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1001. HMG now has a huge flame we have to aim through YEA! - in General Discussions [original thread]
KaoticKrusader wrote: Nerf forge gun-check. Lol hmg-check. We better not see any more heavies in 1.7 No you put a AR on a Heavy.. They said that was the point in the video.. or wait was that a sniper rifle. BTW, They will be removing the ...
- by NextDark Knight - at 2013.12.10 14:06:00
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1002. 4 BPO's removed 14k aur - in General Discussions [original thread]
Haven't landed in game yet.. but this sounds like great news for BPOs. Thank the makers..
- by NextDark Knight - at 2013.12.10 14:02:00
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1003. What are You most excited for? - in General Discussions [original thread]
Learning who decided the Forges needed a splash reduction and rate of fire increase, Then punching him/her in the virtual face.
- by NextDark Knight - at 2013.12.09 18:25:00
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1004. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Mathew LaBorde wrote: I want my skill points back o. Swarms now no point in even having them Forget Skill Respects, I want answers on why so called developers want me to not use a Forge Gun. They make a really balanced lethal weapon and then...
- by NextDark Knight - at 2013.12.09 17:46:00
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1005. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
More Caldari Forge Nerfs plus Caldari shield nerfs? The damage I expected. The charge time was unnecessary, you already made it a novality weapon with the splash reduction which is no better the the flay lock side arm. Removal of team view nerf to...
- by NextDark Knight - at 2013.12.09 17:38:00
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1006. CCP Please help the working man out!! (Tripple SP Event killing the working man) - in General Discussions [original thread]
Justice Prevails wrote: Capped out every week until that event. Since then, barely play. Don't know why, but that event and everything sorrounding it killed the game for me. I hope to get the love back someday. Same thing for me.. after tha...
- by NextDark Knight - at 2013.11.21 15:19:00
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1007. CCP Please help the working man out!! (Tripple SP Event killing the working man) - in General Discussions [original thread]
R F Gyro wrote: NextDark Knight wrote: As a working man who tries to cap out every week, can you please do something to allow us to get the best of both worlds. I would gladly trade the 500 bonus SP per game so I can spend more time with my ...
- by NextDark Knight - at 2013.11.21 14:46:00
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1008. CCP Please help the working man out!! (Tripple SP Event killing the working man) - in General Discussions [original thread]
Michael Epic wrote: I've been pulling down 11-14 thousand SP per match. . You fail.. pictures because I don't think you understand how the boosters work or getting more then average kills / war points.
- by NextDark Knight - at 2013.11.21 14:00:00
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1009. CCP im so sad - in General Discussions [original thread]
8213 wrote: And the Forge... that is about as boring as it gets. Its only effective when you have the traffic in your sight lines, and if your shot actually registers... ... and don't forget it was nerfed in 1.4 and now in this build ne...
- by NextDark Knight - at 2013.11.09 14:39:00
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1010. CCP Please help the working man out!! (Tripple SP Event killing the working man) - in General Discussions [original thread]
I know you guys like to have a balanced game, but I work and I don't think it's possible for me to run 100 domination games to cap out for tripple SP. In the past the tripple SP allowed you to gain at tripple the speed as well but this event is mu...
- by NextDark Knight - at 2013.11.08 21:52:00
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1011. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Cenex Langly wrote: excillon wrote: There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well. How about eliminating red line kills/WP? That would make a small patch worth it. Because MD's instant kill you....
- by NextDark Knight - at 2013.11.05 12:10:00
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1012. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I voted with my money to keep them.. and thats how it will stay. As advertised!
- by NextDark Knight - at 2013.11.04 19:47:00
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1013. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Rorian Gray wrote: While I like the changes, I'd trade it all away in exchange for a fix to the voicecomms that got bugged with 1.5. I've always been happy with how quick new bugs were worked out on the EVE side. We woulda had a 1.5.1 a day or ...
- by NextDark Knight - at 2013.11.03 15:21:00
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1014. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Still, I would like to see the data that caused CCP to put a reduction to the splash on the forge gun. The only thing I can think of is Caldari Heavies will get a 30% increase to heavy weapon splash damage when they are released. I can see the bon...
- by NextDark Knight - at 2013.11.02 15:19:00
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1015. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Quil Evrything wrote: QQ.. You couldn't understand how the Forge Gun was already nerfed hard in 1.4 unless it was pointed out to you.
- by NextDark Knight - at 2013.10.29 18:19:00
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1016. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Quil Evrything wrote: NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant? It's a Anti-material weapon the reduction is ove...
- by NextDark Knight - at 2013.10.29 16:53:00
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1017. Forge gun changes :D - in General Discussions [original thread]
Forge gun is not a AV weapon. Please quote where it is a AV weapons.. It is a anti material weapon. The forge gun in it's current state is perfectly balanced. A forge gunner is really easy to counter and a lethal killer. One is in a high location,...
- by NextDark Knight - at 2013.10.29 16:48:00
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1018. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Oxskull Duncarino wrote: NextDark Knight wrote: Oxskull Duncarino wrote: NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another va...
- by NextDark Knight - at 2013.10.29 16:16:00
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1019. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Oxskull Duncarino wrote: NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant? It's a Anti-material weapon the reduction is ...
- by NextDark Knight - at 2013.10.29 16:00:00
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1020. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant? It's a Anti-material weapon the reduction is overkill.
- by NextDark Knight - at 2013.10.29 15:42:00
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