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1881. whats considered a noob/average/veteran player? - in General Discussions [original thread]
Mauren NOON wrote: Sky Kage wrote: I currently hit 5.5m total sp and was wondering what people considered to be a "seasoned" dustie? At least 10mil how explain? 10 mill isnt even enough to top off and max 1 specc if veteran status were...
- by Mortedeamor - at 2013.11.30 21:46:00
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1882. The blue dot effect - in General Discussions [original thread]
Ryme Intrinseca wrote: Mortedeamor wrote: 28/1 3300 wp amarian logi 22/6 amarian hmg heavy 2200 wp the heavy would have had 22/1 (Grenade!!) only a blue dot decided to afk in my nice expensive lav so i the logi had to drive off to the redli...
- by Mortedeamor - at 2013.11.29 22:05:00
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1883. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
Maken Tosch wrote: The fastest recorded that anyone can do (math wise) is a smidgen above 10m/s using all complex kinetic catalyzers on the scout. so the module would make you strafe and run for scouts at 16.5 for 15 sec which is slightly hig...
- by Mortedeamor - at 2013.11.29 17:43:00
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1884. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
KING CHECKMATE wrote: Mortedeamor wrote: KING CHECKMATE wrote: Mortedeamor wrote: ccp why cant you make this active speed burst module should be equipment.. effect. momentarily both adds 15%(def open for higher number here ) to speed ...
- by Mortedeamor - at 2013.11.29 17:36:00
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1885. Gek did 900 dmg at 88 meters - in General Discussions [original thread]
MocHolliday wrote: A lasers optimal range and yet an assault can punch back? Please love to laser...double the range...triple the range...it is the plasma cannons little brother. do 3 dmg mods with max prof V perhaps negate falloff a bit lol....
- by Mortedeamor - at 2013.11.29 17:35:00
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1886. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
Broonfondle Majikthies wrote: I don't know... I don't like any module / weapon the marginalises a suit. If a active speed booster (or cloak) was introduced I'd prefer it to be available to all suits. But then those blasted snipers would be eve...
- by Mortedeamor - at 2013.11.29 17:29:00
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1887. New proto suit - in General Discussions [original thread]
Poultryge1st wrote: Protocake JR wrote: Mortedeamor wrote: sidearm slot grenade slot grenade slot equipment slot equipment slot 3 high 3 low 300 shield 115 armor cpu? pg? class grenadier skill bonus +5% to grenade splash per lvl trolo...
- by Mortedeamor - at 2013.11.29 17:26:00
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1888. The blue dot effect - in General Discussions [original thread]
28/1 3300 wp amarian logi 22/6 amarian hmg heavy 2200 wp the heavy would have had 22/1 (Grenade!!) only a blue dot decided to afk in my nice expensive lav so i the logi had to drive off to the redline and sit..did this blue dot get in my lav afte...
- by Mortedeamor - at 2013.11.29 17:25:00
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1889. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
Shotty GoBang wrote: Mortedeamor wrote: it used to..i think scouts like knight solitair would take this and burst slaughter with their scouts...i know some of the nastiest scouts in dust could do some ridiculous awesome stuff..if they'r spr...
- by Mortedeamor - at 2013.11.29 14:45:00
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1890. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
Kosakai wrote: in future comes equipment like cloak and etc... will be batter then this all you mention is cloaking and i have a thread months back about active cloak modules] i also have a thread about an active jammer that allows scouts ...
- by Mortedeamor - at 2013.11.29 14:39:00
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1891. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
Cody Sietz wrote: Mortedeamor wrote: KING CHECKMATE wrote: Mortedeamor wrote: ccp why cant you make this active speed burst module should be equipment.. effect. momentarily both adds 15%(def open for higher number here ) to speed and ...
- by Mortedeamor - at 2013.11.29 14:39:00
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1892. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
KING CHECKMATE wrote: Mortedeamor wrote: ccp why cant you make this active speed burst module should be equipment.. effect. momentarily both adds 15%(def open for higher number here ) to speed and equates your strafe speed to your run speed...
- by Mortedeamor - at 2013.11.29 14:35:00
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1893. 1 MODULE that would make SCOUT awesome - in General Discussions [original thread]
ccp why cant you make this active speed burst module should be equipment.. effect. momentarily both adds 15% to speed and equates your strafe speed to you run speed for the length of duration 12 sec runtime for complex (a skill for unlocking sho...
- by Mortedeamor - at 2013.11.29 14:24:00
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1894. proximity mines - in General Discussions [original thread]
Alaika Arbosa wrote: Another problem with them is the keyboard speed for vehicles. I've watched as HAVs zip right over my mines. Either take that away from vehicles or give us some method of infantry superspeed. active speed boost modules fo...
- by Mortedeamor - at 2013.11.29 14:18:00
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1895. Let's talk dust: being recognized - in General Discussions [original thread]
aww man i though after i got past the title i would see.... as a stinking pile of poo..in the op post tis is about being reconized in game not the game being reconized as a stinking pile of poo..i doubt i bump into anyone who reconizes me in dus...
- by Mortedeamor - at 2013.11.29 13:43:00
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1896. The 'neo' Commando A-1 has no slots... How can it benefit from it's ... - in General Discussions [original thread]
ChromeBreaker wrote: Cant do anything untill we get the other races... then they can fill out the class. I look at the current one as a concept lol yup i wouldnt recommend dropping any sp into commando..
- by Mortedeamor - at 2013.11.29 13:27:00
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1897. New proto suit - in General Discussions [original thread]
DildoMcnutz wrote: Sidearm slot? dude what are you thinking, swap that for a 3rd grenade slot! Sidearm slot.... yeah i mean because all you need to run around and slaughter in dust is the 3 types of nades...and you can kill anything from a t...
- by Mortedeamor - at 2013.11.29 12:56:00
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1898. New proto suit - in General Discussions [original thread]
Prince Adidas wrote: Mortedeamor wrote: sidearm slot grenade slot grenade slot equipment slot equipment slot 3 high 3 low 300 shield 115 armor cpu? pg? class grenadier trolololololololololol imagine the pain and suffering and trolling ...
- by Mortedeamor - at 2013.11.29 12:54:00
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1899. proximity mines - in General Discussions [original thread]
Sinboto Simmons wrote: I've been pushing RE/PM buffs for months, even have a big collection of ideas in F&D, but no one listens to Sinboto. nonno not no one listenes to sinboto..its no one listens to sound logical feedback brought up by v...
- by Mortedeamor - at 2013.11.29 12:52:00
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1900. Interesting... - in General Discussions [original thread]
Luna Angelo wrote: Alldin Kan wrote: Even though the Proto small missile launcher will soon inflict 385 splash damage, no one made a panic thread about Assault Dropships being OP on 1.7. Remember that AV got nerfed and shield regen got a ...
- by Mortedeamor - at 2013.11.29 05:03:00
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