS....
- by NextDark Knight - at 2013.07.05 18:11:00
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65. WTF?!? WHERES MY SP? - in Technical Support/Bugs [original thread]
You guys been working on my petition about this for 2 months.. I'm so frustrated that the first time since I joined my corp I didn't cap out and haven't even played a match in over a week. The GMs keep writing just wait a little longer for us to f...
- by NextDark Knight - at 2013.07.02 12:22:00
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66. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Had a rendering bug today where a guy was just floating in the air. I took a few pictures I'll try and upload.
- by NextDark Knight - at 2013.06.18 14:40:00
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67. Just downloaded the game, can't even play. - in Technical Support/Bugs [original thread]
Batman TaDarkKnight wrote: So I downloaded and installed. I start up the game and it gets to the update screen and my PS3 just shuts off. It's not YLOD, it beeps then the red light stays blinking and I have to press it to actually shut it down....
- by NextDark Knight - at 2013.06.02 00:58:00
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68. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Appia Vibbia wrote: NextDark Knight wrote: Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? I have no...
- by NextDark Knight - at 2013.05.13 12:01:00
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69. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
NJ, usa here. High speed cable
- by NextDark Knight - at 2013.05.13 11:45:00
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70. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model?
- by NextDark Knight - at 2013.05.12 03:43:00
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71. [Typo - Bug - Wrong Stat] Milita Active Scanner - in Technical Support/Bugs [original thread]
I hope it gets patched on the 80m side then toned down as needed. 50m is already crazy close for ds on a fly by.. good luck on the update.
- by NextDark Knight - at 2013.05.12 03:35:00
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72. [Typo - Bug - Wrong Stat] Milita Active Scanner - in Technical Support/Bugs [original thread]
Thanks for listening and updating :) It went form 0.5m to 0.8m with todays update. I think you missed a zero. Of course if it was me doing a typo it would of been 800m and would have broke the game ;).
- by NextDark Knight - at 2013.05.09 13:46:00
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73. Purchasing AUR bugg'd, took my money but didn't give me any AUR. - in Technical Support/Bugs [original thread]
Formal channel is the support ticket option on the main website while logged in with your PSN account. Transactions sometimes need you to exit game and re-enter game at least thats how it works on my account.
- by NextDark Knight - at 2013.05.09 11:28:00
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74. CCP urgent matter please fix this - in Technical Support/Bugs [original thread]
http://assets.enjin.com.s3.amazonaws.com/users/5446198/pics/full/1709525.jpg There it is.
- by NextDark Knight - at 2013.05.08 23:31:00
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75. CCP urgent matter please fix this - in Technical Support/Bugs [original thread]
I'll try and help you with this.. I'll log in shortly.
- by NextDark Knight - at 2013.05.08 22:59:00
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76. LAV=death trap - in Technical Support/Bugs [original thread]
Byozuma Kegawa wrote: Yeah, the LAVs may not take much skill to drive anymore, but it's hands above better than all the skill you needed before to just drive in a straight line without pirouetting 300' because of a pebble on the road. That ...
- by NextDark Knight - at 2013.05.08 22:57:00
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77. [Typo - Bug - Wrong Stat] Milita Active Scanner - in Technical Support/Bugs [original thread]
Thank you, I just hope it gets fixed, patched, and/or updated. It's one of them modules I was hoping to help me out while I"m waiting to spec into other modules. -NDK
- by NextDark Knight - at 2013.05.08 22:45:00
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78. [Typo - Bug - Wrong Stat] Milita Active Scanner - in Technical Support/Bugs [original thread]
The Active Scanner radius for a Milita Active Scanner is less then a small explosion. Only 0.5 M, I think a enemy needs to be sitting in the vehicle with you to be detected.
- by NextDark Knight - at 2013.05.08 19:09:00
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79. [BUG] Wallet Battle loss/Battle win rewards - in Technical Support/Bugs [original thread]
Some of the vehicle skills in the market still say dropsuites as well. I think shield boost is one of them.
- by NextDark Knight - at 2013.05.08 18:56:00
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80. [Bug] Vehicle Recall during driver disconnect - in Technical Support/Bugs [original thread]
In a drop ship team the pilot disconnected. We quickly landed the dropship and recalled (Both gunners doing recall) . After checking our inventories the dropship did not return to any of our asset lists. We then expected the dropship to return to ...
- by NextDark Knight - at 2013.05.08 16:52:00
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