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1. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
The sloppy controls is almost entirely due to input lag.
- by Moejoe Omnipotent - at 2013.05.27 03:38:00
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2. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
2100 Angels wrote: Couldn't get down to 480p, but managed 576p. Game looks like **** and I have black bars at the top and bottom of my screen in 16:9..... input lag is noticably better though. can't decide if the headache this will give me is w...
- by Moejoe Omnipotent - at 2013.05.21 01:46:00
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3. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Up
- by Moejoe Omnipotent - at 2013.05.20 05:17:00
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4. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Sete Clifton wrote: Personally, this didnt seem to do anything for me. Not saying it doesn't work, but for me it felt the same. Boot up the game in HD and quickly flick the analog stick to one side in the mercenary quarters. There will be a ...
- by Moejoe Omnipotent - at 2013.05.19 06:38:00
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5. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Master Jaraiya wrote: I have no input lag and I play with my Res set at 1080p. Try placing your ps3 in the DMZ of your router/modem instead. 1. Dust only plays up to native 720p (in fact it's probably lower than this and is upscaled to this...
- by Moejoe Omnipotent - at 2013.05.19 03:48:00
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6. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Vethosis wrote: what will lowering the resolution do? help u aim better? Remove input lag. When you try to move your camera when playing in HD, it takes half a second for your screen to respond to you moving your analog stick. When you play...
- by Moejoe Omnipotent - at 2013.05.19 01:50:00
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7. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: What if you can't adjust your screen resolution? Also if there is a way to adjust your screen through PS3, how. Go to settings, display settings, screen resolution, and uncheck everything except for 480p. The gam...
- by Moejoe Omnipotent - at 2013.05.19 00:30:00
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8. CCP please read. AIM lag. - in Feedback/Requests [original thread]
If you play on 480p the input lag disappears and the game feels much smoother.
- by Moejoe Omnipotent - at 2013.05.18 23:55:00
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9. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
DO NOT mess around with the aiming mechanics. The aiming mechanics are fine, it's the input lag that is causing issues with aiming. It is NOT the aim acceleration or aim assist. Set your screen resolution to 480p and the game will feel MUCH smoot...
- by Moejoe Omnipotent - at 2013.05.18 23:43:00
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10. [To Everyone] - Stop Posting Feedback For Now Until... - in Feedback/Requests [original thread]
Maken Tosch wrote: Yes, we all know heavies need a buff. lol, good one.
- by Moejoe Omnipotent - at 2013.05.02 07:06:00
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11. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
HMG destroys AR in the range that matters (at long range even a heavy can easily escape you) Laser completely melts AR past medium range. SMG is more effective in CQC. Shotgun destroys it in CQC. There has to be a baseline weapon that performs mo...
- by Moejoe Omnipotent - at 2013.04.07 18:16:00
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12. [Request] Different Skyboxes/Environments Need Different Audio Effects - in Feedback/Requests [original thread]
Bump because this game is definitely lacking in the audio department.
- by Moejoe Omnipotent - at 2013.03.25 16:03:00
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13. [Request] Different Skyboxes/Environments Need Different Audio Effects - in Feedback/Requests [original thread]
The new skybox with the spaceship/Titan/whatever crashed into the planet and the new particle/lightning effects that go with it is a pretty neat addition to the game (it's not enough to make up for the low textured, unsightly wastelands we have to...
- by Moejoe Omnipotent - at 2013.03.25 01:16:00
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14. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
DusterBuster wrote: Moejoe Omnipotent wrote: The current passive scanning is a terrible idea for a teamwork oriented game. Call outs are a huge part of team-based games. When you can simply glance at an enemy player and have his position aut...
- by Moejoe Omnipotent - at 2013.03.17 19:32:00
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15. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
The current passive scanning is a terrible idea for a teamwork oriented game. Call outs are a huge part of team-based games. When you can simply glance at an enemy player and have his position automatically revealed to the entire team, call outs b...
- by Moejoe Omnipotent - at 2013.03.17 18:37:00
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16. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Too many people here don't understand what it means to be in a true beta, not some glorified nearly complete demo with "beta" in the title to make the players feel special. Moejoe, and others, are prime examples of this...
- by Moejoe Omnipotent - at 2013.03.06 04:04:00
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17. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Again, SP isn't centered around health upgrades. There are plenty of upgrades and unlockables out there that can give you a big advantage over other players and create that gap you guys want between old and new players. It's just that the health/d...
- by Moejoe Omnipotent - at 2013.03.06 03:21:00
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18. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Nobody has mentioned a friggin simple solution to the player retention aspect in this thread. Somebody mentioned in another thread I was looking at that there is a matchmaking setup that CCP already has made up bu...
- by Moejoe Omnipotent - at 2013.03.03 01:24:00
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19. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Berserker007 wrote: @Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both mechanics shield booster So ...
- by Moejoe Omnipotent - at 2013.03.03 01:07:00
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20. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Your basic theory is also flawed in this way. 1. We want players that notice that players in black suits are very dangerous and they should USE DIFFERENT TACTICS. 2. We dont want players that repeatedly attempt to ...
- by Moejoe Omnipotent - at 2013.03.03 01:03:00
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