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3381. Introducing CCP Saberwing! - in General Discussions [original thread]
Mortedeamor wrote: wait ...so your telling me ccp dev's play dust 514 omfg roflmao ;) hope i get to bump into you in dust and ona side note how do you tolerate this game do yall rage quit from dust ?
- by Mortedeamor - at 2013.09.10 15:14:00
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3382. Introducing CCP Saberwing! - in General Discussions [original thread]
wait ...so your telling me ccp dev's play dust 514 omfg roflmao ;) hope i get to bump into you in dust
- by Mortedeamor - at 2013.09.10 15:09:00
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3383. So how about 1.5 - in General Discussions [original thread]
to me the only things that matter in 1.5 1 vehicle lock and kick 2 tank balancing vs proto av that is all ccp i hope in the very least you do a good job in these aspects ...what good would new tanks be if they are just as squishy as the curren...
- by Mortedeamor - at 2013.09.10 12:08:00
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3384. Aim-assist consequences - in General Discussions [original thread]
hgghyujh wrote: aim assist includes bullet magnetism, where near is good enough, from some of the videos i have seen it doubles to triples the effective hit box. so yes this guys is right, kick and dispersion bonuses (IE AR spec and SS) are mea...
- by Mortedeamor - at 2013.09.10 10:53:00
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3385. Aim-assist consequences - in General Discussions [original thread]
also +1 for toneing this aim assist crap down my laser rifle was never meant to hop from one target to the next after a kill on it's own....nor was my ar...with aim assist if two people run up on you and you kill one the aim assist auto targets th...
- by Mortedeamor - at 2013.09.10 10:51:00
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3386. Aim-assist consequences - in General Discussions [original thread]
Mortedeamor wrote: this game has lost all skill required to play in the infantry aspect. same for the av..the only part of dust that is any challenge is tanking GG CCP in fact i am having more of a challenge in diablo 3 the new console one ...
- by Mortedeamor - at 2013.09.10 10:47:00
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3387. Aim-assist consequences - in General Discussions [original thread]
this game has lost all skill required to play in the infantry aspect. same for the av..the only part of dust that is any challenge is tanking GG CCP
- by Mortedeamor - at 2013.09.10 10:42:00
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3388. Turreters in dust - in General Discussions [original thread]
the people who know they can get in my lav and not have me drive to the redline know who they are ..i know who the vets are that i trust and normally if i know your a tanker i wont kick u ill let u be and turret but thats hard and situational i ha...
- by Mortedeamor - at 2013.09.09 18:09:00
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3389. Turreters in dust - in General Discussions [original thread]
Kay High wrote: While I understand your frustration this is incredibly selfish to do. I primarily run gunner and will never sit in the main drivers seat, unless the driver gets killed then I will try and return the vehicle. Now I do know that m...
- by Mortedeamor - at 2013.09.09 18:06:00
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3390. Turreters in dust - in General Discussions [original thread]
Thumb Green wrote: I'll agree for the the hell of it. Nothing wrong with running solo but if you do it's your fault random blueberries jump in your tank. i dont tank anymore when they steal my lav its because i hopped out to res someonee or t...
- by Mortedeamor - at 2013.09.09 17:27:00
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3391. Turreters in dust - in General Discussions [original thread]
there is nothing wrong with soloing dust most of the people i used to play with are long gone
- by Mortedeamor - at 2013.09.09 17:16:00
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3392. NO MORE ROAD KILL - in Feedback/Requests [original thread]
Sleepy Shadow wrote: While I wouldn't call it "CCP's Cruelest Act" I do agree with the OP. This is aching to seeing "Sleepy Shadow (them bullets) some-poor-sod" on the kill feed for infantry kills. Has CCP said this was intentional for all ve...
- by Mortedeamor - at 2013.09.09 16:52:00
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3393. Turreters in dust - in General Discussions [original thread]
TheSprayNPray2 wrote: Turrets want your head on a stick now.... They are blood thirsty good thing i have both proto av prof V then huh
- by Mortedeamor - at 2013.09.09 16:15:00
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3394. Turreters in dust - in General Discussions [original thread]
Banning Hammer wrote: Ha Ha !! I will just kill you with my superior aim-assist ...wait a second ... does aim-assist works in tanks ? I forgot to test that. hmm i didnt notice the diff really but hit detection with blaster it ata all time hi...
- by Mortedeamor - at 2013.09.09 16:12:00
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3395. Turreters in dust - in General Discussions [original thread]
Repe Susi wrote: Oh wait nevermind. My bad. Now I understand, you don't want to lose your tank if hopping out of it. blue dots impede tankers by prohibiting the to recall on top of that they give away the tanker position by firing the small ...
- by Mortedeamor - at 2013.09.09 16:11:00
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3396. NO MORE ROAD KILL - in Feedback/Requests [original thread]
Morley Naaris wrote: This isn't really constructive feedback. It's just a rant with poor spelling without a general focus. You tell them what is bad, but do so with so much malice and without any ideas on how to fix it. um well the easy fix w...
- by Mortedeamor - at 2013.09.09 15:56:00
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3397. Turreters in dust - in General Discussions [original thread]
Garrett Blacknova wrote: If I see a friendly LAV, it's near the spawn point I used, and looks to be heading towards somewhere I want to be, I'll jump in and man the turret, but when we get close to combat, I'll usually bail out and fight from t...
- by Mortedeamor - at 2013.09.09 12:27:00
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3398. Swarms got nerfed??? - in General Discussions [original thread]
besides that madrugars for me gen die between shot 2 and 3 so in most cases my one volley is still more than enough ..there is maybe a 3.5 sec pause between rocket 3..and rocket 4 and then its a solid 1.05...1.05
- by Mortedeamor - at 2013.09.09 12:19:00
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3399. Swarms got nerfed??? - in General Discussions [original thread]
Void Echo wrote: BULL ******* **** my tank just got destroyed by a lone swarmer that shot volleys at twice the speed they used to. to all you who say they got nerfed.. I say to you.. BULL ******* ****, YOUR JUST A SCRUB fully skilled up th...
- by Mortedeamor - at 2013.09.09 12:17:00
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3400. Turreters in dust - in General Discussions [original thread]
velos ALKARI wrote: YES! useless blues are useless not only are the useless i would rather get spawned in vs 16 vehicle users alone 0 team than with most of the bluedots in dust
- by Mortedeamor - at 2013.09.09 12:12:00
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