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361. The real shotgun hit detection problem? - in General Discussions [original thread]
So after doing some testing this is what I found out: If you shoot in the air or so far from anything that the pellets expire then the followup shot will go completely where you aim next time so this bug doesn't kick in unless something gets hit....
- by Musta Tornius - at 2013.09.17 14:11:00
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362. Staying with dust through GTA - in General Discussions [original thread]
Meh, I'll pick it up when it's going for -ú15 sometime in the future.
- by Musta Tornius - at 2013.09.17 12:51:00
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363. Squad Finder confirmed for 1.5 - in General Discussions [original thread]
I would hope it is someone a bit more capable. edit: more info: <[CCP]FoxFourWait for the dev blog? But basically the ability to list your squad to your corp, alliance, or publicly, give it a name, and then have it visible in the squad finder....
- by Musta Tornius - at 2013.09.16 12:01:00
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364. Squad Finder confirmed for 1.5 - in General Discussions [original thread]
So, (S)(F)oxFour just spilled a juicy bit of info. There will be a squad finder for corporations in 1.5, it will be interesting to see how it functions. No more info so far. Will update if we find out anything.
- by Musta Tornius - at 2013.09.16 11:58:00
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365. Projectile type tracker - in General Discussions [original thread]
pamuku420tyme wrote: broonfondle majikthies wrote: Put an attack order on the target. Same thing really it would remain there even if you look away or move around not something you have to put back on every 15 seconds Since when did y...
- by Musta Tornius - at 2013.09.16 08:09:00
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366. I wish I could sprint while Im reloading :'c - in General Discussions [original thread]
I wish I could sprint when the HMG overheats :(
- by Musta Tornius - at 2013.09.13 19:40:00
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367. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: Quick update guys - after I finish some studies I'm going to be running tests on the SMG and Scrambler Pistol variants as they are the only ones I don't think I have yet. Stay frosty..! Or... Something. Oi, did you miss my ...
- by Musta Tornius - at 2013.09.13 18:00:00
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368. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Lovely graphs, nice work +1. Oh and do you mind if I stick the latest graph picture into the range thread? Will give credit of course :)
- by Musta Tornius - at 2013.09.13 08:33:00
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369. [Info] Suit fittings takes into account fractions - in General Discussions [original thread]
The reason I did this was because it didn't seem like increasing a single level in sidearms would have yielded any benefits so I decided to check how the rounding was working. So I stumbled upon this little bit of info.
- by Musta Tornius - at 2013.09.11 09:01:00
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370. [Info] Suit fittings takes into account fractions - in General Discussions [original thread]
Okay so I was checking some numbers and realised that suits calculate fractions for every single module and weapon but does not display them at all even though it uses them to calculate the final values for pg and cpu. Case in hand: I equipped a...
- by Musta Tornius - at 2013.09.11 08:57:00
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371. Heavies post 1.4: The "How to Adapt" Edition - in General Discussions [original thread]
HMG still kicks ass, just the problem of closing the distance is more obvious now.
- by Musta Tornius - at 2013.09.10 22:02:00
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372. What is dust? - in General Discussions [original thread]
baby don't hurt me, no more.
- by Musta Tornius - at 2013.09.10 10:26:00
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373. Introducing CCP Saberwing! - in General Discussions [original thread]
In before Chribba! Welcome aboard CCP Saberwing, hope you got a thick skin, nothing but tough love around these parts ;) edit: oh and don't forget to join us on IRC mr community guy!
- by Musta Tornius - at 2013.09.10 10:22:00
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374. headshot damage - in General Discussions [original thread]
Crystia Starwind wrote: Musta Tornius wrote: Here's a list of weapon ranges and their head shot modifiers are on the right hand side. https://docs.google.com/spreadsheet/ccc?key=0ApjpPa-wPRifdGJRc3R5ZjVIX2M1M0JmeFp4S3MzaUE#gid=0 Very ...
- by Musta Tornius - at 2013.09.10 09:24:00
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375. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Wolfman dropped another hint, apparently there are no new Amarr weapons in 1.5.
- by Musta Tornius - at 2013.09.10 09:04:00
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376. headshot damage - in General Discussions [original thread]
Here's a list of weapon ranges and their head shot modifiers are on the right hand side. https://docs.google.com/spreadsheet/ccc?key=0ApjpPa-wPRifdGJRc3R5ZjVIX2M1M0JmeFp4S3MzaUE#gid=0
- by Musta Tornius - at 2013.09.10 09:02:00
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377. Weapons for 1.5 confirmed, let your speculations run wild. - in General Discussions [original thread]
Wolfman mentioned a few months back in IRC that the amarr heavy weapon is some kind of Scrambler weapon that can be used against infantry and vehicles.
- by Musta Tornius - at 2013.09.09 10:22:00
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378. End of Match Discrepancies - in General Discussions [original thread]
I assume it's because sometimes you expect one side to win but then suddenly the opposite mcc blows up. It's a bit hard to tell which side is going to win and it can feel a bit random at times.
- by Musta Tornius - at 2013.09.08 18:31:00
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379. No more health bars? - in General Discussions [original thread]
Most likely whatever code they used didn't distinguish between friendly and enemy hp bars, so when they got rid of the enemies' they also lost the friendly ones.
- by Musta Tornius - at 2013.09.08 18:29:00
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380. Logi Lav got mini stealth buff - in General Discussions [original thread]
Moi, just thought I'd inform you guys that I noticed that the caldari logi lav skill now actually applies the 2% shield resist per level correctly. So you can get an extra 10% shield resist at level V. This must have been fixed in 1.4. Apparently...
- by Musta Tornius - at 2013.09.07 19:08:00
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