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41. Look ma, no hands! - in Technical Support/Bugs [original thread]
Hazen Aideron II wrote: The GEK-38 I was using in Ashland reloaded itself without my guy's hands. I assume this is where I report such bugs? there is a submit bug report in one of the stickies i was getting this same issue when my hands would...
- by Necrodermis - at 2012.11.06 08:20:00
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42. HAV artillery from safe zone. - in Technical Support/Bugs [original thread]
Steel Faith wrote: I don't know if any of you have had the experience to play with a couple guys named: Deathfromafar and HighTimesSW These guys have figured out a strategy that involved sitting in the safe zone in a HAV in the mountains on a...
- by Necrodermis - at 2012.11.02 19:54:00
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43. Squadmate's Drop Uplink Bug - in Technical Support/Bugs [original thread]
this was brought up last build did they not pay attention? i guess you have to have hundreds of posts in order for CCP to actually read the thread.
- by Necrodermis - at 2012.11.02 05:40:00
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44. Immortal Sniper - in Technical Support/Bugs [original thread]
TEXA5 HiTM4N wrote: Didn't know if this would go here or the feedback for manus peak. On the peak of the mountain underneath the MCC is a spot where you can snipe from and cannot be hit. I honestly thought they would have fixed sooner but I see...
- by Necrodermis - at 2012.11.02 05:06:00
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45. forge gun to the face causing ps3 hard freeze - in Technical Support/Bugs [original thread]
HowDidThatTaste wrote: The first time I didn't think much of it. But this is the second time different map where I got a forge gun hit so hard it froze my ps3 had to do a hard reset twice now. something does seem wrong with explosions. crash...
- by Necrodermis - at 2012.11.02 02:15:00
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46. Inventory Disappears after squad matches - in Technical Support/Bugs [original thread]
Zombie ASSASSIN3 wrote: I don't know if i'm alone in this but after some squad matches in mainly ambush matches my entire inventory is gone its red even my starter suits and i have to relog to fix it but its a pain when you need a re invite to ...
- by Necrodermis - at 2012.10.30 19:41:00
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47. [BUG] Misleading Commercial Advertising - in Technical Support/Bugs [original thread]
this is a huge global problem and has to do with politics and national prices.
- by Necrodermis - at 2012.10.30 18:52:00
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48. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
looks like OP is done with the game. or he used a temporary character to complain.
- by Necrodermis - at 2012.10.30 06:36:00
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49. AIM IS USELESS THESE DAYS - in Technical Support/Bugs [original thread]
i feel that, using the sub machine gun at any relatable distance because the swarms don't do anything to drop suits is a death sentence. i end up having to run away or wait until i get the drop on someone because if they are more than 5 meters aw...
- by Necrodermis - at 2012.10.28 00:45:00
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50. Dropsuit glitch or no? - in Technical Support/Bugs [original thread]
Chankk Saotome wrote: There also seems to be a native boost to hacking speed on the Logi suits which doesn't get much mention. i don't see a difference. i don't think any of the native boosts exists yet. each suit is supposed to have a bonu...
- by Necrodermis - at 2012.10.26 18:47:00
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51. [Bug] You've got mail! - in Technical Support/Bugs [original thread]
Bucktooth Badger wrote: But I haven't. I have notification when starting & next to the mail menu that I have 1 unread mail. I've read & emptied my mailbox but the notification is still there & has been for the last couple of days. ...
- by Necrodermis - at 2012.10.23 17:52:00
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52. Radar Detection vs Overhead map - in Technical Support/Bugs [original thread]
SGT Garrisson wrote: suits have a 360 degree scan and a range of lets say 100m as i dont know the acctual range vehicles don't have a profile, they will only ping on radar if you are looking directly at them and that 360 is a load of crap....
- by Necrodermis - at 2012.10.23 16:53:00
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53. Radar Detection vs Overhead map - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: I can't see a tank ten feet away on my radar but i can see it on the other side of the overhead map, whats that phrase, Go figure lol. Heavenly Daughter yes, this problem has been touched on everywhere. LAVs are ev...
- by Necrodermis - at 2012.10.23 16:50:00
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54. This "beta" is not really happening. - in Technical Support/Bugs [original thread]
BASSMEANT wrote: need real "looting". not this loot drop crap. when the enemy body drops, it should sit there long enough for me or my teammates to go loot that s.o.b. for one of 3 random pieces of gear from his kit. THAT'S looting. what you ...
- by Necrodermis - at 2012.10.23 16:47:00
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55. AV Grenade Exploit - in Technical Support/Bugs [original thread]
EnglishSnake wrote: A grenade is when you pull the pin and it blows up after a period of time ie 5seconds A mine is triggered when something passes over it and has no timer The AV gernade is currently acting like an AV mine with an unlimite...
- by Necrodermis - at 2012.10.22 16:25:00
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56. Forge gun - in Technical Support/Bugs [original thread]
i was in an LAV when the driver crashed into another LAV and my PS3 froze from that.
- by Necrodermis - at 2012.10.22 00:49:00
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57. AV Grenade Exploit - in Technical Support/Bugs [original thread]
ugg reset wrote: Maybe, but then again I wouldn't call blowing up my 120k ISk LAV' a Drop in the bucket. I'm not sure if you have had the pleasure of trying to rep a vehicle in a fire fight. vehicle armor reps take a ton of PG so your down to ...
- by Necrodermis - at 2012.10.22 00:36:00
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58. AV Grenade Exploit - in Technical Support/Bugs [original thread]
Faquira Bleuetta wrote: AV grenades is supposed to be a futurist Anti-tank grenade like the RPG-6 http://en.wikipedia.org/wiki/RPG-6 not a friggin anti vehicle mines yes, this is true. there are anti-vehicle mines. they already know that t...
- by Necrodermis - at 2012.10.21 23:57:00
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59. AV Grenade Exploit - in Technical Support/Bugs [original thread]
ugg reset wrote: perhaps they could tone the grenades down so that they couldn't destroy the car directly but total it (set it on fire) so that you would have to ditch it or rep it to move on. thoughts? if they did that why not just remove A...
- by Necrodermis - at 2012.10.21 23:47:00
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60. AV Grenade Exploit - in Technical Support/Bugs [original thread]
Kaminoikari wrote: I've walked around a spot on the map with at least 12 AVs. It IS an exploit since there are demolitions specifically for proximity explosions against vehicles. AV geenates are just that, grenades, they blow up after (x) time...
- by Necrodermis - at 2012.10.21 22:39:00
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