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1. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: 3x CMP Shield Extenders and 2x ADV Hardeners with 1x ADV PG enhancer can amount to 6175 Shields and 10,000+ Effective Shielding in combat and fit any turret barring the Missile Launcher which requires a BSC CPU Upgrade. Th...
- by NIGGSWORM - at 2015.05.22 01:07:00
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2. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: KalOfTheRathi wrote: Sir Dukey wrote: Missiles are almost absolutely pointless against an armor tank. Also, the blaster turret can probably dig through 2000-3000 of my shields before the shield har...
- by NIGGSWORM - at 2015.05.22 00:51:00
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3. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
Derpty Derp wrote: Lowering the cost of shield boosters would be quite nice, since the only thing that really makes the armour HAV stand out, is its ability to recover from damage. Really, map and turret type decide more than the tanks themsel...
- by NIGGSWORM - at 2015.05.22 00:50:00
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4. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: Missiles are almost absolutely pointless against an armor tank. Also, the blaster turret can probably dig through 2000-3000 of my shields before the shield hardener is up (My primary defense) which is a ...
- by NIGGSWORM - at 2015.05.22 00:45:00
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5. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I am sorry but the entire idea of a 'glass cannon' tank makes no sense. Well, it might be worth thinking about except for the very actions of CCP. Specifically how can you shoot at range when there is no range in the game a...
- by NIGGSWORM - at 2015.05.21 19:15:00
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6. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
CCP is trying to force shield tanks to play a long range game style. Okay, but the maps aren't made for this and nor are the turrets. This is just one problem. It's fine if CCP want shield tanks to play a long range battle, but the simple fact ...
- by NIGGSWORM - at 2015.05.20 21:49:00
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7. tanks tested - in Feedback/Requests [original thread]
nickmunson wrote: Vesta Opalus wrote: nickmunson wrote: after alot of time and isk ive come up with the conclusion that tanks are fairly balanced, shield is hit n run with agility , armor more the brawler. not able to move well. the turre...
- by NIGGSWORM - at 2015.04.06 16:30:00
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8. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Atiim wrote: As many players know, Mass Drivers have a very limited ammunition total. While I'm fine with it not having as much ammo as other types of weapons, there is a problem with it having too little ammo as the amount of kills it can obt...
- by NIGGSWORM - at 2015.01.04 19:31:00
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9. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Dead Cavino wrote: Oh, how how I miss that 5th high slot... So true, It is literally mandatory to use recharger on Minmatar assault if you want to have semi good regen. I mean, the Caldari scout can get 453 HP with 50 shield regen and 3 sec ...
- by NIGGSWORM - at 2014.11.28 09:44:00
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10. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
CCP Rattati, one of the biggest problems with Minmatar assault is that it is suppose to be a hit and run but it behaves more like a fast armor tanked suit. The regen is low, delay is long. To give you an example of how bad the regen is, my Amarr...
- by NIGGSWORM - at 2014.11.28 09:34:00
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11. Weapon Suggestion - Gallente Light Machine Gun/Gallente DMR - in Feedback/Requests [original thread]
axINVICTUSxa wrote: If one thinks about it--when has Gallente received a new weapon? And when one thinks about it further--Gallente has little to no long range weapon. Plasma Cannon = skill, close-med range Shotgun = spray and pray, close ...
- by NIGGSWORM - at 2014.04.11 02:36:00
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12. [Feedback/Request] Assault Rifles - in Feedback/Requests [original thread]
Assault rifles are just awful in 1.7, they have the worst Aim, worst range, worst accuracy and are outclassed by every gun in its catagory. I.E. A rail rifle is more accurate and harder hitting in CQC than duvolle. The duvolle either needs some ai...
- by NIGGSWORM - at 2014.01.14 04:47:00
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13. All I want for christmass is a Gastun's Snow gun - in Feedback/Requests [original thread]
CCP Logibro wrote: Adelia Lafayette wrote: Krin's snow rifle Thale's snow rifle Thukker contact snowball etc... I know I know. I'll shoot my eye out You forgot the most important one of all: Balac's Snowball Cannon. Also, moving this to...
- by NIGGSWORM - at 2013.07.28 01:25:00
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14. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Meeko Fent wrote: NIGGSWORM wrote: Meeko Fent wrote: NIGGSWORM wrote: Awry Barux wrote: The main issue is projectile speed/drop. It's clearly been programmed in just to make the thing stupidly hard to use- the PLC shoots a plasma bo...
- by NIGGSWORM - at 2013.07.26 16:44:00
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15. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Meeko Fent wrote: NIGGSWORM wrote: Awry Barux wrote: The main issue is projectile speed/drop. It's clearly been programmed in just to make the thing stupidly hard to use- the PLC shoots a plasma bolt at barely a scout's running speed that...
- by NIGGSWORM - at 2013.07.26 16:39:00
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16. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Awry Barux wrote: The main issue is projectile speed/drop. It's clearly been programmed in just to make the thing stupidly hard to use- the PLC shoots a plasma bolt at barely a scout's running speed that drops like a rock. ARs are also plasma w...
- by NIGGSWORM - at 2013.07.25 23:48:00
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17. How to fix plasma cannon.... - in Feedback/Requests [original thread]
ZDub 303 wrote: It could definitely use a little more projectile speed and probably damage. I think it should just have zero splash, we have enough anti personnel noob tubes in the game. something explosive has to have splash damage...
- by NIGGSWORM - at 2013.07.25 17:58:00
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18. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: so... an over the shoulder flaylock? yup but a 1 second fire interval...
- by NIGGSWORM - at 2013.07.25 17:48:00
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19. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Knight Soiaire wrote: I didn't think it could be done, but woah. You just created the formula that could turn the Plasma Cannon into the next FOTM Whats FOTM?
- by NIGGSWORM - at 2013.07.25 17:46:00
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20. How to fix plasma cannon.... - in Feedback/Requests [original thread]
Decrease the reloading time to 2 seconds, git it 2 shots in a clip, tune the projectile to where their is very very little drop, then also increase its projectile speed. Also make it do full damage if enemy is inside its 1m diameter of the project...
- by NIGGSWORM - at 2013.07.25 17:43:00
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