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1161. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Specter RND wrote: Alright, got the info for my forge gun 'Grimlock' Guristas Assault Forge Gun Maximum range (With no sharpshooter bonus) - 300m Efficiency rate - Infinite, till max range is reached Meta Level - 9 And the Gastun's BRN-50 For...
- by Musta Tornius - at 2012.10.28 11:04:00
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1162. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Henry FitzEmpress wrote: With there being an "optimal range" does that mean there is a damage drop off after optimal? Yep, that's exactly what it is. After optimal it drops off quite regularly up to its max range where it usually is only a s...
- by Musta Tornius - at 2012.10.26 15:53:00
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1163. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Drommy Hood wrote: The info on the shot guns is a little misleading though. I understand that obviously your just going by what the game tells you, but I can assure you that at 9 meters I do not do max damage with my shot gun. Could be to do wi...
- by Musta Tornius - at 2012.10.26 12:15:00
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1164. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I prefer to list basic ranges. All you need to do is multiply the range by 1.05 for level 1, 1.1 for level 2, 1.15 for level 3 and so on to get your preferred stats.
- by Musta Tornius - at 2012.10.26 09:39:00
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1165. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added all the advanced snipers, still not sure what the max range for experimental one is, but it's at least 1km. Moved the guide and initial text a few posts down as I ran out of characters. Should have reserved the 2nd post but I didn't, meh.
- by Musta Tornius - at 2012.10.26 09:15:00
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1166. [REQUEST] Please remove the "would you like to fit this" from the market - in Feedback/Requests [original thread]
Pretty please CCP? You know it's a good idea.
- by Musta Tornius - at 2012.10.25 13:00:00
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1167. Help Page - - in General Discussions [original thread]
Well just some small piece of advice. Stick to cover when advancing on enemy, don't try and solo, use your team mates and you'll be a lot more lethal. You don't really have to try and be the tank as heavy isn't great at that anymore. Don't overhea...
- by Musta Tornius - at 2012.10.25 11:34:00
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1168. Forge Gun Sniping - in General Discussions [original thread]
Bojo The Mighty wrote: Riot Ruckus wrote: I've heard it is the splash damage on the gun that kills gunners, cannot confirm. I think that it's true because ive tried sniping gunners off of dropships with a legit sniper and it never worked....
- by Musta Tornius - at 2012.10.24 17:54:00
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1169. Swarm Launcher Lock-on - in Technical Support/Bugs [original thread]
I experienced the same in the previous match with a drop ship but I was having severe lag issues so I'm attributing it to that.
- by Musta Tornius - at 2012.10.24 10:18:00
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1170. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I don't think that would be a good idea with the NDA in mind. Once it's lifted then sure I can do that.
- by Musta Tornius - at 2012.10.24 09:54:00
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1171. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added 6 SMGs and 4 Shotguns, so the advanced weapons are done now for most weapon groups. Going to have a look at forge guns and snipers next as I'm not in the mood for grinding sp for the proto weapons that I never use.
- by Musta Tornius - at 2012.10.24 09:29:00
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1172. "Monday. #Dust514" Speculate inside ! - in General Discussions [original thread]
Real orbital bombardment from EVE players.
- by Musta Tornius - at 2012.10.24 09:01:00
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1173. [BUG] Stuck and Die at same place all the time - in Technical Support/Bugs [original thread]
Top right corner on the ABCD map (platoue?) there is a default spawn location with a single friendly missile turret. If you head towards the turret and walk towards it, where the metal of the base end and the sound ground start you get stuck every...
- by Musta Tornius - at 2012.10.24 08:27:00
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1174. [Request] Add North, East, South, and West markers to minimap - in Feedback/Requests [original thread]
+1, It would be a nice feature.
- by Musta Tornius - at 2012.10.23 11:41:00
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1175. CCP please remove the downtime warnings!! - in Feedback/Requests [original thread]
D3aTH D3alER54 wrote: 5Y5T3M 3RR0R wrote: Okay, I know you like to try to keep us informed but this is not the way. Tonight alone I got almost every warning in the middle of a shot. I'd rather it crash in a match than have you repeatedly ru...
- by Musta Tornius - at 2012.10.22 12:15:00
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1176. Update on Strafing - in General Discussions [original thread]
Sha Kharn Clone wrote: ----xxxx--I'M GOING TO HAPPY FEET ALL OVER YOUR FACES!!---XXX--- Really caps werz needed I'm soo happy right now. No dancing for you Sha Kharn.
- by Musta Tornius - at 2012.10.22 12:07:00
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1177. [SUGGESTION] Additional end of game option - Next Match - in Feedback/Requests [original thread]
+1 A very neat idea.
- by Musta Tornius - at 2012.10.22 10:11:00
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1178. [BUG] when shooting with installation your "ghost" moves forward to ba... - in Technical Support/Bugs [original thread]
I had this happen to me too at the blaster installation overlooking the lone CRU in the small base ambush map. My ghost happily shuffled forward parallel to the outside wall.
- by Musta Tornius - at 2012.10.22 10:07:00
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1179. Update on Strafing - in General Discussions [original thread]
Love this thread so much.gif
- by Musta Tornius - at 2012.10.22 09:22:00
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1180. Return to Character Select Screen? - in Feedback/Requests [original thread]
Best thing you can do at the moment is hit the PS button and go to account managment, press triangle and choose log out. Then log in and you can change character a little bit faster than restarting the whole game.
- by Musta Tornius - at 2012.10.20 17:38:00
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