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3061. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
EnglishSnake wrote: NAV HIV wrote: EnglishSnake wrote: Handheld Forge gun stronger than a vehicle mounted railgun Hm yea that makes sense... Good thing they dont lock on or turn 90 degrees yet... Careful they might just ask for th...
- by NAV HIV - at 2013.01.09 14:41:00
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3062. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
EnglishSnake wrote: Handheld Forge gun stronger than a vehicle mounted railgun Hm yea that makes sense... Good thing they dont lock on or turn 90 degrees yet...
- by NAV HIV - at 2013.01.09 14:30:00
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3063. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: @Mavado You do realize a decent sniper on your side or a railgun fit counters long range Av right? Thats correct. But Railgun fit is hardly effective against infantry, unless the infantry is stationary for over...
- by NAV HIV - at 2013.01.09 14:23:00
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3064. Balancing Swarm launchers - in General Discussions [original thread]
Needless Sacermendor wrote: Here's a couple of ideas to balance the Swarm Launcher for you to debate ... 1. Buff your HAVs hit points but give the AV weapons a personal shield booster ... increasing your dropsuit shields when that weapon is eq...
- by NAV HIV - at 2013.01.09 14:01:00
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3065. Balancing Swarm launchers - in General Discussions [original thread]
RECON BY FIRE wrote: NAV HIV wrote: OK great. Let us know about it. I can sure lock from behind covers, all you have to do is find and edge of the cover and keep any corner of the locking screen slightly outside the cover, press and hold R1 ...
- by NAV HIV - at 2013.01.09 13:55:00
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3066. [..SYN] SyNergy Gaming wants gfs - in The War Room [original thread]
Tell me about it... Its slow as hell, weak as hell... Only think good is the damage that it does...
- by NAV HIV - at 2013.01.09 13:15:00
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3067. Balancing Swarm launchers - in General Discussions [original thread]
I have tested it over and over again. I kinda feel bad taking out vehicles from far away. Took a few HAV's by using the Scattermind SL. i got the lucky shot. The HAV didnt even have any defense for it. On the 3 letter Map i was by the Building on ...
- by NAV HIV - at 2013.01.08 20:20:00
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3068. Squad size - in General Discussions [original thread]
R F Gyro wrote: NAV HIV wrote: As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. The dev blog says:- Quote: DUST mercenaries can accept contracts offered by the NPC Faction Wa...
- by NAV HIV - at 2013.01.08 20:13:00
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3069. Squad size - in General Discussions [original thread]
As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches.
- by NAV HIV - at 2013.01.08 18:58:00
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3070. Balancing Swarm launchers - in General Discussions [original thread]
This isnt the first time we brought it up. We have been saying this for a while. Just grab a starter suit, MT suit, get a SL and shoot at an expensive tank doing close to 1200 Damage (Extra for armor) with almost no skill. You can do it from hillt...
- by NAV HIV - at 2013.01.08 18:12:00
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3071. so some one stole my corp name - in General Discussions [original thread]
ChargersGirlLuvsDP wrote: post with your main or don't complain. Like your name. Cant tell if you like her or hate her.
- by NAV HIV - at 2013.01.08 17:50:00
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3072. Squad size - in General Discussions [original thread]
I agree with the newbie expect of it. Most of our players get cheesed off and leave because they cant play together. From the FPS perspective of it, its very important. If every one is playing in small groups in different games, larger clans loose...
- by NAV HIV - at 2013.01.08 17:48:00
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3073. Squad size - in General Discussions [original thread]
Selrache wrote: the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together I'm down for that too, as long as we can get our players to play together.
- by NAV HIV - at 2013.01.08 17:14:00
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3074. Squad size - in General Discussions [original thread]
Shouper of BHD wrote: my squad has been talking about this almost evry night and we are damanding 6 people, its a bummer when we get 1-2 others asking for an invite but we are full. I agree with 6 player squad too. Its ideal for the team siz...
- by NAV HIV - at 2013.01.08 16:40:00
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3075. Open Beta and the market - in General Discussions [original thread]
How much do you think toxins, BPO suits and items would be worth?
- by NAV HIV - at 2013.01.08 16:37:00
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3076. Squad size - in General Discussions [original thread]
Galthur wrote: I've had a five man squad and it was marked as 5 people, the main thing is most likely OB's because this would cause more power to 1 person Thats true about OB's, may be they can double or triple the requirements fro OB's in t...
- by NAV HIV - at 2013.01.08 16:34:00
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3077. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
DEADPOOL5241 wrote: Cyn Bruin wrote: One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily c...
- by NAV HIV - at 2013.01.08 16:30:00
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3078. Tranquility server & cooperation question? - in General Discussions [original thread]
I dont think they'd ever allow AUR transfer.
- by NAV HIV - at 2013.01.08 16:25:00
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3079. Balancing Swarm launchers - in General Discussions [original thread]
OK great. Let us know about it. I can sure lock from behind covers, all you have to do is find and edge of the cover and keep any corner of the locking screen slightly outside the cover, press and hold R1 and then play peek a boo
- by NAV HIV - at 2013.01.08 16:22:00
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3080. Balancing Swarm launchers - in General Discussions [original thread]
SCAT mania wrote: Iv advanced swarms with 3 complex damage mods on an assault type B suit.. That's enough sp to do whatever i want. But you didnt answer my question. How much SP & ISK would it cost to do random 1200 + Damage with MT swa...
- by NAV HIV - at 2013.01.08 16:15:00
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