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141. the reasons i leave battle - in General Discussions [original thread]
Ghosts Chance wrote: 1: player from my squad got dropped 2: i got dropped 3: train map 4: lag / up against foreign teams that belong on the EU/Asia server causing extreme lag. 5: not enough players and the ones that arnt in my squad seem to con...
- by Mr.Pepe Le Pew - at 2015.04.02 15:13:00
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142. Punishment for leaving match early - in General Discussions [original thread]
Mad Syringe wrote: As I wrote in another thread, Ratt should create a Contract Violation Ratio. This ratio would be directly connected to battle payout. If you constantly leave battles, your payouts get smaller and smaller. What these players ...
- by Mr.Pepe Le Pew - at 2015.04.02 15:05:00
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143. Highest number of RE kills in one go? - in General Discussions [original thread]
al nize mk2 wrote: Calling all RE fans - what's the highest number of kills you've ever managed with one explosive? My corp leader claims he nailed 6... i'll say that again SIX kills in one shot last night. Caught a bunch of heavies loiter...
- by Mr.Pepe Le Pew - at 2015.04.02 15:01:00
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144. How old are you? (Vol 2.) - in General Discussions [original thread]
Darken-Sol wrote: Same age as Jesus Jesus, the gardner? or Jesus the baby? XD
- by Mr.Pepe Le Pew - at 2015.04.02 06:00:00
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145. Key to destroying Madrugars - in General Discussions [original thread]
The best way to take out a tank is to run with a squad ready to call in their AV suit. It takes at least 2 people to take out a highly skilled Proto tanker. You have one shot to take them out with Lai Dai's and swarms all at the same time. You mis...
- by Mr.Pepe Le Pew - at 2015.04.02 05:56:00
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146. Remove "Leave Battle" from Dust - in General Discussions [original thread]
Leadfoot10 wrote: "XXX has left battle" sure has become a popular option. I've long thought that dropping from a battle should have consequences. Perhaps it's time to introduce them. I agree. There should be consequences. The reason player...
- by Mr.Pepe Le Pew - at 2015.04.02 03:35:00
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147. lack of good matchmaking killed dust. - in General Discussions [original thread]
Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often.
- by Mr.Pepe Le Pew - at 2015.04.01 20:33:00
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148. lack of good matchmaking killed dust. - in General Discussions [original thread]
CCP Rattati wrote: I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that i...
- by Mr.Pepe Le Pew - at 2015.04.01 20:31:00
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149. on the first Day of Dust, CCP gave to me... - in General Discussions [original thread]
Joel II X wrote: One server craaaaash. Oh wait. That was all this week. Carry on. lol true story
- by Mr.Pepe Le Pew - at 2014.12.21 03:53:00
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150. Server is down? - in General Discussions [original thread]
CCP Falcon wrote: Are you guys still having issues at present, or has this cleared up now? It won't even let me into merc quaters. It's been like this all day.
- by Mr.Pepe Le Pew - at 2014.12.19 23:39:00
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151. Announcement:Dev Blog: DUST 514 Dev Update - in General Discussions [original thread]
Just read the notes. I have mixed feelings about it. In a way, they're trying to even the playing field by getting new players to catch up with their skill points. I'm thinking this is great because it is CCP's answer to proto stomping. New maps s...
- by Mr.Pepe Le Pew - at 2014.10.28 14:43:00
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152. Logical solution to vehicles - in General Discussions [original thread]
The quick fix to vehicles is: Skill into AV. Work as a team to take down tanks and AD's. This game is about team work and careful planning on how you want to use your SP. That's why corps are made, so that you learn to work as a team in the face o...
- by Mr.Pepe Le Pew - at 2014.07.13 19:34:00
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