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461. forum warriors vs GMs - in General Discussions [original thread]
TEBOW BAGGlNS wrote: Link has been Edited! if you actually give constructive criticism then it isn't circle jerking. i also stay out of the worthless threads talking about how great any one group is.
- by Necrodermis - at 2012.10.09 09:07:00
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462. Aiming doesn't feel... right. Sniper rifles especially. - in General Discussions [original thread]
dudeytron wrote: Aiming is defo not right. I find that I'm constantly over compensating. Example - I have someone in my sights. Pop a few bullets off. They quite rightly, move. I move joystick to direction they're running. Im not catching hm ...
- by Necrodermis - at 2012.10.09 09:03:00
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463. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
Aeon Amadi wrote: On the topic of speed here's some interesting facts. Scout = 8.6 meters/second = 19.23 miles/hour Usain Bolt = 12.42 meters/second = 27.79 miles/hour Apparently even technologically assisted limbs cannot outrun Usain Bolt b...
- by Necrodermis - at 2012.10.09 07:59:00
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464. To anyone who thinks that CCP are just wasting time. - in General Discussions [original thread]
oneshytalk wrote: hello ^^^this is the hole point of this forum no this is http://www.youtube.com/watch?v=wGoFDAlfkC8
- by Necrodermis - at 2012.10.09 07:47:00
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465. Aiming doesn't feel... right. Sniper rifles especially. - in General Discussions [original thread]
Allie-Chan wrote: Aiming is a bit strange, but i guess it's one of those things you get used to. I do think, however, that the scope sway on the Sniper Rifles is too high, the AR uses can see you at the same range without the huge sway and 9/1...
- by Necrodermis - at 2012.10.09 07:41:00
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466. scouts not "nerfed" into uselessness. - in General Discussions [original thread]
Avenger 245 wrote: just ran a milita scout and earned 1147 WP 4/6 K/D ratio mass driver, sub, injector, dampener. was the only models i used and i racked up WP so no you people complaining just need to adapt. i did this with mimimum skills ...
- by Necrodermis - at 2012.10.09 03:26:00
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467. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
the scout suit is very iffy. even with max skill points on lowing the scout suit's profile they are still spotted by visuals and by vehicles who don't even have a stat for profile analysis. and they are overly fragile and can't stand up to any ki...
- by Necrodermis - at 2012.10.09 03:12:00
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468. Are you telling me... - in General Discussions [original thread]
Gwhardo wrote: [quote=Parson Atreides] Running along, nothing on radar and smoosh. A guy gets close enough and you will usually see something but as long as you are not firing the gun LAV's are nearly invisible on radar. At least this is my e...
- by Necrodermis - at 2012.10.09 02:36:00
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469. Are you telling me... - in General Discussions [original thread]
Parson Atreides wrote: Wait do they actually have a lower profile or are you just saying they do in light of the thread? Because I'm pretty sure suits and maybe vehicles have visible profile numbers now. suits have the profile attribute sh...
- by Necrodermis - at 2012.10.09 02:31:00
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470. Are you telling me... - in General Discussions [original thread]
Necandi Brasil wrote: I hate being crushed ... i hate being crushed in a scout suit. why do LAVs have a lower profile than a scout suit when they are 10 times larger?
- by Necrodermis - at 2012.10.09 02:19:00
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471. Are you telling me... - in General Discussions [original thread]
D3aTH D3alER54 wrote: I seem to dodge lav pretty easy, just remember guys KEEP MOVING i do the opposite i throw AV grenades and make them blow up before they reach me. also you have to turn and run to avoid being hit with an LAV. somethin...
- by Necrodermis - at 2012.10.09 02:14:00
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472. the one map that ruins the game - in General Discussions [original thread]
i hate a map, the one with the building that is under construction with all 5 points relatively close. it only is useful to shotguns, HMG and assault rifles. everything else is completely worthless int he map because the sniper positions are in t...
- by Necrodermis - at 2012.10.09 01:26:00
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473. Trash - in General Discussions [original thread]
DUST Fiend wrote: If you think highly advanced technology will alleviate mankind of it's laziness and general lack of caring, you're sorely mistaken you're right, it needs to be futuristic trash. a discarded humanoid robot. a wall-e unit sm...
- by Necrodermis - at 2012.10.05 19:04:00
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474. Trash - in General Discussions [original thread]
Lonewolf514 wrote: i just read that again and it looks racist. i meant that never have i seen a peice of litter on mayaysian steets. every place has slums some more than others. plus i got confused with somalia for some reason
- by Necrodermis - at 2012.10.05 18:58:00
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475. swords - in General Discussions [original thread]
we spess mahreens naow?
- by Necrodermis - at 2012.10.05 18:50:00
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476. Passive SP booster. - in General Discussions [original thread]
Gcember wrote: Can anyone clarify for me how the passive booster work? How much SP do you get by using a passive booster? I know this sounds like a beginner question but hey, asking questions makes beginners into professionals. yes no perha...
- by Necrodermis - at 2012.10.05 18:39:00
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477. Trash - in General Discussions [original thread]
Lonewolf514 wrote: you aint in malaysia now m8 i don't know, there are worlds controlled by the minmatar.
- by Necrodermis - at 2012.10.05 18:38:00
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478. Trash - in General Discussions [original thread]
why is there trash lying around like it's call of duty or something? i like visuals and in fact i pointed out the refuse and stuff to my squad mates and we all had a good laugh about it. but why is there trash and stuff lying around? i thought t...
- by Necrodermis - at 2012.10.05 18:32:00
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479. Which Damage Mods Effect Light Weapons in Heavy Slots or Sidearms in Light Slots ? - in General Discussions [original thread]
Ima Leet wrote: afaik this is how its always been. who would say different? Light Mod is for Light weapons no matter where it is. that's how i take it. even if i see no difference after increasing one of the skills because it doesn't show if...
- by Necrodermis - at 2012.10.05 18:19:00
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480. The funny thing about OP ARs - in General Discussions [original thread]
Super Cargo wrote: They only seem OP because hit detection got better. lololololololololololol. That said, there needs to be more closed areas where shotguns and smgs will be more effective. actually they are considered OP because of the ran...
- by Necrodermis - at 2012.10.05 18:12:00
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