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21. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Blondie Roads wrote: I completely disagree with the op. SP making you better than other players is the carrot on the end of a stick for this game.. The point of playing a mmo/fps is progresion. What you are sugesting sounds like another run of ...
- by Moejoe Omnipotent - at 2013.03.03 00:12:00
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22. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Flattening damage and suits already has made this game boring and bad. Pretty sure most of the other Imps have this opinion to fwiw, should ask sometime. When we stop spending time stomping pubs and taking districts f...
- by Moejoe Omnipotent - at 2013.03.02 23:29:00
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23. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
kyan west wrote: Nerfing those shield and armor increase skills will hurt vehicles gbghg wrote: My point was about your suggestions to passive skills like shield control, these are very important for vehicles and any nerf to them woul...
- by Moejoe Omnipotent - at 2013.03.02 22:30:00
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24. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Jathniel wrote: If the player retention really is that poor, please show us the numbers. Last I heard, we crossed over 1 million active players last month. Or at least, please direct us to where we can hear about it. Was this on a CCP broadcast...
- by Moejoe Omnipotent - at 2013.03.02 22:23:00
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25. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: man you would have hated this game months ago jump off it man believe it or not the nerf hammer has already hit the skills(rather hard) because of the constant moaning from those that can't handle that this isn't just an ...
- by Moejoe Omnipotent - at 2013.03.02 22:11:00
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26. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
gbghg wrote: Your suggestions would be fine if this was an only infantry game, but vehicles really need those increases to deal with the damage output of high level AV. My suggestions weren't intended to include vehicles and won't effect veh...
- by Moejoe Omnipotent - at 2013.03.02 22:04:00
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27. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
bbbbiiiillllllll wrote: I think you are coming into something that is much larger than you think. Yes at first it will seem that SP will reward the older and more veteran players and that could be true but it is only a slight advantage. I have...
- by Moejoe Omnipotent - at 2013.03.02 22:03:00
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28. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Xender17 wrote: This game gave me great impressions in the first match. I sucked. So now its a challenge. Anyone who uses these forums obviously enjoyed or cared about this game enough to find this site. We make up an extremely tiny minority...
- by Moejoe Omnipotent - at 2013.03.02 21:49:00
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29. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
SP gives older players far too great of an advantage on the battlefield over the newbies than it should. The purpose of SP should be to give players access to a larger selection of equipment and skills so they can expand their role on the battlef...
- by Moejoe Omnipotent - at 2013.03.02 21:30:00
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30. [Suggestion] Remove Damage Bonus from the Viziam Laser Rifle - in Feedback/Requests [original thread]
Val'herik Dorn wrote: So the other weapons all lose their tiered damage as well right? I mean its not a lot on paper but when stacked with all the damage modifier they get irs just silly. Oh and the vehicle turrets yea thats silly too. Lets a...
- by Moejoe Omnipotent - at 2013.03.01 02:39:00
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31. [Suggestion] Remove Damage Bonus from the Viziam Laser Rifle - in Feedback/Requests [original thread]
5 damage may not seem like much on paper but when stacked with all the damage bonuses lasers get at range it becomes a lightsaber than you can simply swing across a target and instantly drop players for hundreds of health. The benefit of upgradin...
- by Moejoe Omnipotent - at 2013.03.01 02:20:00
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32. [Feedback/Suggestion] Ammo Count Is Too Low Across The Board - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I have no problem with it, not everyone survives as long as you do. It gives supply depots and nanohives a reason to exist. KZ3 has terrible ammo supplies, runs out much faster than Dust's. To give you an idea of...
- by Moejoe Omnipotent - at 2013.02.26 03:16:00
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33. [Feedback/Suggestion] Ammo Count Is Too Low Across The Board - in Feedback/Requests [original thread]
It seems like you completely run out of ammo way too quickly in this game. You're constantly reloading after every kill and it's impossible to survive without a nanohive on you. CCP looked at other FPS games and tried to mimic their ammo count. T...
- by Moejoe Omnipotent - at 2013.02.26 03:07:00
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34. So when can we filter by region? Tired of dealing with cross-country lag/problems. - in Feedback/Requests [original thread]
We can filter by region when the playerbase is larger than a few hundred people.
- by Moejoe Omnipotent - at 2013.02.25 06:13:00
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35. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I see no problem with it. CCP has the FOV backwards. Lowering the field of view makes you feel slower . There's no reason to make the game feel slower than it already is. It also hinders your vision so that you ...
- by Moejoe Omnipotent - at 2013.02.25 00:08:00
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36. [Suggestion] When Sending Mail and Creating a Character: Swap the Square and X b... - in Feedback/Requests [original thread]
X should bring up the virtual keyboard, square should send the mail. Same thing with character creation. X should bring up the virtual keyboard and square should confirm. 90% of the mail I get are blank because people keep pressing the X button ...
- by Moejoe Omnipotent - at 2013.02.24 23:44:00
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37. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Also acceleration only plays a small role in smoothing out the gameplay. The horrible framerate + general lag/hit detection problems is what really makes this game choppy.
- by Moejoe Omnipotent - at 2013.02.23 01:22:00
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38. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Too much aim acceleration/"aim smoothing" can be a very bad thing and actually make it even more difficult to aim. I wouldn't put it past CCP to overdo it with their lack of experience with FPS games so there is reason to worry. If it's added to t...
- by Moejoe Omnipotent - at 2013.02.22 23:53:00
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39. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
Nidhogg Valkyrian wrote: Moejoe Omnipotent wrote: ...player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? ...
- by Moejoe Omnipotent - at 2013.02.18 18:40:00
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40. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This ...
- by Moejoe Omnipotent - at 2013.02.18 09:35:00
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