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1981. New proto suit - in General Discussions [original thread]
DildoMcnutz wrote: Sidearm slot? dude what are you thinking, swap that for a 3rd grenade slot! Sidearm slot.... yeah i mean because all you need to run around and slaughter in dust is the 3 types of nades...and you can kill anything from a t...
- by Mortedeamor - at 2013.11.29 12:56:00
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1982. New proto suit - in General Discussions [original thread]
Prince Adidas wrote: Mortedeamor wrote: sidearm slot grenade slot grenade slot equipment slot equipment slot 3 high 3 low 300 shield 115 armor cpu? pg? class grenadier trolololololololololol imagine the pain and suffering and trolling ...
- by Mortedeamor - at 2013.11.29 12:54:00
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1983. proximity mines - in General Discussions [original thread]
Sinboto Simmons wrote: I've been pushing RE/PM buffs for months, even have a big collection of ideas in F&D, but no one listens to Sinboto. nonno not no one listenes to sinboto..its no one listens to sound logical feedback brought up by v...
- by Mortedeamor - at 2013.11.29 12:52:00
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1984. Interesting... - in General Discussions [original thread]
Luna Angelo wrote: Alldin Kan wrote: Even though the Proto small missile launcher will soon inflict 385 splash damage, no one made a panic thread about Assault Dropships being OP on 1.7. Remember that AV got nerfed and shield regen got a ...
- by Mortedeamor - at 2013.11.29 05:03:00
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1985. New proto suit - in General Discussions [original thread]
Joel II X wrote: What are you trying to accomplish exactly? Stuff like this might get you banned. yeah right its general discussion i am doing nothing offensive it does not go against the rules to talk about cool suits that i would like to se...
- by Mortedeamor - at 2013.11.29 04:58:00
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1986. New proto suit - in General Discussions [original thread]
Jacques Cayton II wrote: I cried inside i hada giggle fit while i made it took me 45 minutes to type
- by Mortedeamor - at 2013.11.29 04:57:00
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1987. New proto suit - in General Discussions [original thread]
sidearm slot grenade slot grenade slot equipment slot equipment slot 3 high 3 low 300 shield 115 armor cpu? pg? class grenadier trolololololololololol imagine the pain and suffering and trolling potential
- by Mortedeamor - at 2013.11.29 04:53:00
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1988. proximity mines - in General Discussions [original thread]
Tch Tch wrote: Proximity mines should have a dB profile with mine scanners able to see certain types. The higher skill set should lower the dB profile of the proximity mine. Vehicles should also have modules that detect mines and others that ...
- by Mortedeamor - at 2013.11.29 04:39:00
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1989. You can nerf my logi now. - in General Discussions [original thread]
lols ditto
- by Mortedeamor - at 2013.11.29 01:45:00
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1990. challenge - in General Discussions [original thread]
Everything Dies wrote: Why in the hell are people still whining about sidearm-only logis when CCP has never said that that is what they're doing? Sweet zombie Christmas, logis must be the biggest collective of cry babies in this game. Screw it...
- by Mortedeamor - at 2013.11.28 22:24:00
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1991. challenge - in General Discussions [original thread]
R F Gyro wrote: I'm not sure the OP is aware that many people who run logi suits, and arguably most of the people who should be running logi suits, don't consider KDR their primary measure of success. i consider kdr vs wp per match not life...
- by Mortedeamor - at 2013.11.28 22:13:00
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1992. challenge - in General Discussions [original thread]
Viktor Hadah Jr wrote: I can't record but i took pics. Not a score to complain about and i am only lvl 3 Amarr Logi and lvl 2 scram pistol prof. http://i.imgur.com/FVWhZia.jpg http://i.imgur.com/0ovbdwg.jpg Not saying it is a reason to go...
- by Mortedeamor - at 2013.11.28 22:06:00
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1993. challenge - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: Mortedeamor wrote: to all logi's who are for using only side arms fine run only side arm see how well you fair i promise you your kill count will go down and your death count will go up. my average adv logi game l...
- by Mortedeamor - at 2013.11.28 20:57:00
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1994. challenge - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Mortedeamor wrote: knight of 6 wrote: what did I just read... you are literally the worst arguer ever, of all time. "I have 5.8 times your kdr and with the planned fix I would still have 3 times your kdr, so ple...
- by Mortedeamor - at 2013.11.28 20:55:00
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1995. proximity mines - in General Discussions [original thread]
Cyrius Li-Moody wrote: They're really only good for MLT vehicles and even that takes both tiers being laid down. agreed
- by Mortedeamor - at 2013.11.28 20:46:00
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1996. Otter.Haven is on sale! - in General Discussions [original thread]
Croix Rouge wrote: Check out the Recruitment Sales Pitch oh this is for otters withdraws my bid
- by Mortedeamor - at 2013.11.28 20:44:00
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1997. Otter.Haven is on sale! - in General Discussions [original thread]
5.2 isk
- by Mortedeamor - at 2013.11.28 20:34:00
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1998. proximity mines - in General Discussions [original thread]
Chunky Munkey wrote: Detonation times should improve as they level up, at the very least. Especially considering that I use proxies almost exclusively against those goddamn LLAVs. pretty much every lav i have in stock has enough speed to dri...
- by Mortedeamor - at 2013.11.28 20:33:00
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1999. Why the Logistics bonus is on Logistics suits. - in General Discussions [original thread]
Zero Harpuia wrote: Sky Kage wrote: +1 great point but the assault bonus for the gallente is pretty darn stupid for an armor user, a hp regen for them would make sense. That's true, but I felt trying to say what would be better on Assault...
- by Mortedeamor - at 2013.11.28 20:28:00
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2000. proximity mines - in General Discussions [original thread]
timers are way to slow for vehicle use...most vehicles can drive over these mines without setting them off demolition experts should not have to seed there fields with remote explosives just to guarantee the proximity mines will detonate .. i dri...
- by Mortedeamor - at 2013.11.28 20:26:00
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